Player Matchup

Surtr
Surtr
Gold V
ImLegion7
Surtr
Gold V
Level 109
God Stats
0W - 4L
1,402 SR
Queue Stats
78W - 83L
1,449 MMR
Party 1
Bastet
Bastet
Bronze III
Nach0o_Sky
Bastet
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,409 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
OnlyMoist
Baba Yaga
Silver II
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,577 MMR
Party 1
Cupid
Cupid
Gold III
TMinichanF
Cupid
Gold III
Level 126
God Stats
50W - 64L
1,556 SR
Queue Stats
124W - 143L
1,477 MMR
Solo
Khepri
Khepri
Silver I
xOG BtNt1vEz
Khepri
Silver I
Level 128
God Stats
7W - 5L
1,537 SR
Queue Stats
74W - 91L
1,459 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,499 SR
1,474 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,555 SR
1,478 MMR
Serqet
Serqet
Silver IV
 
Serqet
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
ChecoFuHer
Artio
Gold IV
Level 153
God Stats
24W - 27L
1,456 SR
Queue Stats
314W - 335L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Jpardo98
Kuzenbo
Gold III
Level 59
God Stats
5W - 4L
1,563 SR
Queue Stats
146W - 137L
1,467 MMR
Solo
Janus
Janus
Gold III
Ultimate Weidaz
Janus
Gold III
Level 158
God Stats
5W - 1L
1,794 SR
Queue Stats
107W - 111L
1,506 MMR
Solo
Hachiman
Hachiman
Gold III
WLACRAZY
Hachiman
Gold III
Level 159
God Stats
10W - 14L
1,460 SR
Queue Stats
803W - 819L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ImLegion7
Surtr
16
3 / 5 / 2
9,705
511
7,135
13,991
15,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Nach0o_Sky
Bastet
12
2 / 6 / 4
8,371
441
6,421
15,528
5,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baba Yaga
OnlyMoist
Baba Yaga
16
3 / 2 / 2
9,470
498
10,577
13,196
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
15
3 / 4 / 2
9,841
518
10,266
13,984
4,507
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
0 / 5 / 2
7,611
401
3,847
17,326
12,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Ao KuangNikeKing ArthurDanzaburou

VS

Bans
Chang'eBake KujiraNe ZhaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 3 / 3
9,672
509
6,746
13,197
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artio
15
2 / 3 / 11
9,958
524
11,761
21,312
19,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Jpardo98
Kuzenbo
16
4 / 2 / 4
10,220
538
9,946
10,881
12,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

17
1 / 1 / 6
10,377
546
7,545
8,158
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
WLACRAZY
Hachiman
18
11 / 4 / 2
11,500
605
18,382
15,355
5,573
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
11
Kills
22
22
Deaths
13
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
3
3
1.83
W
Artio
2
3
11
2.5
L
Surtr
ImLegion7
Surtr
3
5
2
0.8
W
Kuzenbo
Jpardo98
Kuzenbo
4
2
4
3
L
Bastet
Nach0o_Sky
Bastet
2
6
4
0.67
L
Baba Yaga
OnlyMoist
Baba Yaga
3
2
2
2
L
Cupid
3
4
2
1
W
1
1
6
4
W
Hachiman
WLACRAZY
Hachiman
11
4
2
3
L
Khepri
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,246
Damage
54,380
74,025
Taken
68,903
42,788
Mitigated
46,421
17,721
Healing
17,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,746
2,495
0
430
13,197
6,576
549
983
12,214
0
87,843
W
Artio
11,761
966
577
7,904
21,312
19,153
261
5,991
15,321
34,039
4,337
L
Surtr
ImLegion7
Surtr
7,135
2,258
0
1,839
13,991
15,271
0
6,673
6,345
1,877
60,309
W
Kuzenbo
Jpardo98
Kuzenbo
9,946
3,390
0
1,329
10,881
12,058
708
1,689
9,192
60,127
2,573
L
Bastet
Nach0o_Sky
Bastet
6,421
1,574
0
2,718
15,528
5,070
0
6,829
8,302
0
40,151
L
Baba Yaga
OnlyMoist
Baba Yaga
10,577
736
0
2,153
13,196
5,181
0
3,828
8,719
71,990
0
L
Cupid
10,266
5,543
268
6,419
13,984
4,507
144
3,286
10,052
0
74,318
W
7,545
170
110
1,602
8,158
3,061
1,163
2,079
6,079
80,951
1,505
W
Hachiman
WLACRAZY
Hachiman
18,382
9,655
0
5,078
15,355
5,573
2,494
4,200
11,155
0
99,957
L
Khepri
3,847
65
0
4,324
17,326
12,759
0
5,387
11,674
26,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,998
Gold Earned
51,727
477
Minions Killed
597
0
Camps Cleared
0
1,820,483
Distance Traveled
1,934,843
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,672
509
110
6
0
424,764
0
W
Artio
9,958
524
45
2
0
386,697
4
L
Surtr
9,705
511
113
6
0
290,677
0
W
Kuzenbo
10,220
538
133
7
0
380,526
4
L
Bastet
8,371
441
59
3
0
439,958
0
L
Baba Yaga
9,470
498
139
7
0
393,688
9
L
Cupid
9,841
518
132
7
0
344,347
0
W
Janus
10,377
546
161
8
0
398,521
1
W
Hachiman
11,500
605
148
8
0
344,335
2
L
Khepri
7,611
401
34
2
0
351,813
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role