Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FrostedCake420
Chiron
Level 116
God Stats
26W - 14L
1,698 SR
Queue Stats
740W - 720L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Mehedi880
Cthulhu
Level 104
God Stats
9W - 8L
1,499 SR
Queue Stats
702W - 733L
1,518 Elo+
Solo
Guan Yu
Guan Yu
Metronomez
Guan Yu
Level 19
God Stats
3W - 2L
1,546 SR
Queue Stats
172W - 66L
1,864 Elo+
Solo
Achilles
Achilles
TCBGoHard
Achilles
Level 104
God Stats
3W - 3L
1,521 SR
Queue Stats
309W - 300L
1,545 Elo+
Solo
Team Averages
Level 94
1,553 SR
1,591 Elo+

VS

Team Averages
Level 100
1,499 SR
1,461 Elo+
Odin
Odin
Blackychan11
Odin
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,282 Elo+
Solo
Ix Chel
Ix Chel
Gbisker
Ix Chel
Level 89
God Stats
2W - 2L
1,567 SR
Queue Stats
155W - 150L
1,559 Elo+
Party 1
Apollo
Apollo
Psyco Ivy
Apollo
Level 101
God Stats
2W - 8L
1,226 SR
Queue Stats
412W - 634L
1,436 Elo+
Solo
Charon
Charon
XxBEASTnBULLxX
Charon
Level 158
God Stats
3W - 4L
1,483 SR
Queue Stats
141W - 165L
1,512 Elo+
Party 1
Agni
Agni
nick_421x
Agni
Level 116
God Stats
1W - 2L
1,722 SR
Queue Stats
90W - 87L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
4 / 2 / 9
9,392
854
13,014
7,950
4,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 2 / 6
10,348
941
12,287
9,711
3,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Mehedi880
Cthulhu
17
4 / 1 / 12
9,849
895
9,804
20,838
14,639
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Metronomez
Guan Yu
15
1 / 1 / 13
9,804
891
5,394
17,051
10,336
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
TCBGoHard
Achilles
14
3 / 2 / 5
9,027
821
7,889
15,987
18,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,240
658
7,246
10,642
9,092
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Gbisker
Ix Chel
14
3 / 7 / 2
8,012
728
10,738
13,824
4,797
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Psyco Ivy
Apollo
7
0 / 4 / 2
6,285
571
132
4,890
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 3 / 5
8,888
808
19,837
17,016
15,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
11
1 / 4 / 1
6,963
633
7,542
6,356
1,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
21
Kills
7
8
Deaths
22
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
2
9
4.25
L
1
4
4
0.75
W
9
2
6
6
L
Ix Chel
Gbisker
Ix Chel
3
7
2
0.57
W
Cthulhu
Mehedi880
Cthulhu
4
1
12
10
W
Guan Yu
Metronomez
Guan Yu
1
1
13
7.5
L
Apollo
Psyco Ivy
Apollo
0
4
2
0.25
W
Achilles
TCBGoHard
Achilles
3
2
5
2.75
L
2
3
5
1.5
L
Agni
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,388
Damage
45,495
71,537
Taken
52,728
51,847
Mitigated
32,317
42,914
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
13,014
718
1,077
1,005
7,950
4,114
1,652
3,761
4,189
31,085
0
L
7,246
858
426
706
10,642
9,092
0
4,175
6,170
2,629
12,322
W
12,287
3,480
1,737
1,831
9,711
3,994
2,913
6,190
3,521
0
27,136
L
Ix Chel
Gbisker
Ix Chel
10,738
891
2,184
2,710
13,824
4,797
0
6,897
6,851
19,625
0
W
Cthulhu
Mehedi880
Cthulhu
9,804
992
858
4,832
20,838
14,639
657
10,188
10,650
34,627
0
W
Guan Yu
Metronomez
Guan Yu
5,394
630
16,550
10,493
17,051
10,336
1,432
9,054
7,345
0
9,114
L
Apollo
Psyco Ivy
Apollo
132
132
0
419
4,890
993
0
2,067
2,790
0
138
W
Achilles
TCBGoHard
Achilles
7,889
780
1,479
3,052
15,987
18,764
0
8,779
7,208
255
14,240
L
19,837
2,952
1,204
6,504
17,016
15,526
0
6,043
10,608
37,144
1,999
L
Agni
7,542
54
292
405
6,356
1,909
0
3,855
2,501
13,493
597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,420
Gold Earned
37,388
131
Minions Killed
87
0
Camps Cleared
0
1,058,609
Distance Traveled
750,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,392
854
43
4
0
227,506
0
L
Odin
7,240
658
19
2
0
167,874
0
W
Chiron
10,348
941
30
3
0
191,848
0
L
Ix Chel
8,012
728
19
2
0
169,891
0
W
Cthulhu
9,849
895
40
4
0
220,219
0
W
Guan Yu
9,804
891
4
0
0
198,669
0
L
Apollo
6,285
571
3
0
0
69,755
0
W
Achilles
9,027
821
14
1
0
220,367
0
L
Charon
8,888
808
31
3
0
185,446
0
L
Agni
6,963
633
15
1
0
157,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role