Player Matchup

Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Adacit
Athena
Gold IV
Level 127
God Stats
1W - 1L
1,768 SR
Queue Stats
80W - 74L
1,395 MMR
Party 1
Thor
Thor
Gold V
CleveR aMd
Thor
Gold V
Level 89
God Stats
3W - 6L
1,533 SR
Queue Stats
82W - 81L
1,406 MMR
Party 1
Skadi
Skadi
Gold III
LuchoQxD
Skadi
Gold III
Level 139
God Stats
6W - 2L
1,827 SR
Queue Stats
71W - 76L
1,441 MMR
Solo
Hel
Hel
Gold IV
angel_lameda18
Hel
Gold IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 100L
1,434 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,626 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,587 SR
1,447 MMR
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold V
Equanímity
Nut
Gold V
Level 128
God Stats
23W - 25L
1,478 SR
Queue Stats
58W - 62L
1,421 MMR
Solo
Raijin
Raijin
Platinum IV
SKLL_Sebas
Raijin
Platinum IV
Level 176
God Stats
5W - 1L
1,727 SR
Queue Stats
221W - 219L
1,450 MMR
Solo
Jormungandr
Jormungandr
Gold IV
bopitmaster
Jormungandr
Gold IV
Level 158
God Stats
23W - 16L
1,606 SR
Queue Stats
38W - 35L
1,420 MMR
Solo
Bacchus
Bacchus
Gold IV
qp parrot
Bacchus
Gold IV
Level 128
God Stats
25W - 21L
1,624 SR
Queue Stats
160W - 165L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 4 / 2
6,301
420
10,354
15,951
12,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Athena
Adacit
Athena
11
1 / 4 / 2
6,195
413
3,052
12,234
7,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 1
7,555
504
3,772
10,431
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
LuchoQxD
Skadi
13
2 / 5 / 0
7,712
514
8,102
9,311
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 2 / 2
8,583
572
6,232
13,336
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
King ArthurAo KuangMulanMedusa

VS

Bans
ArtemisIx ChelJanusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 2 / 2
7,765
518
7,105
11,779
4,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 1 / 1
9,180
612
9,606
11,434
4,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
SKLL_Sebas
Raijin
15
4 / 1 / 4
8,673
578
8,346
6,347
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
bopitmaster
Jormungandr
15
3 / 0 / 4
9,248
617
12,229
13,831
11,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bacchus
qp parrot
Bacchus
12
2 / 2 / 10
7,875
525
6,571
9,790
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
17
17
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
4
2
0.25
W
Nemesis
 
Nemesis
1
2
2
1
L
Athena
Adacit
Athena
1
4
2
0.5
L
2
2
1
1.25
W
7
1
1
7.5
L
Skadi
LuchoQxD
Skadi
2
5
0
0.4
W
Raijin
SKLL_Sebas
Raijin
4
1
4
6
L
1
2
2
1
W
Jormungandr
bopitmaster
Jormungandr
3
0
4
5
W
Bacchus
qp parrot
Bacchus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,512
Damage
43,857
61,263
Taken
53,181
31,807
Mitigated
31,081
17,016
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
10,354
4,333
0
3,849
15,951
12,142
0
8,621
7,330
834
40,951
W
Nemesis
 
Nemesis
7,105
3,346
0
1,999
11,779
4,446
0
1,288
10,451
0
71,274
L
Athena
Adacit
Athena
3,052
899
0
1,876
12,234
7,992
0
4,557
7,677
23,956
0
L
3,772
960
0
1,136
10,431
3,953
0
3,072
7,359
0
40,798
W
9,606
6,422
0
7,163
11,434
4,152
0
531
10,903
0
68,854
L
Skadi
LuchoQxD
Skadi
8,102
2,675
0
466
9,311
2,803
0
1,451
7,860
0
63,464
W
Raijin
SKLL_Sebas
Raijin
8,346
1,026
0
928
6,347
2,373
300
2,249
4,058
74,330
0
L
6,232
334
1,533
8,156
13,336
4,917
0
7,631
5,705
75,520
0
W
Jormungandr
bopitmaster
Jormungandr
12,229
3,855
0
5,820
13,831
11,543
386
2,416
10,814
66,145
4,680
W
Bacchus
qp parrot
Bacchus
6,571
425
0
2,104
9,790
8,567
0
3,306
6,300
20,453
1,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,346
Gold Earned
42,741
441
Minions Killed
495
0
Camps Cleared
0
1,437,435
Distance Traveled
1,528,605
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,301
420
66
4
0
282,308
0
W
Nemesis
7,765
518
105
7
0
356,730
2
L
Athena
6,195
413
44
3
0
318,397
4
L
Thor
7,555
504
82
5
0
264,484
0
W
Nut
9,180
612
112
7
0
306,974
6
L
Skadi
7,712
514
106
7
0
262,731
4
W
Raijin
8,673
578
126
8
0
272,378
7
L
Hel
8,583
572
143
10
0
309,515
4
W
Jormungandr
9,248
617
123
8
0
262,664
0
W
Bacchus
7,875
525
29
2
0
329,859
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role