Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
MulansWeave
Hou Yi
Level 113
God Stats
7W - 8L
1,539 SR
Queue Stats
240W - 225L
1,504 Elo+
Party 1
Nike
Nike
TheOnlyRJay
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,206 Elo+
Party 3
Sobek
Sobek
monkcay
Sobek
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 150L
1,308 Elo+
Party 3
Ra
Ra
smackimus85
Ra
Level 123
God Stats
120W - 102L
1,560 SR
Queue Stats
284W - 276L
1,487 Elo+
Solo
Team Averages
Level 92
1,520 SR
1,401 Elo+

VS

Team Averages
Level 90
1,579 SR
1,503 Elo+
Odin
Odin
Awita_de_Uwuu
Odin
Level 156
God Stats
4W - 2L
1,676 SR
Queue Stats
332W - 317L
1,515 Elo+
Party 4
Anubis
Anubis
CARLOSAURO
Anubis
Level 138
God Stats
5W - 2L
1,608 SR
Queue Stats
187W - 154L
1,543 Elo+
Party 2
Ao Kuang
Ao Kuang
IlIlIlIlIlI9111
Ao Kuang
Level 102
God Stats
15W - 10L
1,551 SR
Queue Stats
125W - 114L
1,503 Elo+
Party 2
Izanami
Izanami
Jeme84
Izanami
Level 29
God Stats
16W - 9L
1,586 SR
Queue Stats
25W - 27L
1,452 Elo+
Party 2
Surtr
Surtr
nekoarcnoid12
Surtr
Level 26
God Stats
4W - 10L
1,473 SR
Queue Stats
87W - 89L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 4 / 1
7,221
602
6,701
10,940
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
10
1 / 2 / 2
5,657
471
3,870
7,470
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 4 / 0
5,690
474
4,906
10,298
6,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
monkcay
Sobek
10
1 / 5 / 2
5,969
497
4,434
13,541
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 3 / 0
6,334
528
2,350
5,127
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 4
6,345
529
4,978
8,452
7,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
CARLOSAURO
Anubis
15
8 / 0 / 0
9,134
761
8,425
4,017
1,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
13
1 / 3 / 1
6,872
573
3,165
8,945
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Izanami
Jeme84
Izanami
11
4 / 3 / 3
7,267
606
10,843
7,148
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 1
6,970
581
5,835
8,972
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
10
Kills
18
18
Deaths
10
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
1
1.38
W
3
3
4
1.67
W
Anubis
CARLOSAURO
Anubis
8
0
0
8
W
Ao Kuang
1
3
1
0.5
W
Izanami
Jeme84
Izanami
4
3
3
1.83
L
Hou Yi
1
2
2
1
L
1
4
0
0.25
L
Sobek
monkcay
Sobek
1
5
2
0.4
W
2
1
1
2.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,261
Damage
33,246
47,376
Taken
37,534
21,509
Mitigated
21,797
12,312
Healing
9,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,701
1,899
0
3,761
10,940
2,355
0
5,708
5,232
0
51,856
W
4,978
949
0
1,315
8,452
7,228
87
1,913
6,478
0
20,792
W
Anubis
CARLOSAURO
Anubis
8,425
766
0
3,305
4,017
1,490
112
945
2,704
72,654
1,649
W
Ao Kuang
3,165
1,000
0
2,866
8,945
2,655
254
442
8,453
36,907
13,141
W
Izanami
Jeme84
Izanami
10,843
7,848
0
701
7,148
2,183
570
2,394
4,754
0
47,379
L
Hou Yi
3,870
1,192
0
2,021
7,470
1,881
0
0
7,470
0
36,746
L
4,906
1,555
0
1,014
10,298
6,531
0
2,537
7,076
0
29,936
L
Sobek
monkcay
Sobek
4,434
680
76
3,990
13,541
9,653
0
0
13,541
15,833
1,738
W
5,835
1,943
0
1,396
8,972
8,241
108
0
8,972
543
31,396
L
2,350
51
555
895
5,127
1,089
0
3,459
1,668
35,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
36,588
318
Minions Killed
388
0
Camps Cleared
0
1,183,831
Distance Traveled
1,289,236
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,221
602
89
7
0
222,224
0
W
Odin
6,345
529
27
2
0
252,953
6
W
Anubis
9,134
761
135
11
0
271,902
2
W
Ao Kuang
6,872
573
89
7
0
289,046
0
W
Izanami
7,267
606
88
7
0
235,256
0
L
Hou Yi
5,657
471
77
6
0
225,935
0
L
Nike
5,690
474
58
5
0
200,750
0
L
Sobek
5,969
497
21
2
0
247,865
1
W
Surtr
6,970
581
49
4
0
240,079
0
L
Ra
6,334
528
73
6
0
287,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role