Player Matchup

Cthulhu
Cthulhu
AssassinMario21
Cthulhu
Level 160
God Stats
4W - 5L
1,542 SR
Queue Stats
267W - 266L
1,497 Elo+
Party 1
Yemoja
Yemoja
Aurorakissa
Yemoja
Level 63
God Stats
0W - 2L
1,245 SR
Queue Stats
145W - 167L
1,376 Elo+
Solo
Nut
Nut
BMB_ThaSavage
Nut
Level 67
God Stats
4W - 3L
1,560 SR
Queue Stats
64W - 52L
1,506 Elo+
Solo
Discordia
Discordia
Swpxr_2
Discordia
Level 138
God Stats
5W - 6L
1,510 SR
Queue Stats
158W - 161L
1,481 Elo+
Party 1
Ymir
Ymir
Waifusrlyfe
Ymir
Level 78
God Stats
14W - 7L
1,759 SR
Queue Stats
43W - 37L
1,470 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,466 Elo+

VS

Team Averages
Level 152
1,505 SR
1,469 Elo+
Ah Muzen Cab
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
Level 156
God Stats
26W - 35L
1,422 SR
Queue Stats
119W - 137L
1,444 Elo+
Party 2
Hel
Hel
XxBroV20xX
Hel
Level 159
God Stats
2W - 0L
1,292 SR
Queue Stats
71W - 133L
1,421 Elo+
Party 2
Aphrodite
Aphrodite
sagemastah
Aphrodite
Level 173
God Stats
8W - 4L
1,636 SR
Queue Stats
51W - 47L
1,514 Elo+
Party 2
Neith
Neith
thehunterr345
Neith
Level 103
God Stats
9W - 3L
1,629 SR
Queue Stats
120W - 130L
1,415 Elo+
Solo
Erlang Shen
Erlang Shen
tred343
Erlang Shen
Level 170
God Stats
11W - 5L
1,549 SR
Queue Stats
79W - 81L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,066
404
7,177
10,425
5,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yemoja
8
0 / 3 / 1
6,039
403
3,584
10,228
7,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 3 / 0
6,187
412
3,220
6,294
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Swpxr_2
Discordia
11
1 / 3 / 0
6,715
448
4,309
6,459
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 8 / 0
5,608
374
2,516
14,516
6,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
15
3 / 1 / 2
9,143
610
4,240
12,401
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
5 / 0 / 3
9,535
636
5,770
6,239
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
sagemastah
Aphrodite
15
2 / 1 / 6
8,975
598
4,341
8,060
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 5
9,892
659
12,458
9,986
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
tred343
Erlang Shen
17
5 / 1 / 1
9,883
659
6,431
13,791
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
20
20
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Yemoja
0
3
1
0.17
L
1
3
0
0.33
W
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
3
1
2
4
L
Discordia
Swpxr_2
Discordia
1
3
0
0.33
L
0
8
0
0
W
5
0
3
6.5
W
Aphrodite
sagemastah
Aphrodite
2
1
6
5
W
5
0
5
7.5
W
Erlang Shen
tred343
Erlang Shen
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,806
Damage
33,240
47,922
Taken
50,477
22,646
Mitigated
23,805
9,398
Healing
25,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,177
916
130
4,263
10,425
5,622
0
0
10,425
31,479
1,283
L
Yemoja
3,584
640
1,206
1,003
10,228
7,062
0
3,526
6,484
19,835
0
L
3,220
1,591
0
490
6,294
1,898
0
2,761
3,217
0
36,478
W
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
4,240
1,974
0
3,259
12,401
6,771
3,869
5,279
7,122
0
53,966
L
Discordia
Swpxr_2
Discordia
4,309
43
0
1,221
6,459
1,658
0
1,013
5,390
41,241
0
L
2,516
0
0
1,085
14,516
6,406
56
1,971
12,502
28,725
0
W
5,770
147
715
2,596
6,239
2,161
2,570
1,847
4,392
65,356
1,184
W
Aphrodite
sagemastah
Aphrodite
4,341
150
4,739
4,485
8,060
3,844
966
1,827
6,233
31,059
1,988
W
12,458
1,379
0
2,710
9,986
3,621
3,264
5,319
4,667
0
72,956
W
Erlang Shen
tred343
Erlang Shen
6,431
3,442
0
6,811
13,791
7,408
926
3,428
10,363
0
98,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,615
Gold Earned
47,428
256
Minions Killed
539
0
Camps Cleared
0
1,148,541
Distance Traveled
1,512,752
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,066
404
46
3
0
223,034
4
L
Yemoja
6,039
403
31
2
0
214,701
2
L
Nut
6,187
412
63
4
0
208,625
0
W
Ah Muzen Cab
9,143
610
81
5
0
278,863
0
L
Discordia
6,715
448
66
4
0
217,874
0
L
Ymir
5,608
374
50
3
0
284,307
0
W
Hel
9,535
636
124
8
0
303,233
0
W
Aphrodite
8,975
598
61
4
0
297,683
4
W
Neith
9,892
659
122
8
0
274,759
0
W
Erlang Shen
9,883
659
151
10
0
358,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role