Player Matchup

Pele
Pele
 
Pele
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
D3ATHAxA
Raijin
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 110L
1,516 Elo+
Party 1
Izanami
Izanami
M0AA D3ATH
Izanami
Level 124
God Stats
62W - 73L
1,505 SR
Queue Stats
63W - 74L
1,464 Elo+
Party 1
Hades
Hades
Tango1095
Hades
Level 146
God Stats
98W - 86L
1,596 SR
Queue Stats
118W - 122L
1,515 Elo+
Party 1
King Arthur
King Arthur
Xx_JimenezJ_xX
King Arthur
Level 126
God Stats
20W - 16L
1,555 SR
Queue Stats
84W - 85L
1,523 Elo+
Solo
Team Averages
Level 133
1,531 SR
1,504 Elo+

VS

Team Averages
Level 111
1,585 SR
1,508 Elo+
Vulcan
Vulcan
Big_Byrd_07
Vulcan
Level 114
God Stats
5W - 6L
1,580 SR
Queue Stats
118W - 111L
1,504 Elo+
Party 2
Bacchus
Bacchus
GangstahBizzle
Bacchus
Level 115
God Stats
2W - 0L
1,726 SR
Queue Stats
269W - 243L
1,553 Elo+
Solo
Cthulhu
Cthulhu
PolarSweetQueen
Cthulhu
Level 63
God Stats
10W - 10L
1,656 SR
Queue Stats
99W - 109L
1,505 Elo+
Solo
Loki
Loki
WingNuutzz
Loki
Level 155
God Stats
42W - 31L
1,587 SR
Queue Stats
625W - 633L
1,486 Elo+
Party 2
Heimdallr
Heimdallr
x601 Kingheze
Heimdallr
Level 108
God Stats
4W - 5L
1,374 SR
Queue Stats
416W - 384L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 3 / 2
6,038
549
3,770
10,027
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Raijin
D3ATHAxA
Raijin
9
1 / 4 / 1
5,014
456
4,687
8,323
2,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
M0AA D3ATH
Izanami
10
1 / 5 / 1
5,656
514
3,785
9,813
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Tango1095
Hades
12
5 / 6 / 1
6,745
613
8,627
10,895
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Xx_JimenezJ_xX
King Arthur
13
3 / 2 / 1
7,114
647
7,257
11,560
5,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
5 / 3 / 6
7,267
661
6,172
7,062
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 1 / 9
7,023
638
5,830
9,356
8,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 0
5,974
543
5,870
9,948
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
8 / 3 / 6
7,504
682
8,660
10,479
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
x601 Kingheze
Heimdallr
13
3 / 1 / 4
7,002
637
8,348
8,638
3,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
12
Kills
20
20
Deaths
13
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
3
2
1
W
Vulcan
5
3
6
2.67
L
Raijin
D3ATHAxA
Raijin
1
4
1
0.38
W
3
1
9
7.5
L
Izanami
M0AA D3ATH
Izanami
1
5
1
0.3
W
1
5
0
0.2
L
Hades
Tango1095
Hades
5
6
1
0.92
W
8
3
6
3.67
L
King Arthur
Xx_JimenezJ_xX
King Arthur
3
2
1
1.75
W
Heimdallr
x601 Kingheze
Heimdallr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,126
Damage
34,880
50,618
Taken
45,483
17,524
Mitigated
22,097
14,191
Healing
11,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,770
634
0
1,720
10,027
2,797
0
2,438
7,486
0
40,896
W
Vulcan
6,172
262
0
1,570
7,062
2,245
0
4,071
2,991
40,812
0
L
Raijin
D3ATHAxA
Raijin
4,687
183
0
2,644
8,323
2,025
51
2,859
5,436
23,727
0
W
5,830
621
0
2,583
9,356
8,696
0
4,500
4,856
19,267
0
L
Izanami
M0AA D3ATH
Izanami
3,785
2,297
81
3,382
9,813
2,591
0
1,452
8,361
0
33,366
W
5,870
310
0
635
9,948
4,456
0
0
9,948
35,419
488
L
Hades
Tango1095
Hades
8,627
439
195
3,625
10,895
4,963
231
5,075
5,623
42,182
217
W
8,660
3,109
0
3,078
10,479
3,492
0
2,782
7,697
0
47,780
L
King Arthur
Xx_JimenezJ_xX
King Arthur
7,257
946
0
2,544
11,560
5,148
0
4,938
5,956
0
54,110
W
Heimdallr
x601 Kingheze
Heimdallr
8,348
4,666
0
4,032
8,638
3,208
607
1,854
6,784
0
57,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,567
Gold Earned
34,770
311
Minions Killed
327
0
Camps Cleared
0
1,131,575
Distance Traveled
1,181,203
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,038
549
75
7
0
241,300
2
W
Vulcan
7,267
661
72
7
0
243,684
0
L
Raijin
5,014
456
26
2
0
232,680
0
W
Bacchus
7,023
638
17
2
0
245,916
4
L
Izanami
5,656
514
69
6
0
221,345
4
W
Cthulhu
5,974
543
74
7
0
220,762
0
L
Hades
6,745
613
60
5
0
199,299
3
W
Loki
7,504
682
73
7
0
252,456
0
L
King Arthur
7,114
647
81
7
0
236,951
4
W
Heimdallr
7,002
637
91
8
0
218,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role