Player Matchup

Surtr
Surtr
 
Surtr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Thenaitt
Sol
Level 106
God Stats
3W - 4L
1,355 SR
Queue Stats
441W - 465L
1,455 Elo+
Solo
Horus
Horus
Vynnyxth12
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,475 Elo+
Party 1
Cabrakan
Cabrakan
senhorK5
Cabrakan
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,447 Elo+
Party 1
Team Averages
Level 91
1,471 SR
1,475 Elo+

VS

Team Averages
Level 146
1,513 SR
1,492 Elo+
Anhur
Anhur
Franklinho
Anhur
Level 152
God Stats
3W - 13L
1,213 SR
Queue Stats
810W - 843L
1,434 Elo+
Solo
Ne Zha
Ne Zha
Frontt
Ne Zha
Level 137
God Stats
4W - 4L
1,603 SR
Queue Stats
164W - 181L
1,512 Elo+
Party 2
Horus
Horus
I_Caraxes_I
Horus
Level 169
God Stats
1W - 2L
1,401 SR
Queue Stats
80W - 79L
1,493 Elo+
Solo
Tiamat
Tiamat
ManooLima
Tiamat
Level 142
God Stats
2W - 1L
1,872 SR
Queue Stats
134W - 122L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Saulera
Tsukuyomi
Level 128
God Stats
5W - 7L
1,473 SR
Queue Stats
220W - 250L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
6 / 1 / 8
9,238
924
11,430
13,155
12,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Hou Yi
 
Hou Yi
15
4 / 0 / 9
8,597
860
7,821
6,336
2,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
0 / 0 / 8
8,297
830
9,903
4,885
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
13
2 / 2 / 8
8,637
864
2,413
13,297
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
senhorK5
Cabrakan
13
2 / 1 / 11
8,770
877
3,939
9,476
11,417
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
1 / 4 / 2
7,087
709
5,941
7,001
2,884
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
Frontt
Ne Zha
14
2 / 2 / 2
7,605
761
11,028
6,829
3,180
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 4 / 2
6,404
640
6,126
11,519
12,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tiamat
ManooLima
Tiamat
13
1 / 1 / 2
7,399
740
9,843
4,624
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Saulera
Tsukuyomi
13
0 / 3 / 2
7,057
706
8,618
7,178
3,067
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
14
Kills
4
4
Deaths
14
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
1
8
10
W
Hou Yi
 
Hou Yi
4
0
9
8.5
L
Anhur
1
4
2
0.5
L
Ne Zha
Frontt
Ne Zha
2
2
2
1.5
L
0
4
2
0.25
L
Tiamat
ManooLima
Tiamat
1
1
2
2
L
Tsukuyomi
Saulera
Tsukuyomi
0
3
2
0.33
W
0
0
8
4
W
Horus
2
2
8
3
W
Cabrakan
senhorK5
Cabrakan
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,506
Damage
41,556
47,149
Taken
37,151
38,174
Mitigated
25,055
27,615
Healing
11,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,430
1,896
1,498
2,061
13,155
12,486
325
3,728
9,427
5,337
14,805
W
Hou Yi
 
Hou Yi
7,821
1,983
2,323
1,578
6,336
2,556
1,300
2,073
4,263
0
19,872
L
Anhur
5,941
3,498
410
303
7,001
2,884
0
3,843
3,158
0
16,611
L
Ne Zha
Frontt
Ne Zha
11,028
400
543
892
6,829
3,180
0
3,038
3,791
0
23,683
L
6,126
1,798
2,747
2,807
11,519
12,416
0
5,965
5,554
3,360
5,434
L
Tiamat
ManooLima
Tiamat
9,843
499
287
967
4,624
3,508
0
2,335
2,289
22,671
0
L
Tsukuyomi
Saulera
Tsukuyomi
8,618
898
561
1,512
7,178
3,067
0
2,952
4,226
0
22,026
W
9,903
1,036
1,169
1,741
4,885
1,568
1,484
1,112
3,773
30,047
1,860
W
Horus
2,413
1,299
9,444
6,080
13,297
10,147
261
3,161
10,136
1,010
5,666
W
Cabrakan
senhorK5
Cabrakan
3,939
421
772
949
9,476
11,417
367
2,025
7,451
6,341
1,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,539
Gold Earned
35,552
118
Minions Killed
128
0
Camps Cleared
0
906,642
Distance Traveled
904,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,238
924
17
2
0
165,561
0
W
Hou Yi
8,597
860
32
3
0
175,909
0
L
Anhur
7,087
709
41
4
0
157,269
0
L
Ne Zha
7,605
761
27
3
0
204,123
0
L
Horus
6,404
640
9
1
0
179,061
0
L
Tiamat
7,399
740
24
2
0
180,598
0
L
Tsukuyomi
7,057
706
27
3
0
183,622
0
W
Sol
8,297
830
49
5
0
180,801
0
W
Horus
8,637
864
6
1
0
193,192
0
W
Cabrakan
8,770
877
14
1
0
191,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role