Player Matchup

Thor
Thor
Acareless
Thor
Level 157
God Stats
36W - 4L
2,104 SR
Queue Stats
2,512W - 256L
1,976 Elo+
Party 1
Yu Huang
Yu Huang
专业公猪产后护理师成哥
Yu Huang
Level 136
God Stats
16W - 2L
2,027 SR
Queue Stats
494W - 53L
1,927 Elo+
Party 1
Ao Kuang
Ao Kuang
人影烛火跃婆娑
Ao Kuang
Level 157
God Stats
76W - 6L
2,208 SR
Queue Stats
1,187W - 112L
2,149 Elo+
Party 1
Mulan
Mulan
听风执酒
Mulan
Level 143
God Stats
16W - 1L
2,030 SR
Queue Stats
897W - 160L
1,871 Elo+
Party 1
Scylla
Scylla
老鼠怕猫
Scylla
Level 78
God Stats
19W - 3L
1,962 SR
Queue Stats
544W - 109L
1,932 Elo+
Party 1
Team Averages
Level 134
2,066 SR
1,971 Elo+

VS

Team Averages
Level 116
1,527 SR
1,534 Elo+
Geb
Geb
Gamerville
Geb
Level 121
God Stats
3W - 6L
1,424 SR
Queue Stats
177W - 169L
1,507 Elo+
Solo
Thanatos
Thanatos
GineGaming
Thanatos
Level 129
God Stats
1W - 2L
1,492 SR
Queue Stats
113W - 66L
1,657 Elo+
Solo
Hades
Hades
SlumbrousCape84
Hades
Level 106
God Stats
1W - 1L
1,668 SR
Queue Stats
141W - 179L
1,437 Elo+
Solo
Achilles
Achilles
SuGG Medic
Achilles
Level 96
God Stats
6W - 14L
1,336 SR
Queue Stats
509W - 498L
1,488 Elo+
Solo
Chronos
Chronos
Zerad19
Chronos
Level 129
God Stats
0W - 2L
1,717 SR
Queue Stats
50W - 42L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
3 / 1 / 12
8,410
841
8,807
6,401
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
0 / 2 / 19
8,450
845
11,539
9,852
5,013
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
15 / 3 / 10
10,703
1,070
12,742
14,086
12,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 16
8,932
893
7,208
12,244
11,671
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
16
5 / 1 / 15
10,343
1,034
10,092
7,941
3,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
7,419
742
7,956
9,761
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
GineGaming
Thanatos
12
1 / 5 / 1
7,259
726
3,644
7,732
2,623
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 7 / 3
8,376
838
4,406
10,913
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
SuGG Medic
Achilles
13
1 / 4 / 2
6,890
689
8,881
14,953
13,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Zerad19
Chronos
14
1 / 5 / 2
7,547
755
6,636
10,826
3,780
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
17
27
Kills
5
8
Deaths
27
72
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
3
1
12
9
L
1
6
4
0.5
L
Thanatos
GineGaming
Thanatos
1
5
1
0.3
L
1
7
3
0.36
L
Achilles
SuGG Medic
Achilles
1
4
2
0.5
L
Chronos
Zerad19
Chronos
1
5
2
0.4
W
0
2
19
4.75
W
15
3
10
6.67
W
4
1
16
12
W
Scylla
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,388
Damage
31,523
50,524
Taken
54,185
36,460
Mitigated
28,478
17,349
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
8,807
506
302
1,669
6,401
3,091
1,670
2,462
3,548
0
14,225
L
7,956
41
0
526
9,761
3,350
0
5,854
3,465
13,524
326
L
Thanatos
GineGaming
Thanatos
3,644
431
692
1,915
7,732
2,623
0
5,258
1,983
0
5,912
L
4,406
398
70
1,453
10,913
5,015
0
6,289
4,251
12,280
399
L
Achilles
SuGG Medic
Achilles
8,881
458
254
5,249
14,953
13,710
0
9,163
4,842
0
14,441
L
Chronos
Zerad19
Chronos
6,636
1,579
1,164
1,253
10,826
3,780
0
6,705
3,712
18,882
577
W
11,539
429
0
2,197
9,852
5,013
292
3,960
5,361
21,069
1,015
W
12,742
2,411
0
4,637
14,086
12,686
0
4,179
9,341
19,081
858
W
7,208
434
2,283
3,867
12,244
11,671
1,127
3,213
8,394
383
12,402
W
Scylla
10,092
878
855
1,539
7,941
3,999
931
3,028
4,467
28,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
37,491
113
Minions Killed
88
0
Camps Cleared
0
1,150,214
Distance Traveled
872,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,410
841
15
2
0
220,851
0
L
Geb
7,419
742
25
3
0
179,639
0
L
Thanatos
7,259
726
4
0
0
197,329
0
L
Hades
8,376
838
21
2
0
124,132
0
L
Achilles
6,890
689
4
0
0
199,537
0
L
Chronos
7,547
755
34
3
0
171,617
0
W
Yu Huang
8,450
845
18
2
0
226,564
0
W
Ao Kuang
10,703
1,070
22
2
0
218,404
0
W
Mulan
8,932
893
9
1
0
241,879
0
W
Scylla
10,343
1,034
49
5
0
242,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role