Player Matchup

Mulan
Mulan
BR Bro Down
Mulan
Level 121
God Stats
0W - 6L
1,244 SR
Queue Stats
46W - 46L
1,515 Elo+
Party 2
Jing Wei
Jing Wei
DQNGBRO
Jing Wei
Level 120
God Stats
5W - 3L
1,673 SR
Queue Stats
54W - 56L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
LeWingbat
Nu Wa
Level 118
God Stats
11W - 7L
1,716 SR
Queue Stats
50W - 49L
1,539 Elo+
Party 2
Ravana
Ravana
Waalterr24
Ravana
Level 76
God Stats
0W - 2L
1,592 SR
Queue Stats
19W - 29L
1,417 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 148
God Stats
452W - 372L
1,543 SR
Queue Stats
618W - 573L
1,502 Elo+
Solo
Team Averages
Level 117
1,554 SR
1,500 Elo+

VS

Team Averages
Level 149
1,558 SR
1,500 Elo+
Loki
Loki
 
Loki
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CBA Livrenub
Merlin
Level 108
God Stats
7W - 9L
1,474 SR
Queue Stats
437W - 416L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
LadyReappeR
Cthulhu
Level 129
God Stats
23W - 19L
1,485 SR
Queue Stats
286W - 258L
1,465 Elo+
Party 1
Artemis
Artemis
TravyWap
Artemis
Level 118
God Stats
3W - 0L
1,606 SR
Queue Stats
102W - 81L
1,499 Elo+
Solo
Atlas
Atlas
xXHellStormXx
Atlas
Level 175
God Stats
2W - 0L
1,724 SR
Queue Stats
116W - 90L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
8,950
639
8,467
13,320
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
DQNGBRO
Jing Wei
11
0 / 4 / 3
6,814
487
5,308
10,542
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nu Wa
LeWingbat
Nu Wa
13
1 / 2 / 3
7,706
550
6,940
5,269
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ravana
Waalterr24
Ravana
13
4 / 4 / 1
7,295
521
4,314
8,663
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 6 / 5
7,036
503
4,468
13,272
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
7 / 0 / 1
8,495
607
3,931
7,540
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
12
0 / 4 / 3
6,642
474
5,714
7,382
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LadyReappeR
Cthulhu
14
0 / 2 / 1
8,135
581
6,906
10,258
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
TravyWap
Artemis
13
7 / 3 / 3
7,882
563
11,135
7,114
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 9
8,145
582
9,388
12,867
11,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
10
Kills
17
17
Deaths
11
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
1
7.5
L
4
1
1
4.5
W
Merlin
0
4
3
0.38
L
Jing Wei
DQNGBRO
Jing Wei
0
4
3
0.38
W
Cthulhu
LadyReappeR
Cthulhu
0
2
1
0.25
L
Nu Wa
LeWingbat
Nu Wa
1
2
3
1.25
W
Artemis
TravyWap
Artemis
7
3
3
2.83
L
Ravana
Waalterr24
Ravana
4
4
1
1.13
L
1
6
5
0.58
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,497
Damage
37,074
51,066
Taken
45,161
24,439
Mitigated
24,553
12,638
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,931
647
0
1,402
7,540
3,065
0
1,359
5,943
0
69,786
L
8,467
1,230
0
4,800
13,320
7,328
0
7,375
5,017
0
66,483
W
Merlin
5,714
223
0
1,136
7,382
1,977
0
2,846
4,224
37,246
0
L
Jing Wei
DQNGBRO
Jing Wei
5,308
3,495
0
2,816
10,542
2,875
0
3,098
7,400
0
42,683
W
Cthulhu
LadyReappeR
Cthulhu
6,906
147
46
2,177
10,258
5,510
0
454
9,696
54,665
813
L
Nu Wa
LeWingbat
Nu Wa
6,940
1,526
0
625
5,269
1,391
0
2,230
2,787
51,072
2,129
W
Artemis
TravyWap
Artemis
11,135
3,980
0
100
7,114
2,962
0
2,172
4,834
0
54,117
L
Ravana
Waalterr24
Ravana
4,314
961
0
894
8,663
3,515
0
2,205
6,298
0
54,474
L
4,468
230
356
3,147
13,272
9,330
0
5,708
7,426
16,324
0
W
9,388
3,996
0
3,559
12,867
11,039
0
3,788
8,961
27,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,801
Gold Earned
39,299
421
Minions Killed
430
0
Camps Cleared
0
1,492,401
Distance Traveled
1,443,749
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,495
607
112
8
0
328,650
2
L
Mulan
8,950
639
135
10
0
283,631
1
W
Merlin
6,642
474
72
5
0
291,912
0
L
Jing Wei
6,814
487
88
6
0
285,764
0
W
Cthulhu
8,135
581
133
10
0
290,414
4
L
Nu Wa
7,706
550
112
8
0
295,487
6
W
Artemis
7,882
563
86
6
0
238,289
3
L
Ravana
7,295
521
72
5
0
336,325
3
L
Geb
7,036
503
14
1
0
291,194
5
W
Atlas
8,145
582
27
2
0
294,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role