Player Matchup

Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
AkidoTenachi
Sol
Platinum I
Level 167
God Stats
0W - 1L
1,525 SR
Queue Stats
397W - 466L
2,002 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 178
1,508 SR
1,667 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
2,017 SR
2,677 MMR
Fafnir
Fafnir
Grandmaster
Unsuccess
Fafnir
Grandmaster
Level 141
God Stats
85W - 5L
2,178 SR
Queue Stats
1,975W - 222L
3,436 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
duhhmfplug
Nu Wa
Platinum V
Level 141
God Stats
16W - 10L
1,772 SR
Queue Stats
87W - 89L
1,969 MMR
Solo
Ullr
Ullr
Masters
tastyytaco
Ullr
Masters
Level 158
God Stats
53W - 9L
2,101 SR
Queue Stats
1,073W - 170L
2,625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 7 / 0
8,603
782
3,120
17,232
14,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
 
Anhur
15
1 / 5 / 1
8,594
781
4,813
13,282
3,811
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
0 / 6 / 2
7,439
676
4,366
9,833
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
CthulhuSerqetKuzenboKumbhakarnaAtlas

VS

Bans
AresVulcanCerberusBaron SamediXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Unsuccess
Fafnir
16
3 / 0 / 14
10,328
939
9,077
12,988
14,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
16
4 / 1 / 11
9,972
907
7,645
4,924
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 2 / 7
10,853
987
19,854
10,306
4,278
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
3
Kills
18
18
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
7
0
0.29
L
Anhur
 
Anhur
1
5
1
0.3
L
0
6
2
0.17
W
Fafnir
Unsuccess
Fafnir
3
0
14
10
W
Nu Wa
4
1
11
9.5
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,299
Damage
36,576
40,347
Taken
28,218
21,115
Mitigated
20,489
7,082
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,120
480
0
3,148
17,232
14,558
0
6,205
10,425
0
12,414
L
Anhur
 
Anhur
4,813
1,962
0
2,452
13,282
3,811
0
6,262
6,597
0
27,806
L
4,366
758
0
1,482
9,833
2,746
0
2,595
7,060
27,190
1,833
W
Fafnir
Unsuccess
Fafnir
9,077
1,494
0
4,284
12,988
14,621
172
1,899
10,869
21,962
4,961
W
Nu Wa
7,645
2,963
0
756
4,924
1,590
2,368
178
4,322
40,414
0
W
19,854
9,588
0
3,515
10,306
4,278
618
2,232
7,767
0
46,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,636
Gold Earned
31,153
96
Minions Killed
162
0
Camps Cleared
0
505,086
Distance Traveled
623,479
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,603
782
19
2
0
167,192
1
L
Anhur
8,594
781
37
3
0
177,814
2
L
Sol
7,439
676
40
4
0
160,080
0
W
Fafnir
10,328
939
27
2
0
230,795
1
W
Nu Wa
9,972
907
74
7
0
187,428
0
W
Ullr
10,853
987
61
6
0
205,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role