Player Matchup

Thanatos
Thanatos
Gold II
Chikamiya
Thanatos
Gold II
Level 121
God Stats
5W - 9L
1,508 SR
Queue Stats
131W - 137L
1,676 MMR
Party 1
Freya
Freya
Platinum IV
Excaret
Freya
Platinum IV
Level 140
God Stats
8W - 5L
1,718 SR
Queue Stats
82W - 61L
1,780 MMR
Solo
Raijin
Raijin
Platinum IV
Ikundoe
Raijin
Platinum IV
Level 89
God Stats
21W - 15L
1,732 SR
Queue Stats
89W - 90L
1,914 MMR
Party 1
Thor
Thor
Diamond V
Lavinge34
Thor
Diamond V
Level 125
God Stats
11W - 16L
1,619 SR
Queue Stats
111W - 96L
1,763 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Zuruöne
Sylvanus
Platinum V
Level 158
God Stats
1W - 3L
1,306 SR
Queue Stats
44W - 44L
1,779 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,577 SR
1,782 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 173
1,658 SR
1,717 MMR
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Platinum II
Líebe
Vamana
Platinum II
Level 218
God Stats
11W - 4L
1,716 SR
Queue Stats
206W - 197L
1,842 MMR
Solo
Ullr
Ullr
Gold II
ProLeopard
Ullr
Gold II
Level 109
God Stats
2W - 0L
1,864 SR
Queue Stats
31W - 15L
1,669 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
TriggaNoMiiCkSs
Hun Batz
Platinum IV
Level 184
God Stats
23W - 17L
1,638 SR
Queue Stats
307W - 307L
1,626 MMR
Party 3
Yu Huang
Yu Huang
Platinum III
l ZORPOX l
Yu Huang
Platinum III
Level 197
God Stats
9W - 9L
1,570 SR
Queue Stats
656W - 647L
1,949 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chikamiya
Thanatos
13
1 / 5 / 5
7,677
480
3,442
13,184
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Freya
Excaret
Freya
14
1 / 4 / 1
7,849
491
6,205
10,807
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Raijin
Ikundoe
Raijin
14
3 / 3 / 4
8,199
512
8,686
8,583
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
14
1 / 2 / 1
8,476
530
4,395
10,147
3,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sylvanus
Zuruöne
Sylvanus
11
2 / 3 / 1
7,728
483
6,147
13,083
8,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CharonSkadiKumbhakarnaTsukuyomi

VS

Bans
Chang'eBacchusCthulhuSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 1 / 8
8,213
513
4,971
12,656
11,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
Líebe
Vamana
16
2 / 0 / 4
9,895
618
6,695
9,181
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
3 / 2 / 3
9,535
596
9,001
10,658
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
18
9 / 2 / 2
10,216
639
10,110
11,363
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
l ZORPOX l
Yu Huang
15
2 / 3 / 2
9,080
568
7,033
6,499
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
17
17
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
8
5
L
Thanatos
Chikamiya
Thanatos
1
5
5
0.7
L
Freya
Excaret
Freya
1
4
1
0.38
L
Raijin
Ikundoe
Raijin
3
3
4
1.67
L
Thor
1
2
1
0.75
W
Vamana
Líebe
Vamana
2
0
4
4
W
3
2
3
2.25
W
Hun Batz
9
2
2
5
L
Sylvanus
Zuruöne
Sylvanus
2
3
1
0.83
W
Yu Huang
l ZORPOX l
Yu Huang
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,875
Damage
37,810
55,804
Taken
50,357
24,175
Mitigated
27,018
19,752
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,971
580
0
4,445
12,656
11,136
58
6,434
5,632
18,249
0
L
Thanatos
Chikamiya
Thanatos
3,442
1,191
0
6,997
13,184
5,409
0
858
12,221
0
59,597
L
Freya
Excaret
Freya
6,205
2,030
0
4,109
10,807
4,182
0
902
9,905
48,615
680
L
Raijin
Ikundoe
Raijin
8,686
584
0
682
8,583
2,282
0
3,003
5,311
57,916
1,141
L
Thor
4,395
959
0
2,671
10,147
3,707
0
691
9,031
103
65,963
W
Vamana
Líebe
Vamana
6,695
2,664
0
6,078
9,181
5,522
0
1,479
7,584
0
78,477
W
9,001
3,711
0
1,862
10,658
3,646
218
5,902
4,104
0
74,133
W
Hun Batz
10,110
1,841
0
805
11,363
4,736
0
2,995
8,120
0
92,792
L
Sylvanus
Zuruöne
Sylvanus
6,147
806
1,467
3,826
13,083
8,595
0
5,877
6,764
19,322
1,142
W
Yu Huang
l ZORPOX l
Yu Huang
7,033
722
0
1,380
6,499
1,978
0
2,319
3,833
73,021
1,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,929
Gold Earned
46,939
481
Minions Killed
545
0
Camps Cleared
0
1,607,978
Distance Traveled
1,733,964
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,213
513
18
1
0
356,705
0
L
Thanatos
7,677
480
99
6
0
346,556
0
L
Freya
7,849
491
94
6
0
314,588
1
L
Raijin
8,199
512
141
9
0
295,733
2
L
Thor
8,476
530
122
8
0
308,971
0
W
Vamana
9,895
618
124
8
0
344,779
5
W
Ullr
9,535
596
125
8
0
326,287
0
W
Hun Batz
10,216
639
126
8
0
384,713
3
L
Sylvanus
7,728
483
25
2
0
342,130
2
W
Yu Huang
9,080
568
152
10
0
321,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role