Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
MixalisGotCha
Izanami
Silver II
Level 108
God Stats
2W - 3L
1,435 SR
Queue Stats
326W - 354L
919 MMR
Solo
Ao Kuang
Ao Kuang
Bronze V
P14 JC
Ao Kuang
Bronze V
Level 68
God Stats
0W - 2L
1,585 SR
Queue Stats
8W - 29L
786 MMR
Solo
Surtr
Surtr
Silver IV
peak-timpani4
Surtr
Silver IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 108L
807 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,504 SR
1,102 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,574 SR
1,024 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
Harsumit
Loki
Silver I
Level 66
God Stats
38W - 28L
1,528 SR
Queue Stats
79W - 84L
1,054 MMR
Solo
Cupid
Cupid
Silver I
NextCape6246946
Cupid
Silver I
Level 154
God Stats
5W - 2L
1,905 SR
Queue Stats
41W - 46L
1,109 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
TRIBES14
Kuzenbo
Bronze I
Level 132
God Stats
33W - 45L
1,409 SR
Queue Stats
126W - 200L
407 MMR
Solo
Nike
Nike
Silver II
Yonko-_Zoro_
Nike
Silver II
Level 194
God Stats
1W - 3L
1,527 SR
Queue Stats
209W - 223L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 2 / 0
5,687
569
5,194
5,266
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
 
Bacchus
8
2 / 1 / 2
5,547
555
3,592
5,947
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
9
0 / 1 / 2
5,184
518
4,224
6,106
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
P14 JC
Ao Kuang
3
0 / 2 / 0
3,572
357
710
2,073
559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 5 / 0
4,680
468
2,251
7,558
3,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
MedusaAphroditeHadesAthena

VS

Bans
CthulhuZhong KuiXbalanqueNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 3
5,770
577
3,446
6,864
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
5 / 1 / 1
6,458
646
3,861
8,296
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 1
5,169
517
2,715
4,481
1,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
TRIBES14
Kuzenbo
9
0 / 2 / 0
5,176
518
2,057
7,033
6,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
6 / 0 / 0
6,598
660
4,160
6,109
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
11
11
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
0
1
L
Bacchus
 
Bacchus
2
1
2
3
W
Sol
 
Sol
0
1
3
1.5
W
Loki
5
1
1
5.5
L
Izanami
0
1
2
1
W
0
0
1
0.5
L
Ao Kuang
P14 JC
Ao Kuang
0
2
0
0
W
Kuzenbo
TRIBES14
Kuzenbo
0
2
0
0
W
6
0
0
6
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,971
Damage
16,239
26,950
Taken
32,783
11,365
Mitigated
15,129
7,242
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,194
1,396
0
1,849
5,266
1,343
0
1,755
3,511
34,264
728
L
Bacchus
 
Bacchus
3,592
432
0
2,104
5,947
4,543
0
2,086
3,861
12,159
2,367
W
Sol
 
Sol
3,446
1,274
0
4,037
6,864
1,840
1,131
5,208
1,656
44,221
1,464
W
Loki
3,861
1,510
0
4,669
8,296
2,418
0
1,459
6,809
0
45,335
L
Izanami
4,224
3,182
0
1,261
6,106
1,702
0
1,469
4,637
0
40,251
W
2,715
1,508
0
2,041
4,481
1,416
46
958
3,523
0
41,484
L
Ao Kuang
P14 JC
Ao Kuang
710
244
0
442
2,073
559
0
120
1,953
4,633
0
W
Kuzenbo
TRIBES14
Kuzenbo
2,057
702
42
2,032
7,033
6,237
80
945
6,088
15,564
301
W
4,160
397
0
1,125
6,109
3,218
0
702
5,036
0
35,241
L
2,251
856
0
1,586
7,558
3,218
0
0
7,558
580
23,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,670
Gold Earned
29,171
212
Minions Killed
336
0
Camps Cleared
0
779,360
Distance Traveled
921,658
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,687
569
61
6
0
159,434
0
L
Bacchus
5,547
555
28
3
0
201,048
4
W
Sol
5,770
577
78
8
0
151,553
0
W
Loki
6,458
646
80
8
0
228,767
0
L
Izanami
5,184
518
72
7
0
181,405
0
W
Cupid
5,169
517
71
7
0
191,896
0
L
Ao Kuang
3,572
357
12
1
0
73,347
0
W
Kuzenbo
5,176
518
19
2
0
177,623
0
W
Nike
6,598
660
88
9
0
171,819
0
L
Surtr
4,680
468
39
4
0
164,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role