Player Matchup

Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
duhhmfplug
Vulcan
Gold III
Level 140
God Stats
7W - 7L
1,574 SR
Queue Stats
87W - 89L
1,662 MMR
Solo
Artio
Artio
Gold I
mr_Mc-asum6996
Artio
Gold I
Level 156
God Stats
13W - 14L
1,518 SR
Queue Stats
76W - 79L
1,659 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,531 SR
1,607 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,572 SR
1,604 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Fridáy
Nemesis
Platinum V
Level 133
God Stats
139W - 95L
1,649 SR
Queue Stats
749W - 836L
1,637 MMR
Solo
Horus
Horus
Gold II
ll J D U B B ll
Horus
Gold II
Level 160
God Stats
25W - 17L
1,566 SR
Queue Stats
93W - 90L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 5 / 0
8,593
781
8,932
10,560
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
duhhmfplug
Vulcan
13
2 / 2 / 4
8,953
814
5,570
5,396
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 2
7,070
643
187
3,033
1,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ne ZhaCthulhuKumbhakarnaKuzenbo

VS

Bans
SerqetMulanAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
2 / 1 / 5
10,456
951
5,718
7,199
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Fridáy
Nemesis
16
4 / 1 / 2
9,621
875
7,046
9,921
4,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

12
1 / 5 / 2
8,271
752
4,550
14,349
9,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
7
7
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
5
0
0.8
W
Scylla
 
Scylla
2
1
5
4.5
W
Nemesis
Fridáy
Nemesis
4
1
2
5
L
Vulcan
duhhmfplug
Vulcan
2
2
4
2
W
1
5
2
0.4
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,689
Damage
17,314
18,989
Taken
31,469
5,752
Mitigated
16,014
3,187
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,932
3,936
129
2,032
10,560
3,378
91
1,516
8,354
0
22,532
W
Scylla
 
Scylla
5,718
362
0
1,856
7,199
2,290
1,108
592
6,607
43,430
346
W
Nemesis
Fridáy
Nemesis
7,046
1,902
0
3,699
9,921
4,465
1,191
1,930
6,731
0
33,287
L
Vulcan
duhhmfplug
Vulcan
5,570
47
0
630
5,396
1,145
0
2,175
2,724
19,208
0
W
4,550
1,876
932
2,676
14,349
9,259
45
3,334
9,320
0
15,168
L
187
32
34
362
3,033
1,229
0
1,751
1,084
1,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,616
Gold Earned
28,348
73
Minions Killed
147
0
Camps Cleared
0
342,833
Distance Traveled
608,412
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,593
781
34
3
0
180,083
0
W
Scylla
10,456
951
93
8
0
196,520
0
W
Nemesis
9,621
875
35
3
0
218,530
2
L
Vulcan
8,953
814
38
3
0
132,581
0
W
Horus
8,271
752
19
2
0
193,362
1
L
Artio
7,070
643
1
0
0
30,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role