Player Matchup

Cu Chulainn
Cu Chulainn
Gold III
DELTAGAMES47
Cu Chulainn
Gold III
Level 67
God Stats
12W - 3L
1,625 SR
Queue Stats
121W - 122L
1,509 MMR
Solo
Chiron
Chiron
Silver II
GWSteamTrain01
Chiron
Silver II
Level 122
God Stats
2W - 0L
1,592 SR
Queue Stats
5W - 3L
1,515 MMR
Solo
Ares
Ares
Gold III
Hercules16
Ares
Gold III
Level 141
God Stats
5W - 7L
1,852 SR
Queue Stats
184W - 183L
1,470 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Lukey8
Nu Wa
Gold IV
Level 159
God Stats
5W - 2L
1,637 SR
Queue Stats
47W - 54L
1,489 MMR
Solo
Pele
Pele
Gold II
NightXiso
Pele
Gold II
Level 157
God Stats
4W - 1L
1,646 SR
Queue Stats
89W - 79L
1,490 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,671 SR
1,495 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,452 SR
1,487 MMR
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
Addri21
Rama
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Party 1
Sobek
Sobek
Gold III
IamUrStep
Sobek
Gold III
Level 145
God Stats
0W - 4L
1,191 SR
Queue Stats
147W - 155L
1,499 MMR
Solo
Kali
Kali
Bronze III
Tanitos986
Kali
Bronze III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Party 1
Janus
Janus
Gold III
danielmendes4
Janus
Gold III
Level 129
God Stats
84W - 72L
1,568 SR
Queue Stats
435W - 429L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DELTAGAMES47
Cu Chulainn
11
3 / 0 / 0
6,556
656
7,224
7,606
4,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 0 / 1
5,752
575
3,110
2,927
767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 0 / 2
5,887
589
4,660
5,600
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Lukey8
Nu Wa
12
0 / 0 / 4
6,177
618
3,150
3,463
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
10
0 / 1 / 1
5,071
507
2,216
7,145
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosKing ArthurAo KuangAwilix

VS

Bans
CthulhuSusanoAgniCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 3 / 0
4,940
494
3,028
10,410
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate

Breastplate

+20
Physical Protection

Rama
Addri21
Rama
9
0 / 1 / 0
5,099
510
979
5,004
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
IamUrStep
Sobek
8
0 / 1 / 0
4,893
489
1,865
5,571
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 0
4,784
478
1,900
7,740
2,488
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,517
552
4,289
4,889
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
1
1
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Rama
Addri21
Rama
0
1
0
0
W
Cu Chulainn
DELTAGAMES47
Cu Chulainn
3
0
0
3
W
2
0
1
2.5
W
3
0
2
4
L
Sobek
IamUrStep
Sobek
0
1
0
0
W
Nu Wa
Lukey8
Nu Wa
0
0
4
2
W
Pele
0
1
1
0.5
L
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,360
Damage
12,061
26,741
Taken
33,614
11,376
Mitigated
15,839
11,645
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,028
727
0
2,256
10,410
7,124
0
1,074
9,336
0
31,094
L
Rama
Addri21
Rama
979
828
0
2,095
5,004
1,411
0
1,827
3,177
0
28,864
W
Cu Chulainn
DELTAGAMES47
Cu Chulainn
7,224
1,562
0
2,566
7,606
4,204
0
1,012
6,235
0
45,513
W
3,110
1,489
164
1,071
2,927
767
0
402
2,525
0
39,960
W
4,660
686
0
1,962
5,600
3,618
0
1,651
3,870
15,984
0
L
Sobek
IamUrStep
Sobek
1,865
116
0
2,256
5,571
3,279
0
1,371
4,200
14,057
0
W
Nu Wa
Lukey8
Nu Wa
3,150
809
0
980
3,463
815
4
1,892
1,443
47,833
0
W
Pele
2,216
555
0
4,902
7,145
1,972
0
917
6,097
0
42,525
L
1,900
705
0
2,706
7,740
2,488
0
924
6,816
0
31,680
L
4,289
518
0
693
4,889
1,537
0
2,614
2,275
48,610
1,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,443
Gold Earned
25,233
351
Minions Killed
303
0
Camps Cleared
0
1,062,899
Distance Traveled
1,026,903
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,940
494
56
6
0
183,845
0
L
Rama
5,099
510
70
7
0
177,623
1
W
Cu Chulainn
6,556
656
80
8
0
208,677
3
W
Chiron
5,752
575
64
6
0
196,122
0
W
Ares
5,887
589
25
3
0
222,828
2
L
Sobek
4,893
489
29
3
0
232,702
2
W
Nu Wa
6,177
618
104
10
0
198,648
2
W
Pele
5,071
507
78
8
0
236,624
0
L
Kali
4,784
478
58
6
0
220,478
0
L
Janus
5,517
552
90
9
0
212,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role