Player Matchup

Izanami
Izanami
ColdxReed
Izanami
Level 88
God Stats
0W - 2L
1,213 SR
Queue Stats
188W - 236L
1,415 Elo+
Party 2
Cabrakan
Cabrakan
DuckyOnQuack211
Cabrakan
Level 125
God Stats
2W - 2L
1,304 SR
Queue Stats
495W - 510L
1,586 Elo+
Solo
Ne Zha
Ne Zha
NeuroIogic
Ne Zha
Level 155
God Stats
1W - 3L
1,301 SR
Queue Stats
174W - 187L
1,485 Elo+
Party 2
Guan Yu
Guan Yu
Union1012022
Guan Yu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
Zothium
Cthulhu
Level 151
God Stats
4W - 2L
1,540 SR
Queue Stats
158W - 181L
1,449 Elo+
Party 2
Team Averages
Level 125
1,372 SR
1,479 Elo+

VS

Team Averages
Level 79
1,496 SR
1,474 Elo+
Hades
Hades
 
Hades
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ProffGuzzo
Shiva
Level 122
God Stats
8W - 5L
1,571 SR
Queue Stats
143W - 165L
1,452 Elo+
Party 3
Chang'e
Chang'e
Verzaige
Chang'e
Level 60
God Stats
1W - 0L
1,234 SR
Queue Stats
25W - 28L
1,483 Elo+
Party 1
Cernunnos
Cernunnos
matt2OO1
Cernunnos
Level 68
God Stats
3W - 3L
1,523 SR
Queue Stats
142W - 160L
1,450 Elo+
Party 3
Ravana
Ravana
titans4tatas
Ravana
Level 119
God Stats
4W - 3L
1,650 SR
Queue Stats
132W - 159L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ColdxReed
Izanami
15
2 / 4 / 4
8,096
810
5,988
7,809
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
1
0 / 2 / 0
2,588
259
0
1,161
440
Ne Zha
NeuroIogic
Ne Zha
16
7 / 4 / 2
9,421
942
21,579
11,169
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
Union1012022
Guan Yu
13
1 / 7 / 8
7,939
794
5,172
15,352
11,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Zothium
Cthulhu
15
2 / 3 / 5
8,096
810
9,306
10,956
12,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
5 / 2 / 7
9,929
993
7,245
10,675
10,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
15
1 / 3 / 14
8,818
882
7,741
13,014
15,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Verzaige
Chang'e
16
5 / 2 / 8
9,217
922
7,113
10,980
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
matt2OO1
Cernunnos
13
0 / 4 / 13
8,401
840
6,060
9,551
2,334
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
16
9 / 2 / 7
10,037
1,004
12,639
13,398
6,375
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
12
Kills
20
20
Deaths
13
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
2
7
4.25
L
Izanami
ColdxReed
Izanami
2
4
4
1
L
Cabrakan
0
2
0
0
L
Ne Zha
NeuroIogic
Ne Zha
7
4
2
2
W
Shiva
1
3
14
2.67
L
Guan Yu
Union1012022
Guan Yu
1
7
8
0.71
W
Chang'e
Verzaige
Chang'e
5
2
8
4.5
L
Cthulhu
Zothium
Cthulhu
2
3
5
1.5
W
Cernunnos
matt2OO1
Cernunnos
0
4
13
1.63
W
Ravana
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,045
Damage
40,798
46,447
Taken
57,618
32,355
Mitigated
36,854
8,869
Healing
26,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
7,245
1,100
2,086
4,106
10,675
10,027
324
1,385
9,290
22,478
1,596
L
Izanami
ColdxReed
Izanami
5,988
3,507
21
555
7,809
3,239
0
2,091
5,718
0
18,583
L
Cabrakan
0
0
0
0
1,161
440
0
184
977
0
0
L
Ne Zha
NeuroIogic
Ne Zha
21,579
1,883
397
2,200
11,169
4,718
0
3,511
7,658
0
35,455
W
Shiva
7,741
1,122
1,643
1,460
13,014
15,083
696
2,317
10,697
0
15,494
L
Guan Yu
Union1012022
Guan Yu
5,172
375
2,341
1,876
15,352
11,287
0
4,688
10,664
925
7,263
W
Chang'e
Verzaige
Chang'e
7,113
966
6,149
3,842
10,980
3,035
1,094
2,962
8,018
11,357
0
L
Cthulhu
Zothium
Cthulhu
9,306
129
0
1,479
10,956
12,671
0
3,653
7,303
16,169
1,220
W
Cernunnos
matt2OO1
Cernunnos
6,060
2,565
1,083
768
9,551
2,334
2,432
1,013
8,538
0
20,064
W
Ravana
12,639
2,816
1,909
3,598
13,398
6,375
2,340
1,354
12,044
0
30,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
46,402
81
Minions Killed
120
0
Camps Cleared
0
706,119
Distance Traveled
947,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,929
993
41
4
0
200,698
0
L
Izanami
8,096
810
38
4
0
162,075
0
L
Cabrakan
2,588
259
0
0
0
0
0
L
Ne Zha
9,421
942
23
2
0
188,813
0
W
Shiva
8,818
882
18
2
0
185,838
0
L
Guan Yu
7,939
794
6
1
0
183,876
0
W
Chang'e
9,217
922
12
1
0
193,736
0
L
Cthulhu
8,096
810
14
1
0
171,355
0
W
Cernunnos
8,401
840
24
2
0
166,466
0
W
Ravana
10,037
1,004
25
3
0
200,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role