Player Matchup

Mercury
Mercury
SOLITARE_X_54
Mercury
Level 129
God Stats
0W - 2L
1,240 SR
Queue Stats
151W - 131L
1,487 Elo+
Solo
Danzaburou
Danzaburou
SrHatredJr
Danzaburou
Level 148
God Stats
3W - 3L
1,647 SR
Queue Stats
137W - 143L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
ZeusHakK
Ix Chel
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,572 Elo+
Solo
Sylvanus
Sylvanus
ddogmcgog
Sylvanus
Level 29
God Stats
50W - 47L
1,494 SR
Queue Stats
72W - 74L
1,464 Elo+
Party 1
Merlin
Merlin
xZailious
Merlin
Level 120
God Stats
2W - 1L
1,603 SR
Queue Stats
169W - 140L
1,595 Elo+
Solo
Team Averages
Level 109
1,497 SR
1,522 Elo+

VS

Team Averages
Level 139
1,524 SR
1,510 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Adorned_Despair
King Arthur
Level 127
God Stats
29W - 26L
1,559 SR
Queue Stats
260W - 229L
1,533 Elo+
Solo
Neith
Neith
Blanck 300
Neith
Level 159
God Stats
9W - 5L
1,523 SR
Queue Stats
539W - 573L
1,494 Elo+
Party 2
Set
Set
Juuzou-sempai_18
Set
Level 156
God Stats
7W - 3L
1,707 SR
Queue Stats
537W - 502L
1,550 Elo+
Solo
Merlin
Merlin
x601 Kingheze
Merlin
Level 108
God Stats
1W - 3L
1,329 SR
Queue Stats
416W - 384L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
0 / 4 / 0
4,284
428
1,924
7,296
2,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
SrHatredJr
Danzaburou
9
1 / 2 / 1
4,922
492
6,707
8,531
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
ZeusHakK
Ix Chel
8
0 / 4 / 0
4,949
495
1,677
5,847
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ddogmcgog
Sylvanus
8
0 / 4 / 1
4,806
481
2,411
10,971
4,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
xZailious
Merlin
11
0 / 1 / 0
5,530
553
2,325
5,348
1,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
5 / 1 / 1
6,812
681
7,482
8,015
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
Adorned_Despair
King Arthur
12
1 / 0 / 0
7,126
713
2,661
6,547
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
11
1 / 0 / 4
6,024
602
7,475
5,218
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 1 / 3
6,679
668
5,381
8,366
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 0 / 3
6,622
662
4,411
3,857
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
15
15
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
1
5.5
W
King Arthur
Adorned_Despair
King Arthur
1
0
0
1
W
Neith
1
0
4
3
W
5
1
3
6.5
L
Mercury
0
4
0
0
L
Danzaburou
SrHatredJr
Danzaburou
1
2
1
0.75
L
Ix Chel
ZeusHakK
Ix Chel
0
4
0
0
L
Sylvanus
ddogmcgog
Sylvanus
0
4
1
0.13
W
3
0
3
4.5
L
Merlin
xZailious
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,044
Damage
27,410
37,993
Taken
32,003
10,804
Mitigated
14,942
12,393
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,482
377
310
3,953
8,015
5,182
222
1,488
6,527
19,072
133
W
King Arthur
Adorned_Despair
King Arthur
2,661
330
0
1,586
6,547
3,023
0
2,174
4,373
0
51,201
W
Neith
7,475
2,496
0
1,794
5,218
1,561
859
840
4,378
0
50,269
W
5,381
1,893
0
1,935
8,366
3,928
0
669
7,697
0
48,703
L
Mercury
1,924
1,046
0
295
7,296
2,042
0
1,280
5,815
0
21,244
L
Danzaburou
SrHatredJr
Danzaburou
6,707
2,817
0
2,454
8,531
1,942
0
3,276
5,255
0
32,264
L
Ix Chel
ZeusHakK
Ix Chel
1,677
114
50
856
5,847
1,358
0
3,218
2,208
24,721
666
L
Sylvanus
ddogmcgog
Sylvanus
2,411
582
2,249
3,672
10,971
4,004
0
3,418
7,553
11,897
0
W
4,411
212
0
1,702
3,857
1,248
0
1,191
2,666
37,986
0
L
Merlin
xZailious
Merlin
2,325
119
0
2,817
5,348
1,458
0
0
5,348
39,346
119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
33,263
223
Minions Killed
397
0
Camps Cleared
0
949,643
Distance Traveled
1,068,241
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,812
681
43
4
0
220,391
7
W
King Arthur
7,126
713
102
10
0
192,780
0
W
Neith
6,024
602
96
10
0
192,599
0
W
Set
6,679
668
74
7
0
234,972
0
L
Mercury
4,284
428
38
4
0
202,531
1
L
Danzaburou
4,922
492
46
5
0
186,866
0
L
Ix Chel
4,949
495
49
5
0
194,484
0
L
Sylvanus
4,806
481
12
1
0
178,091
5
W
Merlin
6,622
662
82
8
0
227,499
0
L
Merlin
5,530
553
78
8
0
187,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role