Player Matchup

Nox
Nox
Platinum II
Dekest
Nox
Platinum II
Level 256
God Stats
21W - 26L
1,541 SR
Queue Stats
171W - 163L
1,912 MMR
Solo
Ratatoskr
Ratatoskr
Platinum II
Durumgandr
Ratatoskr
Platinum II
Level 123
God Stats
8W - 3L
1,872 SR
Queue Stats
232W - 208L
1,919 MMR
Solo
Medusa
Medusa
Diamond V
Kmisama
Medusa
Diamond V
Level 186
God Stats
6W - 3L
1,626 SR
Queue Stats
127W - 111L
1,887 MMR
Party 1
Geb
Geb
Platinum I
Møreh
Geb
Platinum I
Level 221
God Stats
14W - 12L
1,750 SR
Queue Stats
160W - 146L
1,902 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond V
Radanomon
Sun Wukong
Diamond V
Level 177
God Stats
16W - 11L
1,667 SR
Queue Stats
145W - 126L
2,023 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 193
1,691 SR
1,929 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,577 SR
1,963 MMR
Athena
Athena
Platinum IV
 
Athena
Platinum IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum II
BlinkOnMeIDareYa
Poseidon
Platinum II
Level 89
God Stats
31W - 27L
1,549 SR
Queue Stats
414W - 415L
1,789 MMR
Party 2
Anhur
Anhur
Diamond V
EvilDude69
Anhur
Diamond V
Level 66
God Stats
13W - 7L
1,772 SR
Queue Stats
95W - 84L
1,941 MMR
Party 2
Fenrir
Fenrir
Grandmaster
GEÖFFNET
Fenrir
Grandmaster
Level 69
God Stats
1W - 3L
1,216 SR
Queue Stats
44W - 26L
2,683 MMR
Solo
Artemis
Artemis
Platinum I
joekstormer
Artemis
Platinum I
Level 160
God Stats
10W - 2L
1,849 SR
Queue Stats
324W - 302L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Dekest
Nox
12
0 / 6 / 2
6,633
510
3,389
9,337
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
Durumgandr
Ratatoskr
11
2 / 5 / 0
5,932
456
3,003
9,222
1,797
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Kmisama
Medusa
13
2 / 4 / 1
6,870
528
5,805
9,798
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Geb
Møreh
Geb
9
0 / 4 / 1
5,698
438
2,819
11,192
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Radanomon
Sun Wukong
12
2 / 6 / 0
7,668
590
5,943
11,938
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
ThothCerberusAphroditeCthulhu

VS

Bans
BacchusHe BoKumbhakarnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 0 / 8
7,339
565
5,388
10,615
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 1 / 3
8,810
678
4,265
5,679
1,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
14
13 / 2 / 1
8,706
670
11,278
9,292
4,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
GEÖFFNET
Fenrir
16
7 / 1 / 5
8,522
656
10,567
10,217
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
joekstormer
Artemis
14
1 / 2 / 3
8,482
652
6,628
5,999
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
25
25
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
8
6
W
2
1
3
3.5
L
Nox
Dekest
Nox
0
6
2
0.17
L
Ratatoskr
Durumgandr
Ratatoskr
2
5
0
0.4
W
Anhur
13
2
1
6.75
W
Fenrir
GEÖFFNET
Fenrir
7
1
5
9.5
L
Medusa
Kmisama
Medusa
2
4
1
0.63
L
Geb
Møreh
Geb
0
4
1
0.13
L
Sun Wukong
Radanomon
Sun Wukong
2
6
0
0.33
W
Artemis
joekstormer
Artemis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,959
Damage
38,126
51,487
Taken
41,802
22,457
Mitigated
21,236
10,528
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,388
2,099
0
3,445
10,615
8,817
0
2,304
8,311
20,141
483
W
4,265
1,113
0
2,647
5,679
1,535
1,852
0
5,269
71,677
1,554
L
Nox
Dekest
Nox
3,389
438
0
743
9,337
2,516
0
1,076
8,261
51,985
1,133
L
Ratatoskr
Durumgandr
Ratatoskr
3,003
993
0
2,944
9,222
1,797
0
713
8,509
0
33,629
W
Anhur
11,278
5,297
0
3,743
9,292
4,764
0
2,225
6,947
0
51,942
W
Fenrir
GEÖFFNET
Fenrir
10,567
3,103
0
5,120
10,217
3,893
472
1,053
9,000
0
61,596
L
Medusa
Kmisama
Medusa
5,805
1,835
0
2,264
9,798
3,289
0
1,358
8,440
0
56,007
L
Geb
Møreh
Geb
2,819
249
0
1,705
11,192
7,549
0
1,656
9,536
9,716
0
L
Sun Wukong
Radanomon
Sun Wukong
5,943
1,414
0
2,872
11,938
7,306
60
4,617
7,321
0
46,614
W
Artemis
joekstormer
Artemis
6,628
2,567
0
2,128
5,999
2,227
180
353
5,646
0
70,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
41,859
387
Minions Killed
466
0
Camps Cleared
0
1,281,831
Distance Traveled
1,361,185
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,339
565
36
3
0
292,454
4
W
Poseidon
8,810
678
123
9
0
249,341
1
L
Nox
6,633
510
116
9
0
258,492
0
L
Ratatoskr
5,932
456
64
5
0
276,722
0
W
Anhur
8,706
670
79
6
0
247,030
0
W
Fenrir
8,522
656
99
8
0
335,682
0
L
Medusa
6,870
528
104
8
0
249,846
1
L
Geb
5,698
438
8
1
0
256,817
3
L
Sun Wukong
7,668
590
95
7
0
239,954
0
W
Artemis
8,482
652
129
10
0
236,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role