Player Matchup

Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Killer-_-Fr0st_0
Hel
Level 103
God Stats
2W - 1L
1,494 SR
Queue Stats
199W - 184L
1,458 Elo+
Party 2
Pele
Pele
Kirito-_-006
Pele
Level 87
God Stats
12W - 7L
1,758 SR
Queue Stats
118W - 115L
1,464 Elo+
Party 2
Neith
Neith
Real_Squiddy59
Neith
Level 28
God Stats
64W - 51L
1,516 SR
Queue Stats
81W - 67L
1,454 Elo+
Party 2
Bellona
Bellona
TheWolf2547
Bellona
Level 30
God Stats
29W - 14L
1,592 SR
Queue Stats
36W - 28L
1,469 Elo+
Party 2
Team Averages
Level 79
1,572 SR
1,469 Elo+

VS

Team Averages
Level 88
1,483 SR
1,438 Elo+
Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BiGGieChonkzZzz
Ishtar
Level 80
God Stats
0W - 6L
1,500 SR
Queue Stats
184W - 202L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
kHeeD_Gaming
Cthulhu
Level 98
God Stats
13W - 11L
1,582 SR
Queue Stats
131W - 137L
1,429 Elo+
Party 1
Osiris
Osiris
lil_bompz
Osiris
Level 97
God Stats
0W - 3L
1,261 SR
Queue Stats
69W - 83L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
tetzoto97277
Baron Samedi
Level 56
God Stats
120W - 109L
1,571 SR
Queue Stats
137W - 137L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
5 / 1 / 3
6,471
588
3,535
5,589
1,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
2 / 0 / 4
6,401
582
3,700
4,018
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
6 / 3 / 5
6,783
617
8,081
8,361
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
3 / 0 / 6
6,209
564
6,231
3,676
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
TheWolf2547
Bellona
11
2 / 0 / 0
6,017
547
4,344
8,363
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 2
5,826
530
4,943
10,001
5,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
1 / 5 / 0
4,983
453
2,271
6,812
1,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
kHeeD_Gaming
Cthulhu
8
0 / 4 / 1
4,777
434
2,843
10,751
6,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Osiris
lil_bompz
Osiris
10
2 / 3 / 1
5,566
506
5,708
8,788
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
tetzoto97277
Baron Samedi
7
1 / 3 / 0
4,703
428
1,437
4,312
1,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
4
4
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
1
3
6.5
L
Horus
 
Horus
0
3
2
0.33
L
1
5
0
0.2
W
2
0
4
4
W
6
3
5
2.83
W
3
0
6
6
W
Bellona
TheWolf2547
Bellona
2
0
0
2
L
Cthulhu
kHeeD_Gaming
Cthulhu
0
4
1
0.13
L
Osiris
lil_bompz
Osiris
2
3
1
0.83
L
Baron Samedi
tetzoto97277
Baron Samedi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,891
Damage
17,202
30,007
Taken
40,664
14,069
Mitigated
19,237
9,934
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,535
861
0
1,393
5,589
1,848
365
1,192
4,357
31,177
940
L
Horus
 
Horus
4,943
1,478
80
3,946
10,001
5,570
0
431
9,129
0
27,876
L
2,271
1,218
0
1,087
6,812
1,836
0
1,618
5,194
0
12,720
W
3,700
47
488
2,902
4,018
1,152
138
899
3,119
40,761
0
W
8,081
1,762
0
1,746
8,361
2,759
36
712
7,535
0
43,752
W
6,231
1,777
0
495
3,676
1,029
246
1,477
2,199
0
32,614
W
Bellona
TheWolf2547
Bellona
4,344
1,320
0
2,910
8,363
7,281
0
0
7,999
0
31,291
L
Cthulhu
kHeeD_Gaming
Cthulhu
2,843
472
0
2,723
10,751
6,212
0
1,676
9,075
21,388
0
L
Osiris
lil_bompz
Osiris
5,708
2,186
0
1,502
8,788
4,514
0
1,753
6,845
0
27,119
L
Baron Samedi
tetzoto97277
Baron Samedi
1,437
139
54
901
4,312
1,105
0
1,522
2,790
19,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,881
Gold Earned
25,855
302
Minions Killed
171
0
Camps Cleared
0
1,047,937
Distance Traveled
934,063
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,471
588
45
4
0
191,860
0
L
Horus
5,826
530
45
4
0
173,287
0
L
Ishtar
4,983
453
21
2
0
209,132
0
W
Hel
6,401
582
79
7
0
221,519
2
W
Pele
6,783
617
64
6
0
235,168
0
W
Neith
6,209
564
56
5
0
204,433
0
W
Bellona
6,017
547
58
5
0
194,957
0
L
Cthulhu
4,777
434
27
2
0
200,590
0
L
Osiris
5,566
506
45
4
0
218,602
0
L
Baron Samedi
4,703
428
33
3
0
132,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role