Player Matchup

Ares
Ares
BigPapi6699
Ares
Level 73
God Stats
2W - 5L
1,528 SR
Queue Stats
15W - 22L
1,466 Elo+
Solo
Skadi
Skadi
CuddlelySnorlax
Skadi
Level 74
God Stats
10W - 4L
1,670 SR
Queue Stats
258W - 244L
1,520 Elo+
Solo
Neith
Neith
MrW1ffl3s
Neith
Level 47
God Stats
14W - 18L
1,466 SR
Queue Stats
27W - 32L
1,460 Elo+
Solo
Achilles
Achilles
RisenAngel80
Achilles
Level 119
God Stats
2W - 4L
1,766 SR
Queue Stats
141W - 133L
1,517 Elo+
Party 2
Maman Brigitte
Maman Brigitte
youhaveschool
Maman Brigitte
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 109L
1,499 Elo+
Party 2
Team Averages
Level 80
1,586 SR
1,492 Elo+

VS

Team Averages
Level 151
1,465 SR
1,532 Elo+
Baron Samedi
Baron Samedi
Krimyr
Baron Samedi
Level 157
God Stats
1W - 0L
1,251 SR
Queue Stats
78W - 67L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Mali330
Cthulhu
Level 153
God Stats
5W - 2L
1,623 SR
Queue Stats
59W - 53L
1,502 Elo+
Party 3
Danzaburou
Danzaburou
That_Fish_Guy24
Danzaburou
Level 153
God Stats
6W - 3L
1,419 SR
Queue Stats
256W - 245L
1,446 Elo+
Party 3
Fenrir
Fenrir
Tuertö
Fenrir
Level 143
God Stats
17W - 5L
1,745 SR
Queue Stats
31W - 23L
1,572 Elo+
Party 1
Ares
Ares
mikecast
Ares
Level 149
God Stats
1W - 1L
1,286 SR
Queue Stats
63W - 58L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,221
444
3,102
8,217
5,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 4 / 2
7,985
570
7,110
9,213
3,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
MrW1ffl3s
Neith
12
1 / 5 / 0
6,197
443
2,624
8,935
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
RisenAngel80
Achilles
13
4 / 4 / 0
7,479
534
11,152
13,852
8,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Maman Brigitte
youhaveschool
Maman Brigitte
13
2 / 4 / 3
7,011
501
6,232
10,881
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Krimyr
Baron Samedi
14
3 / 2 / 4
8,674
620
6,879
7,096
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Mali330
Cthulhu
12
2 / 4 / 2
7,617
544
6,111
11,058
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
That_Fish_Guy24
Danzaburou
15
6 / 2 / 0
9,148
653
9,110
7,480
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fenrir
Tuertö
Fenrir
15
7 / 4 / 5
8,793
628
8,581
12,518
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
12
1 / 0 / 7
7,900
564
4,240
7,465
6,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
12
Kills
19
19
Deaths
12
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
5
4
2
1.5
W
Baron Samedi
Krimyr
Baron Samedi
3
2
4
2.5
W
Cthulhu
Mali330
Cthulhu
2
4
2
0.75
L
Neith
MrW1ffl3s
Neith
1
5
0
0.2
L
Achilles
RisenAngel80
Achilles
4
4
0
1
W
Danzaburou
That_Fish_Guy24
Danzaburou
6
2
0
3
W
Fenrir
Tuertö
Fenrir
7
4
5
2.38
W
Ares
1
0
7
4.5
L
Maman Brigitte
youhaveschool
Maman Brigitte
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,220
Damage
34,921
51,098
Taken
45,617
23,579
Mitigated
22,156
13,545
Healing
15,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,102
116
0
1,221
8,217
5,774
0
1,773
6,444
13,438
0
L
7,110
1,454
0
543
9,213
3,005
0
5,958
3,171
0
50,658
W
Baron Samedi
Krimyr
Baron Samedi
6,879
423
145
2,609
7,096
3,170
520
2,006
5,047
53,473
0
W
Cthulhu
Mali330
Cthulhu
6,111
453
0
2,133
11,058
4,550
0
1,996
8,474
33,560
0
L
Neith
MrW1ffl3s
Neith
2,624
784
0
1,592
8,935
2,771
0
1,318
7,617
0
46,465
L
Achilles
RisenAngel80
Achilles
11,152
2,880
0
5,805
13,852
8,822
0
4,609
8,523
947
47,155
W
Danzaburou
That_Fish_Guy24
Danzaburou
9,110
4,312
0
3,435
7,480
2,952
2,397
1,987
5,493
0
71,938
W
Fenrir
Tuertö
Fenrir
8,581
1,777
0
5,599
12,518
5,136
0
2,327
10,074
0
55,239
W
Ares
4,240
70
0
1,833
7,465
6,348
910
1,548
5,793
20,039
0
L
Maman Brigitte
youhaveschool
Maman Brigitte
6,232
219
0
4,384
10,881
3,207
0
2,658
8,113
53,900
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
42,132
361
Minions Killed
413
0
Camps Cleared
0
1,280,531
Distance Traveled
1,408,780
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,221
444
15
1
0
239,055
5
L
Skadi
7,985
570
95
7
0
255,671
0
W
Baron Samedi
8,674
620
109
8
0
275,970
3
W
Cthulhu
7,617
544
67
5
0
268,231
3
L
Neith
6,197
443
88
6
0
234,951
5
L
Achilles
7,479
534
74
5
0
249,268
2
W
Danzaburou
9,148
653
132
9
0
229,153
3
W
Fenrir
8,793
628
87
6
0
320,784
2
W
Ares
7,900
564
18
1
0
314,642
4
L
Maman Brigitte
7,011
501
89
6
0
301,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role