Player Matchup

Rama
Rama
 
Rama
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Aros Sros
Nu Wa
Level 207
God Stats
7W - 4L
1,615 SR
Queue Stats
691W - 608L
1,621 Elo+
Party 1
Thanatos
Thanatos
FamousShameless
Thanatos
Level 129
God Stats
1W - 2L
1,266 SR
Queue Stats
101W - 99L
1,534 Elo+
Solo
Bacchus
Bacchus
RoMs_153
Bacchus
Level 159
God Stats
2W - 1L
1,472 SR
Queue Stats
88W - 96L
1,551 Elo+
Solo
Khepri
Khepri
TogetherForever
Khepri
Level 299
God Stats
7W - 5L
1,776 SR
Queue Stats
269W - 259L
1,625 Elo+
Party 1
Team Averages
Level 203
1,526 SR
1,566 Elo+

VS

Team Averages
Level 159
1,522 SR
1,531 Elo+
Zeus
Zeus
Mr_Fenz-
Zeus
Level 129
God Stats
3W - 10L
1,502 SR
Queue Stats
306W - 305L
1,485 Elo+
Party 2
Maui
Maui
PhantomGod
Maui
Level 244
God Stats
3W - 7L
1,729 SR
Queue Stats
355W - 352L
1,537 Elo+
Solo
Anhur
Anhur
Shootskee
Anhur
Level 125
God Stats
1W - 2L
1,315 SR
Queue Stats
104W - 96L
1,535 Elo+
Solo
Tiamat
Tiamat
Wolfyrou
Tiamat
Level 159
God Stats
2W - 6L
1,469 SR
Queue Stats
261W - 277L
1,548 Elo+
Solo
Nu Wa
Nu Wa
sombodyunknown
Nu Wa
Level 138
God Stats
3W - 3L
1,593 SR
Queue Stats
191W - 176L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
7 / 1 / 5
9,799
891
6,564
6,444
2,432
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Aros Sros
Nu Wa
17
4 / 1 / 12
9,671
879
10,683
6,426
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
14
4 / 7 / 7
8,986
817
5,080
10,054
4,987
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
RoMs_153
Bacchus
15
2 / 3 / 9
9,241
840
5,733
15,328
16,397
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
0 / 4 / 11
9,046
822
4,745
13,287
13,075
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 6 / 10
8,722
793
14,147
7,693
2,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 3 / 8
8,961
815
5,078
11,911
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
Shootskee
Anhur
17
6 / 4 / 7
10,150
923
7,958
9,733
3,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Wolfyrou
Tiamat
2
0 / 0 / 0
3,220
293
0
626
89
17
3 / 5 / 9
9,244
840
10,019
8,641
3,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
17
Kills
12
16
Deaths
18
44
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
1
5
9.5
W
Nu Wa
Aros Sros
Nu Wa
4
1
12
10
W
Thanatos
4
7
7
1.07
L
Zeus
2
6
10
1.17
L
1
3
8
1.67
W
Bacchus
RoMs_153
Bacchus
2
3
9
2.17
L
Anhur
Shootskee
Anhur
6
4
7
2.38
W
0
4
11
1.38
L
Tiamat
Wolfyrou
Tiamat
0
0
0
0
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,805
Damage
37,202
51,539
Taken
38,604
39,162
Mitigated
21,222
17,947
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,564
5,127
588
1,294
6,444
2,432
2,033
4,527
1,917
0
28,055
W
Nu Wa
Aros Sros
Nu Wa
10,683
2,709
480
878
6,426
2,271
1,039
4,454
1,972
30,178
0
W
Thanatos
5,080
991
0
3,138
10,054
4,987
33
4,093
5,961
0
8,566
L
Zeus
14,147
1,592
89
528
7,693
2,950
722
5,839
1,854
23,003
0
L
5,078
665
406
2,721
11,911
11,176
0
4,591
7,320
8,904
769
W
Bacchus
RoMs_153
Bacchus
5,733
522
4,079
5,244
15,328
16,397
133
9,469
5,859
17,569
1,445
L
Anhur
Shootskee
Anhur
7,958
3,734
63
1,999
9,733
3,750
0
5,109
4,624
0
26,209
W
4,745
101
460
1,786
13,287
13,075
30
6,278
7,009
13,320
0
L
Tiamat
Wolfyrou
Tiamat
0
0
0
0
626
89
0
626
0
0
0
L
10,019
2,585
517
661
8,641
3,257
1,176
4,549
4,092
35,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,743
Gold Earned
40,297
143
Minions Killed
132
0
Camps Cleared
0
941,071
Distance Traveled
734,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,799
891
60
5
0
189,330
0
W
Nu Wa
9,671
879
30
3
0
195,449
0
W
Thanatos
8,986
817
6
1
0
199,160
0
L
Zeus
8,722
793
22
2
0
174,616
0
L
Maui
8,961
815
14
1
0
222,939
0
W
Bacchus
9,241
840
25
2
0
175,961
0
L
Anhur
10,150
923
56
5
0
182,376
0
W
Khepri
9,046
822
22
2
0
181,171
0
L
Tiamat
3,220
293
0
0
0
0
0
L
Nu Wa
9,244
840
40
4
0
154,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role