Player Matchup

Athena
Athena
Carlosph17
Athena
Level 69
God Stats
5W - 4L
1,499 SR
Queue Stats
69W - 77L
1,492 Elo+
Solo
Loki
Loki
OllieGodber
Loki
Level 86
God Stats
2W - 1L
1,458 SR
Queue Stats
185W - 164L
1,456 Elo+
Party 1
Mulan
Mulan
TWXXD05
Mulan
Level 62
God Stats
11W - 6L
1,628 SR
Queue Stats
97W - 83L
1,410 Elo+
Party 1
Izanami
Izanami
dorirto
Izanami
Level 63
God Stats
3W - 1L
1,819 SR
Queue Stats
64W - 61L
1,465 Elo+
Party 3
Baba Yaga
Baba Yaga
heihila88
Baba Yaga
Level 46
God Stats
4W - 4L
1,519 SR
Queue Stats
139W - 157L
1,449 Elo+
Party 3
Team Averages
Level 65
1,585 SR
1,454 Elo+

VS

Team Averages
Level 106
1,535 SR
1,452 Elo+
Anubis
Anubis
BMG190
Anubis
Level 79
God Stats
26W - 27L
1,476 SR
Queue Stats
267W - 301L
1,441 Elo+
Solo
Nut
Nut
EL_MONITO_7
Nut
Level 157
God Stats
2W - 2L
1,432 SR
Queue Stats
87W - 91L
1,503 Elo+
Party 4
Nu Wa
Nu Wa
Killer-_-Fr0st_0
Nu Wa
Level 103
God Stats
67W - 55L
1,488 SR
Queue Stats
199W - 184L
1,435 Elo+
Party 2
Pele
Pele
Kirito-_-006
Pele
Level 87
God Stats
12W - 7L
1,776 SR
Queue Stats
118W - 115L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
agusto73974
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Carlosph17
Athena
11
1 / 2 / 4
6,535
503
5,062
11,988
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 2
6,395
492
4,215
8,825
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
TWXXD05
Mulan
15
7 / 2 / 1
8,811
678
10,335
11,771
7,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
dorirto
Izanami
12
2 / 0 / 0
7,158
551
5,966
7,441
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baba Yaga
heihila88
Baba Yaga
12
2 / 1 / 1
7,122
548
5,587
5,070
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BMG190
Anubis
11
2 / 7 / 0
6,854
527
4,408
10,112
4,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 1 / 2
7,494
576
5,783
8,851
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
3 / 2 / 0
7,085
545
6,865
4,830
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 3
7,177
552
7,692
9,562
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
agusto73974
Cthulhu
10
0 / 2 / 4
6,539
503
5,607
10,142
6,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
13
Kills
9
9
Deaths
13
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
BMG190
Anubis
2
7
0
0.29
W
Athena
Carlosph17
Athena
1
2
4
1.5
L
1
1
2
2
L
3
2
0
1.5
L
3
1
3
4.5
W
1
4
2
0.5
W
Mulan
TWXXD05
Mulan
7
2
1
3.75
L
Cthulhu
agusto73974
Cthulhu
0
2
4
1
W
Izanami
dorirto
Izanami
2
0
0
2
W
Baba Yaga
heihila88
Baba Yaga
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,165
Damage
30,355
45,095
Taken
43,497
23,114
Mitigated
19,759
11,730
Healing
11,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BMG190
Anubis
4,408
199
70
2,014
10,112
4,638
0
393
9,719
31,103
601
W
Athena
Carlosph17
Athena
5,062
1,427
0
952
11,988
9,204
1
6,033
5,677
18,129
0
L
5,783
3,484
0
4,659
8,851
2,844
0
825
8,026
0
60,425
L
6,865
1,793
0
615
4,830
1,565
0
3,149
1,339
41,363
586
L
7,692
2,455
0
1,653
9,562
3,716
260
1,110
8,360
0
52,040
W
4,215
688
0
3,264
8,825
2,448
0
1,991
6,782
0
48,792
W
Mulan
TWXXD05
Mulan
10,335
3,116
0
3,609
11,771
7,057
517
4,387
7,285
0
61,753
L
Cthulhu
agusto73974
Cthulhu
5,607
702
286
2,148
10,142
6,996
0
4,461
5,404
21,609
0
W
Izanami
dorirto
Izanami
5,966
4,024
0
2,733
7,441
2,332
0
1,170
6,221
0
51,725
W
Baba Yaga
heihila88
Baba Yaga
5,587
43
0
1,172
5,070
2,073
74
2,550
2,386
38,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
35,149
375
Minions Killed
346
0
Camps Cleared
0
1,339,949
Distance Traveled
1,231,851
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,854
527
43
3
0
181,039
0
W
Athena
6,535
503
29
2
0
276,460
1
L
Nut
7,494
576
105
8
0
236,235
4
L
Nu Wa
7,085
545
89
7
0
242,406
2
L
Pele
7,177
552
75
6
0
332,485
0
W
Loki
6,395
492
87
7
0
288,622
0
W
Mulan
8,811
678
93
7
0
243,682
0
L
Cthulhu
6,539
503
34
3
0
239,686
0
W
Izanami
7,158
551
105
8
0
243,273
0
W
Baba Yaga
7,122
548
61
5
0
287,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role