Player Matchup

Horus
Horus
Ayerlinn
Horus
Level 65
God Stats
31W - 34L
1,512 SR
Queue Stats
242W - 261L
1,510 Elo+
Solo
Ah Puch
Ah Puch
Ruthvin
Ah Puch
Level 175
God Stats
2W - 7L
1,180 SR
Queue Stats
242W - 238L
1,530 Elo+
Solo
Thanatos
Thanatos
babiasz03
Thanatos
Level 109
God Stats
1W - 2L
1,375 SR
Queue Stats
185W - 188L
1,482 Elo+
Party 2
Neith
Neith
leahbamxo
Neith
Level 197
God Stats
4W - 6L
1,432 SR
Queue Stats
133W - 132L
1,513 Elo+
Solo
Hades
Hades
maggie12686
Hades
Level 107
God Stats
3W - 3L
1,660 SR
Queue Stats
151W - 131L
1,493 Elo+
Party 2
Team Averages
Level 131
1,432 SR
1,506 Elo+

VS

Team Averages
Level 169
1,604 SR
1,535 Elo+
Hades
Hades
 
Hades
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Jedtarin
Erlang Shen
Level 149
God Stats
4W - 3L
1,483 SR
Queue Stats
117W - 103L
1,576 Elo+
Solo
Ishtar
Ishtar
JohnLennon9
Ishtar
Level 157
God Stats
2W - 2L
1,839 SR
Queue Stats
146W - 133L
1,503 Elo+
Party 3
Fenrir
Fenrir
Tek_NewFro
Fenrir
Level 158
God Stats
37W - 24L
1,589 SR
Queue Stats
702W - 665L
1,549 Elo+
Party 1
Ganesha
Ganesha
dins_fire_
Ganesha
Level 173
God Stats
21W - 23L
1,608 SR
Queue Stats
298W - 302L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ayerlinn
Horus
12
2 / 4 / 0
6,394
533
7,908
12,907
10,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Puch
Ruthvin
Ah Puch
9
1 / 4 / 1
5,897
491
8,512
9,876
5,109
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
babiasz03
Thanatos
9
1 / 2 / 3
5,424
452
3,244
6,376
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
leahbamxo
Neith
13
2 / 1 / 2
7,105
592
4,601
4,775
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 2
6,961
580
4,585
7,178
2,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
2 / 3 / 2
7,253
604
6,675
8,039
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Jedtarin
Erlang Shen
14
5 / 2 / 1
8,318
693
8,847
15,165
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
11
1 / 2 / 3
6,244
520
5,392
7,133
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Tek_NewFro
Fenrir
12
3 / 1 / 2
6,662
555
4,960
7,459
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
dins_fire_
Ganesha
11
0 / 0 / 6
6,338
528
1,042
6,523
3,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
11
11
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
3
2
1
L
Horus
Ayerlinn
Horus
2
4
0
0.5
W
Erlang Shen
Jedtarin
Erlang Shen
5
2
1
2.75
W
Ishtar
1
2
3
1.25
L
Ah Puch
Ruthvin
Ah Puch
1
4
1
0.38
W
Fenrir
Tek_NewFro
Fenrir
3
1
2
4
L
Thanatos
babiasz03
Thanatos
1
2
3
1.25
W
Ganesha
dins_fire_
Ganesha
0
0
6
3
L
Neith
leahbamxo
Neith
2
1
2
3
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,850
Damage
26,916
41,112
Taken
44,319
21,596
Mitigated
19,038
18,632
Healing
23,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,675
1,326
505
3,824
8,039
3,756
0
3,652
4,344
51,705
2,349
L
Horus
Ayerlinn
Horus
7,908
3,409
24
3,746
12,907
10,597
0
1,579
11,328
1,189
44,599
W
Erlang Shen
Jedtarin
Erlang Shen
8,847
5,269
0
8,631
15,165
7,433
0
1,612
13,036
0
61,249
W
Ishtar
5,392
3,172
0
1,723
7,133
2,115
0
2,803
4,330
0
39,694
L
Ah Puch
Ruthvin
Ah Puch
8,512
224
0
2,852
9,876
5,109
0
1,731
8,145
27,731
0
W
Fenrir
Tek_NewFro
Fenrir
4,960
734
0
4,179
7,459
2,577
0
2,005
5,454
0
46,762
L
Thanatos
babiasz03
Thanatos
3,244
614
0
4,218
6,376
1,887
0
1,764
4,612
0
22,997
W
Ganesha
dins_fire_
Ganesha
1,042
156
2,238
2,842
6,523
3,157
0
3,285
3,238
20,621
225
L
Neith
leahbamxo
Neith
4,601
736
0
1,892
4,775
1,344
174
70
4,705
0
54,543
L
4,585
773
263
5,637
7,178
2,659
0
2,398
4,780
51,042
1,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
34,815
372
Minions Killed
413
0
Camps Cleared
0
1,190,145
Distance Traveled
1,232,232
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,253
604
107
9
0
245,294
0
L
Horus
6,394
533
72
6
0
215,307
2
W
Erlang Shen
8,318
693
109
9
0
215,963
0
W
Ishtar
6,244
520
109
9
0
235,039
1
L
Ah Puch
5,897
491
29
2
0
230,714
2
W
Fenrir
6,662
555
83
7
0
288,661
0
L
Thanatos
5,424
452
44
4
0
252,427
0
W
Ganesha
6,338
528
5
0
0
247,275
6
L
Neith
7,105
592
118
10
0
241,219
3
L
Hades
6,961
580
109
9
0
250,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role