Player Matchup

Bakasura
Bakasura
Grandmaster
AutonomoussUI
Bakasura
Grandmaster
Level 106
God Stats
270W - 84L
1,907 SR
Queue Stats
498W - 223L
2,928 MMR
Party 1
Ra
Ra
Masters
TioPatinhasQQ
Ra
Masters
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 98L
2,448 MMR
Party 1
Cthulhu
Cthulhu
Masters
easied
Cthulhu
Masters
Level 161
God Stats
29W - 12L
1,728 SR
Queue Stats
799W - 435L
2,340 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 130
1,712 SR
2,572 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,511 SR
1,557 MMR
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
BigPike
Ne Zha
Gold II
Level 93
God Stats
9W - 12L
1,499 SR
Queue Stats
205W - 244L
1,618 MMR
Solo
Nu Wa
Nu Wa
Gold IV
ottomanslap34
Nu Wa
Gold IV
Level 158
God Stats
3W - 7L
1,534 SR
Queue Stats
27W - 41L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AutonomoussUI
Bakasura
15
4 / 3 / 10
9,438
858
7,784
11,474
9,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

17
8 / 1 / 5
10,417
947
12,325
10,445
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
easied
Cthulhu
16
2 / 0 / 12
9,384
853
11,287
13,957
12,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KumbhakarnaThothSerqetKuzenboMedusa

VS

Bans
Baron SamediPersephoneDiscordiaHou YiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 1 / 3
8,121
738
7,880
14,002
13,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ne Zha
BigPike
Ne Zha
14
2 / 4 / 2
8,769
797
6,833
11,518
8,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 9 / 1
8,140
740
5,695
10,052
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
3
1.5
W
Bakasura
AutonomoussUI
Bakasura
4
3
10
3
L
Ne Zha
BigPike
Ne Zha
2
4
2
0.75
W
8
1
5
10.5
W
Cthulhu
easied
Cthulhu
2
0
12
8
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,396
Damage
20,408
35,876
Taken
35,572
25,517
Mitigated
23,919
15,841
Healing
7,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,880
482
0
3,929
14,002
13,254
0
7,832
4,312
22,167
1,085
W
Bakasura
AutonomoussUI
Bakasura
7,784
4,597
0
3,567
11,474
9,043
1,098
4,172
6,054
0
13,029
L
Ne Zha
BigPike
Ne Zha
6,833
1,299
0
3,034
11,518
8,287
0
5,973
3,870
0
24,303
W
12,325
625
2,527
4,879
10,445
4,389
143
3,471
6,620
55,757
0
W
Cthulhu
easied
Cthulhu
11,287
873
437
4,431
13,957
12,085
196
3,484
9,502
24,118
1,235
L
5,695
912
45
89
10,052
2,378
0
7,667
1,782
19,402
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,239
Gold Earned
25,030
165
Minions Killed
105
0
Camps Cleared
0
653,737
Distance Traveled
557,384
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,121
738
35
3
0
225,217
0
W
Bakasura
9,438
858
35
3
0
192,822
2
L
Ne Zha
8,769
797
31
3
0
184,985
0
W
Ra
10,417
947
98
9
0
241,920
0
W
Cthulhu
9,384
853
32
3
0
218,995
0
L
Nu Wa
8,140
740
39
4
0
147,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role