Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CallMeDon
Sol
Level 49
God Stats
12W - 4L
1,797 SR
Queue Stats
80W - 84L
1,518 Elo+
Solo
Bakasura
Bakasura
Jedtarin
Bakasura
Level 149
God Stats
1W - 4L
1,456 SR
Queue Stats
117W - 103L
1,575 Elo+
Solo
Anhur
Anhur
Orcriest
Anhur
Level 66
God Stats
28W - 7L
1,917 SR
Queue Stats
72W - 20L
1,754 Elo+
Solo
Ymir
Ymir
kiffy16
Ymir
Level 62
God Stats
139W - 117L
1,557 SR
Queue Stats
139W - 117L
1,519 Elo+
Solo
Team Averages
Level 97
1,645 SR
1,573 Elo+

VS

Team Averages
Level 137
1,450 SR
1,562 Elo+
Kuzenbo
Kuzenbo
DeadTaco771
Kuzenbo
Level 146
God Stats
1W - 1L
1,312 SR
Queue Stats
148W - 132L
1,566 Elo+
Party 1
Chang'e
Chang'e
George iz awsom
Chang'e
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 129L
1,509 Elo+
Solo
Cernunnos
Cernunnos
TJAG94
Cernunnos
Level 143
God Stats
14W - 15L
1,454 SR
Queue Stats
353W - 283L
1,573 Elo+
Party 1
Janus
Janus
Twists TryH
Janus
Level 110
God Stats
3W - 9L
1,094 SR
Queue Stats
146W - 130L
1,584 Elo+
Solo
Thanatos
Thanatos
YoshiCats
Thanatos
Level 127
God Stats
3W - 1L
1,889 SR
Queue Stats
228W - 188L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 0
5,704
570
4,884
6,849
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 2 / 2
6,914
691
5,043
6,473
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Jedtarin
Bakasura
11
3 / 3 / 1
6,037
604
6,857
11,131
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anhur
Orcriest
Anhur
11
1 / 1 / 0
5,855
586
3,563
6,094
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
kiffy16
Ymir
7
0 / 2 / 1
5,167
517
2,011
5,838
2,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DeadTaco771
Kuzenbo
10
1 / 0 / 4
6,202
620
4,630
6,937
4,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 4 / 2
6,150
615
4,273
8,248
2,277
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cernunnos
TJAG94
Cernunnos
11
1 / 1 / 1
6,083
608
3,950
5,756
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 1 / 1
6,135
614
2,494
4,609
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
YoshiCats
Thanatos
11
4 / 3 / 2
6,114
611
4,050
10,103
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
9
Kills
9
9
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
L
4
2
2
2.5
W
Kuzenbo
DeadTaco771
Kuzenbo
1
0
4
3
W
2
4
2
0.75
L
Bakasura
Jedtarin
Bakasura
3
3
1
1.17
L
Anhur
Orcriest
Anhur
1
1
0
1
W
Cernunnos
TJAG94
Cernunnos
1
1
1
1.5
W
1
1
1
1.5
W
Thanatos
YoshiCats
Thanatos
4
3
2
1.67
L
Ymir
kiffy16
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
19,397
36,385
Taken
35,653
14,129
Mitigated
12,986
15,842
Healing
16,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,884
701
0
1,691
6,849
4,059
0
2,557
4,178
0
32,901
L
5,043
3,032
0
3,591
6,473
1,468
1,680
2,743
3,730
36,084
3,848
W
Kuzenbo
DeadTaco771
Kuzenbo
4,630
2,158
2,381
2,733
6,937
4,417
28
1,467
5,384
15,439
0
W
4,273
288
0
2,808
8,248
2,277
0
4,208
3,912
37,998
0
L
Bakasura
Jedtarin
Bakasura
6,857
4,758
0
6,610
11,131
3,900
0
2,867
8,156
0
32,795
L
Anhur
Orcriest
Anhur
3,563
1,444
0
2,693
6,094
1,870
0
568
5,526
0
48,590
W
Cernunnos
TJAG94
Cernunnos
3,950
1,306
0
2,488
5,756
1,769
23
860
4,826
0
48,282
W
2,494
279
0
450
4,609
1,256
0
417
3,903
45,989
0
W
Thanatos
YoshiCats
Thanatos
4,050
503
0
5,835
10,103
3,267
0
0
8,947
0
39,743
L
Ymir
kiffy16
Ymir
2,011
51
0
1,257
5,838
2,832
0
2,440
3,398
17,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
30,684
323
Minions Killed
347
0
Camps Cleared
0
984,862
Distance Traveled
1,100,139
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,704
570
66
7
0
229,151
1
L
Sol
6,914
691
73
7
0
151,094
0
W
Kuzenbo
6,202
620
18
2
0
228,074
2
W
Chang'e
6,150
615
58
6
0
198,227
0
L
Bakasura
6,037
604
78
8
0
227,728
0
L
Anhur
5,855
586
85
9
0
216,114
0
W
Cernunnos
6,083
608
99
10
0
198,937
2
W
Janus
6,135
614
104
10
0
236,462
0
W
Thanatos
6,114
611
68
7
0
238,439
2
L
Ymir
5,167
517
21
2
0
160,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role