Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Fenceghast
Ishtar
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
diegukis98
Kuzenbo
Level 121
God Stats
48W - 36L
1,530 SR
Queue Stats
421W - 449L
1,524 Elo+
Solo
Loki
Loki
snaiper666
Loki
Level 42
God Stats
5W - 6L
1,394 SR
Queue Stats
11W - 10L
1,515 Elo+
Solo
Neith
Neith
weedman3641
Neith
Level 69
God Stats
85W - 86L
1,400 SR
Queue Stats
143W - 158L
1,314 Elo+
Solo
Team Averages
Level 87
1,465 SR
1,443 Elo+

VS

Team Averages
Level 100
1,511 SR
1,382 Elo+
Freya
Freya
BettyWhite9882
Freya
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Odin
Odin
Gondsmite
Odin
Level 120
God Stats
6W - 5L
1,626 SR
Queue Stats
44W - 45L
1,482 Elo+
Solo
Lancelot
Lancelot
JodirtBrlyID
Lancelot
Level 111
God Stats
22W - 28L
1,394 SR
Queue Stats
1,439W - 1,528L
1,443 Elo+
Solo
Scylla
Scylla
Xxsejo1903xX
Scylla
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 45L
1,317 Elo+
Solo
Rama
Rama
mlglagss
Rama
Level 84
God Stats
14W - 18L
1,533 SR
Queue Stats
17W - 24L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
0 / 1 / 2
5,804
967
334
1,022
251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ishtar
Fenceghast
Ishtar
12
1 / 2 / 7
7,126
1,188
6,121
3,190
1,191
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
diegukis98
Kuzenbo
13
3 / 0 / 6
8,021
1,337
5,432
5,870
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
6 / 0 / 2
7,900
1,317
5,648
2,095
603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 1 / 7
6,465
1,078
3,573
3,014
1,149
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Team 1 Tickets

356

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,611
1,102
4,703
6,216
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
12
0 / 0 / 2
6,372
1,062
2,426
4,024
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
JodirtBrlyID
Lancelot
11
1 / 1 / 2
6,470
1,078
2,036
3,956
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
12
0 / 5 / 3
6,248
1,041
1,291
6,212
1,810
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
11
2 / 0 / 0
6,530
1,088
2,550
2,687
907
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
10
Kills
4
4
Deaths
10
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
0
1
2
1
L
1
4
1
0.38
W
Ishtar
Fenceghast
Ishtar
1
2
7
2.25
L
Odin
0
0
2
1
L
Lancelot
JodirtBrlyID
Lancelot
1
1
2
2
L
Scylla
0
5
3
0.3
W
Kuzenbo
diegukis98
Kuzenbo
3
0
6
6
L
Rama
2
0
0
2
W
6
0
2
7
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
13,006
15,191
Taken
23,095
10,151
Mitigated
8,459
2,686
Healing
1,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
334
65
0
161
1,022
251
0
267
755
0
1,817
L
4,703
1,939
0
696
6,216
2,092
0
1,040
5,176
18,883
0
W
Ishtar
Fenceghast
Ishtar
6,121
3,570
0
371
3,190
1,191
0
1,718
1,472
0
18,948
L
Odin
2,426
458
0
163
4,024
1,721
0
588
3,436
0
10,348
L
Lancelot
JodirtBrlyID
Lancelot
2,036
107
0
357
3,956
1,929
0
628
3,328
0
11,339
L
Scylla
1,291
376
0
117
6,212
1,810
0
1,992
4,220
7,424
0
W
Kuzenbo
diegukis98
Kuzenbo
5,432
2,545
0
2,083
5,870
6,957
0
2,935
2,935
13,910
2,200
L
Rama
2,550
2,211
0
0
2,687
907
0
532
2,155
0
8,436
W
5,648
1,248
0
0
2,095
603
0
454
1,641
0
18,332
W
3,573
1,998
0
71
3,014
1,149
0
620
2,394
0
6,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,316
Gold Earned
32,231
105
Minions Killed
102
5
Camps Cleared
3
474,811
Distance Traveled
560,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
5,804
967
5
1
3
21,388
0
L
Freya
6,611
1,102
40
7
0
107,016
0
W
Ishtar
7,126
1,188
39
7
2
99,536
0
L
Odin
6,372
1,062
17
3
2
127,812
0
L
Lancelot
6,470
1,078
23
4
0
156,514
0
L
Scylla
6,248
1,041
10
2
0
107,758
0
W
Kuzenbo
8,021
1,337
25
4
0
120,793
0
L
Rama
6,530
1,088
12
2
1
61,582
0
W
Loki
7,900
1,317
26
4
0
144,876
0
W
Neith
6,465
1,078
10
2
0
88,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role