Player Matchup

Medusa
Medusa
Bronze III
GhandiRage
Medusa
Bronze III
Level 85
God Stats
2W - 0L
1,741 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Nike
Nike
Gold III
HospitaIIer
Nike
Gold III
Level 158
God Stats
6W - 7L
1,410 SR
Queue Stats
278W - 279L
1,475 MMR
Solo
Scylla
Scylla
Gold I
LQMAN
Scylla
Gold I
Level 122
God Stats
9W - 6L
1,681 SR
Queue Stats
115W - 111L
1,568 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
Makrath
Hun Batz
Gold IV
Level 114
God Stats
16W - 13L
1,520 SR
Queue Stats
288W - 292L
1,376 MMR
Party 1
Geb
Geb
Gold III
Nonsense90
Geb
Gold III
Level 142
God Stats
35W - 24L
1,673 SR
Queue Stats
480W - 487L
1,486 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,605 SR
1,481 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,441 SR
1,480 MMR
Eset
Eset
Gold III
 
Eset
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze V
ImGreaterThanUR
Vamana
Bronze V
Level 139
God Stats
0W - 1L
1,649 SR
Queue Stats
5W - 4L
1,472 MMR
Party 2
Fafnir
Fafnir
Silver II
ImWorseThanUR
Fafnir
Silver II
Level 129
God Stats
0W - 1L
1,160 SR
Queue Stats
3W - 3L
1,481 MMR
Party 2
Awilix
Awilix
Gold III
ODRAUD3E
Awilix
Gold III
Level 167
God Stats
1W - 4L
1,302 SR
Queue Stats
557W - 551L
1,468 MMR
Solo
Hou Yi
Hou Yi
Silver I
TomsBox11
Hou Yi
Silver I
Level 148
God Stats
16W - 14L
1,592 SR
Queue Stats
33W - 30L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GhandiRage
Medusa
13
3 / 3 / 0
7,634
545
5,081
9,111
2,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,305
593
9,842
12,203
6,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
LQMAN
Scylla
14
9 / 2 / 3
8,876
634
10,245
8,417
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Makrath
Hun Batz
15
1 / 0 / 7
7,999
571
3,757
7,523
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 6
7,312
522
4,922
8,749
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThorCthulhuThanatosAmaterasu

VS

Bans
RaijinKumbhakarnaSerqetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
0 / 7 / 0
7,086
506
3,941
8,764
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 0
7,355
525
8,170
14,795
11,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 4
7,563
540
3,819
9,797
10,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
ODRAUD3E
Awilix
9
0 / 3 / 1
5,717
408
1,316
6,889
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
TomsBox11
Hou Yi
15
4 / 2 / 0
8,153
582
5,917
9,089
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
8
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
7
0
0
W
Medusa
GhandiRage
Medusa
3
3
0
1
W
3
2
2
2
L
2
3
0
0.67
L
0
2
4
1
W
Scylla
LQMAN
Scylla
9
2
3
5.25
W
Hun Batz
Makrath
Hun Batz
1
0
7
4.5
W
1
1
6
4
L
Awilix
ODRAUD3E
Awilix
0
3
1
0.17
L
Hou Yi
TomsBox11
Hou Yi
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,847
Damage
23,163
46,003
Taken
49,334
20,296
Mitigated
29,329
14,319
Healing
15,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,941
447
0
986
8,764
2,106
0
4,863
3,501
45,218
0
W
Medusa
GhandiRage
Medusa
5,081
1,207
0
2,314
9,111
2,869
47
1,643
7,468
0
59,252
W
9,842
1,191
0
2,105
12,203
6,595
0
757
10,569
50
60,036
L
8,170
2,831
0
5,469
14,795
11,728
22
1,227
13,568
0
47,953
L
3,819
1,185
0
3,178
9,797
10,445
92
3,598
6,061
17,533
1,341
W
Scylla
LQMAN
Scylla
10,245
2,037
0
2,445
8,417
2,535
0
2,687
5,538
61,000
2,057
W
Hun Batz
Makrath
Hun Batz
3,757
654
0
5,298
7,523
2,424
131
1,547
5,780
0
63,356
W
4,922
586
0
2,157
8,749
5,873
0
1,618
6,865
25,380
0
L
Awilix
ODRAUD3E
Awilix
1,316
548
0
1,134
6,889
2,092
0
2,182
4,653
0
26,789
L
Hou Yi
TomsBox11
Hou Yi
5,917
3,204
0
4,332
9,089
2,958
593
2,316
6,685
0
71,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
35,874
427
Minions Killed
384
0
Camps Cleared
0
1,473,594
Distance Traveled
1,293,546
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,086
506
108
8
0
282,295
2
W
Medusa
7,634
545
101
7
0
255,777
0
W
Nike
8,305
593
97
7
0
287,389
0
L
Vamana
7,355
525
70
5
0
273,434
8
L
Fafnir
7,563
540
28
2
0
268,616
4
W
Scylla
8,876
634
103
7
0
279,294
0
W
Hun Batz
7,999
571
102
7
0
341,554
0
W
Geb
7,312
522
24
2
0
309,580
0
L
Awilix
5,717
408
44
3
0
213,314
1
L
Hou Yi
8,153
582
134
10
0
255,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role