Player Matchup

Bacchus
Bacchus
Indeon
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,405 Elo+
Party 1
Rama
Rama
Macelinio
Rama
Level 147
God Stats
0W - 1L
1,447 SR
Queue Stats
50W - 50L
1,491 Elo+
Party 1
Nox
Nox
anastasiakvr
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,407 Elo+
Solo
Mercury
Mercury
time2pop
Mercury
Level 89
God Stats
0W - 4L
1,106 SR
Queue Stats
256W - 228L
1,545 Elo+
Solo
Chaac
Chaac
xTeRRoRx96
Chaac
Level 154
God Stats
0W - 1L
1,221 SR
Queue Stats
41W - 44L
1,478 Elo+
Party 1
Team Averages
Level 109
1,355 SR
1,465 Elo+

VS

Team Averages
Level 124
1,646 SR
1,525 Elo+
Set
Set
BeatMeater01
Set
Level 148
God Stats
5W - 4L
1,545 SR
Queue Stats
197W - 165L
1,583 Elo+
Solo
Martichoras
Martichoras
Bobbski
Martichoras
Level 119
God Stats
2W - 0L
1,805 SR
Queue Stats
26W - 28L
1,482 Elo+
Party 2
Neith
Neith
MizuAug
Neith
Level 144
God Stats
6W - 2L
1,850 SR
Queue Stats
198W - 206L
1,516 Elo+
Solo
Cu Chulainn
Cu Chulainn
RayanTwelve
Cu Chulainn
Level 109
God Stats
41W - 33L
1,530 SR
Queue Stats
302W - 280L
1,571 Elo+
Solo
Artio
Artio
bobbinnakenfis
Artio
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Indeon
Bacchus
12
0 / 6 / 5
7,092
417
8,293
13,048
11,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
14
4 / 3 / 1
8,705
512
10,112
13,307
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 6 / 2
8,015
471
2,965
9,243
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
time2pop
Mercury
14
2 / 4 / 0
8,356
492
7,272
16,691
13,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
14
3 / 2 / 2
8,029
472
9,266
16,410
9,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
8,912
524
7,130
13,538
6,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Martichoras
Bobbski
Martichoras
15
3 / 2 / 3
8,866
522
11,177
9,834
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
MizuAug
Neith
17
7 / 1 / 2
10,377
610
12,213
8,805
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
RayanTwelve
Cu Chulainn
17
5 / 1 / 2
10,840
638
11,748
13,736
14,582
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 7
8,738
514
7,229
11,588
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
21
21
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
5
3
1.1
W
Martichoras
Bobbski
Martichoras
3
2
3
2.25
L
Bacchus
Indeon
Bacchus
0
6
5
0.42
L
Rama
4
3
1
1.5
W
Neith
MizuAug
Neith
7
1
2
8
W
Cu Chulainn
RayanTwelve
Cu Chulainn
5
1
2
6
L
1
6
2
0.33
W
2
1
7
5.5
L
Mercury
time2pop
Mercury
2
4
0
0.5
L
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,908
Damage
49,497
68,699
Taken
57,501
42,875
Mitigated
37,394
16,096
Healing
17,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,130
2,491
0
1,508
13,538
6,303
0
2,389
10,889
0
69,901
W
Martichoras
Bobbski
Martichoras
11,177
2,847
0
3,658
9,834
3,384
60
2,947
6,462
0
63,161
L
Bacchus
Indeon
Bacchus
8,293
917
0
740
13,048
11,994
0
3,531
9,517
29,513
0
L
Rama
10,112
8,858
0
5,806
13,307
4,601
0
1,984
11,323
0
60,109
W
Neith
MizuAug
Neith
12,213
5,601
0
4,019
8,805
3,397
2,188
1,895
6,830
0
83,621
W
Cu Chulainn
RayanTwelve
Cu Chulainn
11,748
1,916
0
3,548
13,736
14,582
588
262
13,474
9,129
76,637
L
2,965
568
0
620
9,243
3,186
180
518
8,725
45,188
0
W
7,229
546
524
4,691
11,588
9,728
0
2,552
8,588
25,802
3,017
L
Mercury
time2pop
Mercury
7,272
4,317
0
5,026
16,691
13,376
0
1,185
15,506
0
61,412
L
Chaac
9,266
2,050
0
3,904
16,410
9,718
0
741
15,669
0
64,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,197
Gold Earned
47,733
463
Minions Killed
558
0
Camps Cleared
0
1,697,587
Distance Traveled
1,729,919
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,912
524
105
6
0
364,448
2
W
Martichoras
8,866
522
129
8
0
330,885
0
L
Bacchus
7,092
417
48
3
0
343,743
6
L
Rama
8,705
512
110
6
0
293,752
0
W
Neith
10,377
610
136
8
0
323,811
5
W
Cu Chulainn
10,840
638
154
9
0
343,169
4
L
Nox
8,015
471
103
6
0
328,530
7
W
Artio
8,738
514
34
2
0
367,606
0
L
Mercury
8,356
492
101
6
0
354,551
0
L
Chaac
8,029
472
101
6
0
377,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role