Player Matchup

Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ItamiArzt
Ah Puch
Level 106
God Stats
5W - 3L
1,683 SR
Queue Stats
358W - 380L
1,523 Elo+
Party 1
Kali
Kali
POSHVENOM
Kali
Level 96
God Stats
12W - 6L
1,703 SR
Queue Stats
314W - 315L
1,558 Elo+
Party 1
Xbalanque
Xbalanque
awayfromsafety
Xbalanque
Level 121
God Stats
8W - 5L
1,673 SR
Queue Stats
176W - 170L
1,559 Elo+
Party 1
Nox
Nox
darkalchemist98
Nox
Level 140
God Stats
5W - 2L
1,693 SR
Queue Stats
370W - 373L
1,537 Elo+
Party 1
Team Averages
Level 124
1,650 SR
1,535 Elo+

VS

Team Averages
Level 143
1,474 SR
1,510 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
DayWalking
Charon
Level 83
God Stats
0W - 3L
1,324 SR
Queue Stats
265W - 279L
1,463 Elo+
Solo
Bakasura
Bakasura
DeadDeku
Bakasura
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 197L
1,500 Elo+
Solo
Izanami
Izanami
L3IGW00D
Izanami
Level 227
God Stats
5W - 4L
1,549 SR
Queue Stats
664W - 598L
1,559 Elo+
Party 2
Osiris
Osiris
LFCRZ
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 2 / 15
8,696
870
7,773
6,104
3,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
ItamiArzt
Ah Puch
15
3 / 2 / 11
8,475
848
11,655
7,121
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
5 / 4 / 13
9,198
920
2,828
8,380
3,010
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Xbalanque
awayfromsafety
Xbalanque
16
14 / 3 / 7
10,730
1,073
19,854
6,305
2,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 12
8,453
845
5,683
5,353
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
1 / 5 / 7
7,155
716
5,239
7,158
2,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
DayWalking
Charon
15
6 / 5 / 4
8,665
867
6,375
10,806
11,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
DeadDeku
Bakasura
14
4 / 4 / 4
8,380
838
3,202
10,005
7,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Izanami
L3IGW00D
Izanami
13
0 / 7 / 8
7,313
731
6,119
10,019
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
LFCRZ
Osiris
14
2 / 4 / 7
7,446
745
4,526
15,295
9,728
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
43
25
Kills
13
13
Deaths
25
58
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
2
15
4.25
L
Yu Huang
 
Yu Huang
1
5
7
0.9
L
Charon
DayWalking
Charon
6
5
4
1.6
L
Bakasura
DeadDeku
Bakasura
4
4
4
1.5
W
Ah Puch
ItamiArzt
Ah Puch
3
2
11
4.25
L
Izanami
L3IGW00D
Izanami
0
7
8
0.57
L
Osiris
LFCRZ
Osiris
2
4
7
1.38
W
Kali
5
4
13
2.88
W
Xbalanque
awayfromsafety
Xbalanque
14
3
7
5.83
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,793
Damage
25,461
33,263
Taken
53,283
14,746
Mitigated
34,974
9,929
Healing
12,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,773
2,411
469
2,460
6,104
3,670
280
3,753
2,205
18,979
1,361
L
Yu Huang
 
Yu Huang
5,239
128
444
346
7,158
2,549
0
4,531
2,603
15,378
0
L
Charon
DayWalking
Charon
6,375
1,113
406
1,199
10,806
11,903
0
4,975
5,800
15,627
0
L
Bakasura
DeadDeku
Bakasura
3,202
1,914
72
2,618
10,005
7,821
21
4,126
5,855
0
7,363
W
Ah Puch
ItamiArzt
Ah Puch
11,655
748
367
911
7,121
3,539
328
1,490
5,569
29,181
0
L
Izanami
L3IGW00D
Izanami
6,119
2,910
0
419
10,019
2,973
0
5,055
4,935
0
18,935
L
Osiris
LFCRZ
Osiris
4,526
1,308
2,055
4,751
15,295
9,728
0
5,901
9,346
0
9,442
W
Kali
2,828
712
480
2,652
8,380
3,010
112
2,448
5,899
0
7,452
W
Xbalanque
awayfromsafety
Xbalanque
19,854
2,371
559
740
6,305
2,391
675
2,124
4,013
0
26,175
W
5,683
366
343
948
5,353
2,136
215
1,799
3,517
15,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,552
Gold Earned
38,959
118
Minions Killed
114
0
Camps Cleared
0
994,084
Distance Traveled
906,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,696
870
19
2
0
182,331
0
L
Yu Huang
7,155
716
25
3
0
180,252
0
L
Charon
8,665
867
19
2
0
167,628
0
L
Bakasura
8,380
838
22
2
0
198,752
0
W
Ah Puch
8,475
848
36
4
0
194,701
0
L
Izanami
7,313
731
34
3
0
165,093
0
L
Osiris
7,446
745
14
1
0
194,367
0
W
Kali
9,198
920
12
1
0
202,845
0
W
Xbalanque
10,730
1,073
20
2
0
215,271
0
W
Nox
8,453
845
31
3
0
198,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role