Player Matchup

Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BlackKat2142
Hel
Level 5
God Stats
2W - 2L
1,650 SR
Queue Stats
2W - 3L
1,460 Elo+
Party 2
Rama
Rama
Botts2
Rama
Level 65
God Stats
1W - 3L
1,360 SR
Queue Stats
65W - 73L
1,406 Elo+
Party 2
Chaac
Chaac
Sticka246
Chaac
Level 66
God Stats
22W - 21L
1,528 SR
Queue Stats
186W - 200L
1,493 Elo+
Solo
Persephone
Persephone
aggreser
Persephone
Level 120
God Stats
10W - 11L
1,486 SR
Queue Stats
339W - 323L
1,442 Elo+
Solo
Team Averages
Level 65
1,505 SR
1,460 Elo+

VS

Team Averages
Level 79
1,613 SR
1,423 Elo+
Nu Wa
Nu Wa
AngelFall23
Nu Wa
Level 69
God Stats
6W - 6L
1,492 SR
Queue Stats
88W - 89L
1,421 Elo+
Solo
Hou Yi
Hou Yi
Jeanesgood
Hou Yi
Level 69
God Stats
2W - 1L
1,824 SR
Queue Stats
18W - 19L
1,362 Elo+
Party 1
Chang'e
Chang'e
MarMeezzy
Chang'e
Level 107
God Stats
9W - 10L
1,506 SR
Queue Stats
177W - 170L
1,506 Elo+
Solo
Kumbhakarna
Kumbhakarna
Seddhlesse
Kumbhakarna
Level 68
God Stats
5W - 1L
1,663 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Loki
Loki
liamEstacado
Loki
Level 81
God Stats
4W - 2L
1,582 SR
Queue Stats
12W - 12L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 6 / 0
7,434
437
4,571
15,322
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 3 / 0
7,012
412
1,367
9,106
3,014
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Botts2
Rama
12
0 / 5 / 1
6,911
407
4,554
10,799
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Sticka246
Chaac
15
2 / 4 / 0
8,916
524
4,262
16,008
9,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Persephone
aggreser
Persephone
13
1 / 8 / 1
9,137
537
7,284
11,007
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
11,138
655
14,341
6,700
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Jeanesgood
Hou Yi
14
4 / 0 / 8
8,931
525
9,578
6,887
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chang'e
MarMeezzy
Chang'e
16
3 / 0 / 4
8,695
511
4,960
8,280
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Seddhlesse
Kumbhakarna
14
5 / 0 / 9
9,579
563
6,388
10,673
9,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 2 / 5
9,461
557
8,875
11,812
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
4
Kills
26
26
Deaths
4
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
0
0.17
W
6
2
2
3.5
L
0
3
0
0
L
Rama
Botts2
Rama
0
5
1
0.1
W
Hou Yi
Jeanesgood
Hou Yi
4
0
8
8
W
Chang'e
MarMeezzy
Chang'e
3
0
4
5
W
Kumbhakarna
Seddhlesse
Kumbhakarna
5
0
9
9.5
L
Chaac
Sticka246
Chaac
2
4
0
0.5
L
Persephone
aggreser
Persephone
1
8
1
0.19
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,038
Damage
44,142
62,242
Taken
44,352
22,453
Mitigated
20,921
15,792
Healing
20,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,571
1,063
0
4,457
15,322
4,638
0
3,417
11,645
0
54,051
W
14,341
4,037
52
1,869
6,700
1,902
51
260
6,440
89,253
1,288
L
1,367
263
1,670
2,604
9,106
3,014
0
3,983
5,123
31,448
627
L
Rama
Botts2
Rama
4,554
3,446
0
1,196
10,799
2,631
894
3,802
6,997
0
43,214
W
Hou Yi
Jeanesgood
Hou Yi
9,578
4,165
0
4,163
6,887
2,580
960
2,095
4,792
0
56,892
W
Chang'e
MarMeezzy
Chang'e
4,960
261
725
6,448
8,280
2,740
0
3,222
5,058
46,182
0
W
Kumbhakarna
Seddhlesse
Kumbhakarna
6,388
916
0
3,319
10,673
9,846
129
2,762
7,911
29,536
2,963
L
Chaac
Sticka246
Chaac
4,262
2,196
0
4,469
16,008
9,114
0
9,203
6,805
0
66,120
L
Persephone
aggreser
Persephone
7,284
689
0
1,396
11,007
3,056
318
4,469
6,139
45,709
1,619
W
8,875
2,754
0
4,002
11,812
3,853
0
2,912
8,900
0
61,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,410
Gold Earned
47,804
402
Minions Killed
408
0
Camps Cleared
0
1,514,959
Distance Traveled
1,709,315
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,434
437
83
5
0
354,980
5
W
Nu Wa
11,138
655
139
8
0
313,966
0
L
Hel
7,012
412
61
4
0
279,803
0
L
Rama
6,911
407
87
5
0
281,836
2
W
Hou Yi
8,931
525
80
5
0
315,710
0
W
Chang'e
8,695
511
82
5
0
325,724
2
W
Kumbhakarna
9,579
563
31
2
0
335,054
0
L
Chaac
8,916
524
102
6
0
309,660
0
L
Persephone
9,137
537
69
4
0
288,680
0
W
Loki
9,461
557
76
4
0
418,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role