Player Matchup

Kuzenbo
Kuzenbo
Gold IV
DeathSt1nger
Kuzenbo
Gold IV
Level 145
God Stats
4W - 1L
1,712 SR
Queue Stats
111W - 118L
1,562 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
HadansTuathaDe
Tsukuyomi
Platinum V
Level 183
God Stats
4W - 0L
1,999 SR
Queue Stats
280W - 274L
1,592 MMR
Solo
Ra
Ra
Platinum V
InauguralMink6
Ra
Platinum V
Level 211
God Stats
2W - 2L
1,520 SR
Queue Stats
68W - 63L
1,675 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Spadetizzle
Cthulhu
Gold III
Level 204
God Stats
12W - 12L
1,556 SR
Queue Stats
103W - 108L
1,487 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
ThaStunz
Hou Yi
Platinum V
Level 246
God Stats
9W - 5L
1,721 SR
Queue Stats
352W - 346L
1,575 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 198
1,702 SR
1,578 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,550 SR
1,578 MMR
Horus
Horus
Gold III
DaCAPTA1N63
Horus
Gold III
Level 147
God Stats
56W - 53L
1,560 SR
Queue Stats
89W - 96L
1,583 MMR
Party 3
Ullr
Ullr
Gold I
IncaCold
Ullr
Gold I
Level 63
God Stats
6W - 7L
1,625 SR
Queue Stats
159W - 149L
1,547 MMR
Solo
Odin
Odin
Gold I
pelmy
Odin
Gold I
Level 109
God Stats
1W - 6L
1,566 SR
Queue Stats
378W - 386L
1,663 MMR
Party 2
Hera
Hera
Gold III
sniperglynn
Hera
Gold III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 58L
1,611 MMR
Party 3
Achilles
Achilles
Gold IV
tareio
Achilles
Gold IV
Level 108
God Stats
46W - 53L
1,497 SR
Queue Stats
327W - 337L
1,488 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DeathSt1nger
Kuzenbo
11
0 / 0 / 7
6,131
511
5,574
8,747
6,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
HadansTuathaDe
Tsukuyomi
12
7 / 1 / 4
7,622
635
7,512
8,098
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 0 / 3
8,472
706
6,788
6,879
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Spadetizzle
Cthulhu
12
1 / 2 / 3
7,365
614
6,618
6,766
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
ThaStunz
Hou Yi
13
3 / 1 / 1
7,270
606
5,416
5,646
2,046
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnKumbhakarnaBastetCerberus

VS

Bans
King ArthurAo KuangSerqetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,445
454
3,580
10,780
5,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
8
0 / 4 / 1
5,125
427
2,896
7,572
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
pelmy
Odin
12
2 / 1 / 1
6,420
535
4,990
9,917
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 1
5,391
449
3,837
6,621
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
tareio
Achilles
11
2 / 2 / 0
5,664
472
4,205
10,533
7,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
4
4
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Kuzenbo
DeathSt1nger
Kuzenbo
0
0
7
3.5
W
Tsukuyomi
HadansTuathaDe
Tsukuyomi
7
1
4
9
W
5
0
3
6.5
L
Ullr
0
4
1
0.13
W
Cthulhu
Spadetizzle
Cthulhu
1
2
3
1.25
W
Hou Yi
ThaStunz
Hou Yi
3
1
1
3.5
L
Odin
pelmy
Odin
2
1
1
2.5
L
0
6
1
0.08
L
Achilles
tareio
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,908
Damage
19,508
36,136
Taken
45,423
16,272
Mitigated
19,848
16,574
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,580
1,052
448
2,593
10,780
5,550
0
3,284
7,390
0
16,505
W
Kuzenbo
DeathSt1nger
Kuzenbo
5,574
2,198
0
2,486
8,747
6,687
123
230
8,517
26,501
2,146
W
Tsukuyomi
HadansTuathaDe
Tsukuyomi
7,512
1,868
0
4,365
8,098
2,331
79
1,067
6,989
0
48,604
W
6,788
224
730
3,301
6,879
2,552
567
2,382
4,413
59,618
1,728
L
Ullr
2,896
618
0
486
7,572
2,174
0
2,559
4,973
0
22,688
W
Cthulhu
Spadetizzle
Cthulhu
6,618
170
0
2,286
6,766
2,656
286
0
6,239
39,464
1,968
W
Hou Yi
ThaStunz
Hou Yi
5,416
2,575
0
3,406
5,646
2,046
132
158
5,488
0
56,236
L
Odin
pelmy
Odin
4,990
737
0
2,586
9,917
3,160
0
3,874
5,643
0
39,663
L
3,837
625
0
450
6,621
1,498
0
2,047
4,332
31,881
0
L
Achilles
tareio
Achilles
4,205
619
0
2,920
10,533
7,466
0
4,789
4,906
0
30,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,860
Gold Earned
28,045
406
Minions Killed
242
0
Camps Cleared
0
1,228,450
Distance Traveled
1,218,007
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,445
454
23
2
0
266,241
4
W
Kuzenbo
6,131
511
28
2
0
241,032
1
W
Tsukuyomi
7,622
635
73
6
0
303,297
0
W
Ra
8,472
706
119
10
0
250,353
0
L
Ullr
5,125
427
51
4
0
183,859
0
W
Cthulhu
7,365
614
76
6
0
220,089
1
W
Hou Yi
7,270
606
110
9
0
213,679
2
L
Odin
6,420
535
76
6
0
281,468
0
L
Hera
5,391
449
58
5
0
221,849
0
L
Achilles
5,664
472
34
3
0
264,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role