Player Matchup

Lancelot
Lancelot
Exotic_Origin_
Lancelot
Level 118
God Stats
3W - 3L
1,551 SR
Queue Stats
262W - 251L
1,521 Elo+
Solo
Thor
Thor
Mockridge
Thor
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 60L
1,474 Elo+
Solo
Martichoras
Martichoras
PanchoClos
Martichoras
Level 109
God Stats
2W - 2L
1,763 SR
Queue Stats
192W - 183L
1,573 Elo+
Solo
Vulcan
Vulcan
RyoukuX
Vulcan
Level 159
God Stats
7W - 1L
1,821 SR
Queue Stats
127W - 97L
1,584 Elo+
Party 1
Cthulhu
Cthulhu
SlackinOff
Cthulhu
Level 138
God Stats
4W - 1L
1,658 SR
Queue Stats
152W - 129L
1,571 Elo+
Party 1
Team Averages
Level 136
1,659 SR
1,545 Elo+

VS

Team Averages
Level 132
1,386 SR
1,491 Elo+
Thanatos
Thanatos
 
Thanatos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Ewhvre
Shiva
Level 126
God Stats
1W - 6L
1,306 SR
Queue Stats
237W - 234L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
Plouxto
Cthulhu
Level 125
God Stats
2W - 6L
1,437 SR
Queue Stats
185W - 183L
1,496 Elo+
Party 2
Ra
Ra
Too Stizzy
Ra
Level 109
God Stats
16W - 18L
1,558 SR
Queue Stats
172W - 156L
1,534 Elo+
Party 2
Apollo
Apollo
xiixArsonxiix
Apollo
Level 146
God Stats
1W - 20L
1,131 SR
Queue Stats
432W - 410L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
9 / 2 / 3
9,157
654
10,835
12,573
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thor
12
8 / 4 / 4
8,173
584
7,611
11,619
7,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
PanchoClos
Martichoras
16
4 / 0 / 4
9,639
689
5,298
7,836
3,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
RyoukuX
Vulcan
14
15 / 1 / 8
10,894
778
14,981
7,113
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
SlackinOff
Cthulhu
13
1 / 4 / 1
8,355
597
9,114
11,126
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 4 / 3
7,371
527
4,044
12,045
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Ewhvre
Shiva
12
4 / 5 / 2
7,254
518
8,728
16,066
12,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cthulhu
Plouxto
Cthulhu
13
2 / 3 / 4
7,722
552
8,728
14,897
8,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
2 / 4 / 1
8,174
584
6,769
9,525
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

3
0 / 23 / 2
4,902
350
105
16,171
3,275
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
37
Kills
11
11
Deaths
39
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
3
1.13
L
Shiva
Ewhvre
Shiva
4
5
2
1
W
Lancelot
9
2
3
5.25
W
Thor
8
4
4
2.5
W
Martichoras
PanchoClos
Martichoras
4
0
4
6
L
Cthulhu
Plouxto
Cthulhu
2
3
4
1.33
W
Vulcan
RyoukuX
Vulcan
15
1
8
19
W
Cthulhu
SlackinOff
Cthulhu
1
4
1
0.38
L
2
4
1
0.63
L
0
23
2
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,839
Damage
28,374
50,267
Taken
68,704
25,552
Mitigated
30,350
11,957
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,044
831
0
6,411
12,045
3,548
0
2,916
8,904
0
39,487
L
Shiva
Ewhvre
Shiva
8,728
1,960
264
1,493
16,066
12,091
0
1,926
13,999
0
36,279
W
Lancelot
10,835
2,881
0
1,801
12,573
5,666
0
3,550
8,847
0
73,334
W
Thor
7,611
1,851
0
1,825
11,619
7,931
383
2,096
9,385
0
24,609
W
Martichoras
PanchoClos
Martichoras
5,298
1,818
0
3,875
7,836
3,366
1,842
0
7,836
0
80,483
L
Cthulhu
Plouxto
Cthulhu
8,728
833
89
3,881
14,897
8,461
0
9,383
4,708
45,780
767
W
Vulcan
RyoukuX
Vulcan
14,981
565
0
2,270
7,113
2,281
0
3,190
3,665
58,210
1,007
W
Cthulhu
SlackinOff
Cthulhu
9,114
625
0
2,186
11,126
6,308
20
5,850
5,208
57,454
1,162
L
6,769
445
128
1,880
9,525
2,975
0
3,947
5,244
57,878
0
L
105
0
0
0
16,171
3,275
0
3,811
12,207
0
206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,218
Gold Earned
35,423
507
Minions Killed
321
0
Camps Cleared
0
1,474,689
Distance Traveled
1,392,433
5
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,371
527
60
4
0
254,481
0
L
Shiva
7,254
518
30
2
0
302,469
0
W
Lancelot
9,157
654
104
7
0
370,002
0
W
Thor
8,173
584
30
2
0
283,624
0
W
Martichoras
9,639
689
138
10
0
261,305
4
L
Cthulhu
7,722
552
92
7
0
280,306
0
W
Vulcan
10,894
778
131
9
0
282,257
0
W
Cthulhu
8,355
597
104
7
0
277,501
1
L
Ra
8,174
584
129
9
0
283,374
0
L
Apollo
4,902
350
10
1
0
271,803
31

Distance Traveled

Minion Kills by Role

Gold Earned by Role