Player Matchup

Sylvanus
Sylvanus
Doint Leader
Sylvanus
Level 153
God Stats
2W - 2L
1,695 SR
Queue Stats
27W - 29L
1,501 Elo+
Party 1
Hercules
Hercules
Doint Lemontine
Hercules
Level 126
God Stats
1W - 1L
1,744 SR
Queue Stats
15W - 18L
1,489 Elo+
Party 1
Anubis
Anubis
Ediablo94
Anubis
Level 85
God Stats
23W - 22L
1,503 SR
Queue Stats
448W - 434L
1,475 Elo+
Solo
Tiamat
Tiamat
Memecory
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 67L
1,480 Elo+
Solo
Sol
Sol
PiercedRoyalty
Sol
Level 105
God Stats
71W - 46L
1,688 SR
Queue Stats
493W - 473L
1,491 Elo+
Solo
Team Averages
Level 102
1,626 SR
1,487 Elo+

VS

Team Averages
Level 117
1,505 SR
1,454 Elo+
Osiris
Osiris
Azrael57
Osiris
Level 145
God Stats
6W - 3L
1,810 SR
Queue Stats
283W - 258L
1,505 Elo+
Solo
Anhur
Anhur
Chiofo
Anhur
Level 68
God Stats
27W - 10L
1,600 SR
Queue Stats
93W - 65L
1,464 Elo+
Solo
Atlas
Atlas
FocussedOmen0
Atlas
Level 117
God Stats
1W - 1L
1,310 SR
Queue Stats
41W - 42L
1,435 Elo+
Party 2
Poseidon
Poseidon
I_Miss_N64
Poseidon
Level 148
God Stats
15W - 18L
1,554 SR
Queue Stats
390W - 384L
1,451 Elo+
Solo
Mercury
Mercury
Rad man 275
Mercury
Level 105
God Stats
2W - 2L
1,253 SR
Queue Stats
47W - 49L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Doint Leader
Sylvanus
11
1 / 8 / 9
7,974
469
6,243
19,841
15,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
13
1 / 7 / 3
8,268
486
6,584
16,392
16,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Ediablo94
Anubis
17
14 / 5 / 2
10,732
631
13,917
12,648
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Memecory
Tiamat
14
2 / 5 / 4
9,323
548
3,914
9,160
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 10 / 3
7,654
450
6,509
11,370
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Azrael57
Osiris
16
4 / 2 / 11
10,488
617
9,065
12,558
11,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Chiofo
Anhur
16
13 / 4 / 11
11,773
693
18,115
13,370
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 4 / 14
9,783
575
7,972
14,795
13,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
I_Miss_N64
Poseidon
18
8 / 5 / 10
11,265
663
14,543
11,507
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Rad man 275
Mercury
17
4 / 5 / 6
10,038
590
5,545
12,993
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
19
Kills
35
35
Deaths
20
21
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Osiris
Azrael57
Osiris
4
2
11
4.75
W
Anhur
Chiofo
Anhur
13
4
11
4.63
L
Sylvanus
Doint Leader
Sylvanus
1
8
9
0.69
L
Hercules
1
7
3
0.36
L
Anubis
Ediablo94
Anubis
14
5
2
3
W
6
4
14
3.25
W
Poseidon
I_Miss_N64
Poseidon
8
5
10
2.6
L
Tiamat
Memecory
Tiamat
2
5
4
0.8
L
1
10
3
0.25
W
Mercury
Rad man 275
Mercury
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,167
Damage
55,240
69,411
Taken
65,223
43,115
Mitigated
36,115
15,518
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Azrael57
Osiris
9,065
3,199
0
3,545
12,558
11,490
214
1,977
10,581
782
53,593
W
Anhur
Chiofo
Anhur
18,115
12,242
0
2,900
13,370
4,026
668
8,342
5,028
0
70,560
L
Sylvanus
Doint Leader
Sylvanus
6,243
1,043
389
3,925
19,841
15,731
27
7,796
12,045
22,995
0
L
Hercules
6,584
2,326
0
4,228
16,392
16,442
0
6,350
10,042
0
50,177
L
Anubis
Ediablo94
Anubis
13,917
505
0
3,327
12,648
5,385
0
3,533
9,115
66,992
772
W
7,972
3,027
149
1,482
14,795
13,838
0
6,539
8,256
23,381
0
W
Poseidon
I_Miss_N64
Poseidon
14,543
2,933
0
4,694
11,507
3,096
2,293
5,971
5,536
103,375
2,153
L
Tiamat
Memecory
Tiamat
3,914
464
0
1,558
9,160
3,097
285
2,840
6,320
45,923
841
L
6,509
2,786
0
2,091
11,370
2,460
597
3,677
7,693
45,050
6,841
W
Mercury
Rad man 275
Mercury
5,545
2,128
0
1,273
12,993
3,665
295
8,265
4,728
0
62,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,951
Gold Earned
53,347
407
Minions Killed
462
0
Camps Cleared
0
1,568,521
Distance Traveled
1,790,996
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,488
617
100
6
0
324,902
0
W
Anhur
11,773
693
97
6
0
344,093
5
L
Sylvanus
7,974
469
20
1
0
314,269
6
L
Hercules
8,268
486
104
6
0
313,609
3
L
Anubis
10,732
631
100
6
0
322,980
0
W
Atlas
9,783
575
13
1
0
339,510
1
W
Poseidon
11,265
663
153
9
0
382,400
0
L
Tiamat
9,323
548
105
6
0
291,676
3
L
Sol
7,654
450
78
5
0
325,987
5
W
Mercury
10,038
590
99
6
0
400,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role