Player Matchup

Thanatos
Thanatos
Grumpz69
Thanatos
Level 159
God Stats
11W - 8L
1,566 SR
Queue Stats
486W - 438L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
KingEL
Danzaburou
Level 146
God Stats
16W - 10L
1,634 SR
Queue Stats
98W - 94L
1,521 Elo+
Party 4
King Arthur
King Arthur
MrDiabliito
King Arthur
Level 128
God Stats
17W - 10L
1,563 SR
Queue Stats
249W - 207L
1,528 Elo+
Solo
Yu Huang
Yu Huang
dutchman1781
Yu Huang
Level 150
God Stats
12W - 14L
1,541 SR
Queue Stats
494W - 457L
1,518 Elo+
Party 1
Khepri
Khepri
thelonelyrhino
Khepri
Level 148
God Stats
1W - 0L
1,702 SR
Queue Stats
63W - 72L
1,516 Elo+
Party 4
Team Averages
Level 146
1,601 SR
1,523 Elo+

VS

Team Averages
Level 130
1,521 SR
1,448 Elo+
Surtr
Surtr
D3ATHAxA
Surtr
Level 125
God Stats
2W - 4L
1,371 SR
Queue Stats
113W - 110L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
Jolt
Danzaburou
Level 123
God Stats
61W - 53L
1,556 SR
Queue Stats
349W - 343L
1,506 Elo+
Party 3
Izanami
Izanami
Neith dE
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,273 Elo+
Party 2
Odin
Odin
ShoeStir
Odin
Level 148
God Stats
128W - 102L
1,627 SR
Queue Stats
740W - 710L
1,515 Elo+
Party 3
Hades
Hades
Tango1095
Hades
Level 146
God Stats
98W - 86L
1,551 SR
Queue Stats
118W - 122L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Grumpz69
Thanatos
16
8 / 2 / 4
9,613
534
12,688
14,666
5,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
KingEL
Danzaburou
15
2 / 1 / 2
9,046
503
2,017
5,617
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MrDiabliito
King Arthur
17
4 / 1 / 3
10,770
598
14,904
18,807
13,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
dutchman1781
Yu Huang
16
3 / 1 / 8
9,540
530
17,758
10,136
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 6
8,820
490
5,639
10,542
9,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
D3ATHAxA
Surtr
13
0 / 4 / 2
7,805
434
10,514
19,706
17,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
Jolt
Danzaburou
17
2 / 0 / 2
9,144
508
5,979
13,182
5,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Neith dE
Izanami
12
0 / 4 / 0
7,539
419
3,028
10,030
2,583
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
12
0 / 2 / 1
7,993
444
6,526
14,775
11,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hades
Tango1095
Hades
14
3 / 7 / 0
8,373
465
9,364
16,154
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
5
5
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
D3ATHAxA
Surtr
0
4
2
0.25
W
Thanatos
Grumpz69
Thanatos
8
2
4
5
L
Danzaburou
Jolt
Danzaburou
2
0
2
3
W
Danzaburou
KingEL
Danzaburou
2
1
2
3
W
King Arthur
MrDiabliito
King Arthur
4
1
3
5.5
L
Izanami
Neith dE
Izanami
0
4
0
0
L
Odin
0
2
1
0.25
L
Hades
Tango1095
Hades
3
7
0
0.43
W
Yu Huang
dutchman1781
Yu Huang
3
1
8
7
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,006
Damage
35,411
59,768
Taken
73,847
35,355
Mitigated
43,431
24,484
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
D3ATHAxA
Surtr
10,514
2,803
0
5,679
19,706
17,776
0
3,205
16,289
1,433
47,015
W
Thanatos
Grumpz69
Thanatos
12,688
3,586
0
13,871
14,666
5,599
0
2,923
11,709
0
75,504
L
Danzaburou
Jolt
Danzaburou
5,979
2,831
0
2,329
13,182
5,321
0
2,879
10,174
0
83,574
W
Danzaburou
KingEL
Danzaburou
2,017
296
0
1,710
5,617
2,170
3,824
0
5,617
0
51,223
W
King Arthur
MrDiabliito
King Arthur
14,904
2,186
0
4,500
18,807
13,809
3
1,362
16,707
0
102,902
L
Izanami
Neith dE
Izanami
3,028
2,063
0
2,609
10,030
2,583
427
4,233
5,659
0
44,005
L
Odin
6,526
907
0
3,808
14,775
11,213
0
6,318
8,081
0
35,608
L
Hades
Tango1095
Hades
9,364
508
784
5,357
16,154
6,538
380
5,295
10,358
50,478
714
W
Yu Huang
dutchman1781
Yu Huang
17,758
1,880
0
2,726
10,136
4,726
0
3,590
6,426
67,614
0
W
5,639
349
0
1,677
10,542
9,051
0
2,284
8,258
44,947
1,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,789
Gold Earned
40,854
586
Minions Killed
432
0
Camps Cleared
0
1,873,896
Distance Traveled
1,784,797
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,805
434
68
4
0
356,301
0
W
Thanatos
9,613
534
105
6
0
427,108
0
L
Danzaburou
9,144
508
134
7
0
416,496
0
W
Danzaburou
9,046
503
107
6
0
338,713
0
W
King Arthur
10,770
598
175
10
0
378,544
0
L
Izanami
7,539
419
97
5
0
315,890
1
L
Odin
7,993
444
49
3
0
389,376
0
L
Hades
8,373
465
84
5
0
306,734
0
W
Yu Huang
9,540
530
119
7
0
370,838
1
W
Khepri
8,820
490
80
4
0
358,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role