Player Matchup

Cerberus
Cerberus
Silver IV
Dragonz1996
Cerberus
Silver IV
Level 60
God Stats
1W - 7L
1,271 SR
Queue Stats
127W - 176L
837 MMR
Party 1
Discordia
Discordia
Silver IV
Heraa
Discordia
Silver IV
Level 158
God Stats
11W - 15L
1,408 SR
Queue Stats
234W - 302L
809 MMR
Solo
Nike
Nike
Bronze II
NebraskaNinja9
Nike
Bronze II
Level 105
God Stats
9W - 24L
1,439 SR
Queue Stats
32W - 65L
624 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,373 SR
757 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,409 SR
1,066 MMR
Thanatos
Thanatos
Silver V
 
Thanatos
Silver V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
H20 MEGNET
Anubis
Silver I
Level 121
God Stats
2W - 1L
1,430 SR
Queue Stats
129W - 144L
1,150 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze II
insane123timmy
Cu Chulainn
Bronze II
Level 117
God Stats
6W - 12L
1,297 SR
Queue Stats
65W - 122L
548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dragonz1996
Cerberus
14
2 / 5 / 3
9,286
844
8,911
19,573
15,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Heraa
Discordia
13
2 / 4 / 2
8,151
741
7,296
6,085
1,596
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 7 / 5
9,252
841
7,561
14,871
10,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesOlorunBastetMedusaKuzenbo

VS

Bans
CthulhuVulcanHou YiHeraMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
2 / 1 / 8
9,387
853
7,298
8,636
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
H20 MEGNET
Anubis
17
11 / 4 / 5
11,113
1,010
19,162
11,733
4,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
insane123timmy
Cu Chulainn
17
3 / 2 / 13
10,171
925
8,242
16,023
9,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
16
16
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
1
8
6
L
Cerberus
Dragonz1996
Cerberus
2
5
3
0.7
W
Anubis
H20 MEGNET
Anubis
11
4
5
3.38
L
Discordia
Heraa
Discordia
2
4
2
0.75
L
2
7
5
0.64
W
Cu Chulainn
insane123timmy
Cu Chulainn
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,768
Damage
34,702
40,529
Taken
36,392
27,424
Mitigated
17,837
7,901
Healing
17,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,298
1,823
0
5,939
8,636
3,741
939
4,014
4,622
0
35,710
L
Cerberus
Dragonz1996
Cerberus
8,911
275
0
7,066
19,573
15,557
160
7,464
11,761
23,024
1,022
W
Anubis
H20 MEGNET
Anubis
19,162
453
0
5,268
11,733
4,719
1,289
6,586
5,147
38,801
0
L
Discordia
Heraa
Discordia
7,296
831
0
495
6,085
1,596
0
4,064
2,021
18,627
662
L
7,561
318
0
340
14,871
10,271
649
7,650
6,941
0
16,977
W
Cu Chulainn
insane123timmy
Cu Chulainn
8,242
2,721
0
5,859
16,023
9,377
1,375
4,977
11,046
0
37,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,689
Gold Earned
30,671
87
Minions Killed
134
0
Camps Cleared
0
585,837
Distance Traveled
626,808
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,387
853
45
4
0
218,394
0
L
Cerberus
9,286
844
42
4
0
205,181
0
W
Anubis
11,113
1,010
50
5
0
178,252
0
L
Discordia
8,151
741
27
2
0
177,408
6
L
Nike
9,252
841
18
2
0
203,248
0
W
Cu Chulainn
10,171
925
39
4
0
230,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role