Player Matchup

Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 107
God Stats
519W - 507L
1,511 SR
Queue Stats
648W - 677L
1,436 Elo+
Solo
Xbalanque
Xbalanque
LedZepp420SS
Xbalanque
Level 207
God Stats
4W - 0L
1,500 SR
Queue Stats
384W - 471L
1,525 Elo+
Party 1
Sol
Sol
Loki-Blacksteel
Sol
Level 159
God Stats
11W - 9L
1,649 SR
Queue Stats
239W - 303L
1,542 Elo+
Party 1
Anubis
Anubis
TheOldWolfMAster
Anubis
Level 147
God Stats
8W - 4L
1,619 SR
Queue Stats
241W - 258L
1,447 Elo+
Solo
Team Averages
Level 145
1,556 SR
1,490 Elo+

VS

Team Averages
Level 116
1,571 SR
1,471 Elo+
Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BoVacGod
Bacchus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 120L
1,449 Elo+
Solo
Surtr
Surtr
DatBoiN1ja
Surtr
Level 148
God Stats
26W - 18L
1,587 SR
Queue Stats
204W - 179L
1,486 Elo+
Solo
Jing Wei
Jing Wei
ProblemPlay
Jing Wei
Level 123
God Stats
7W - 9L
1,437 SR
Queue Stats
343W - 329L
1,440 Elo+
Solo
Ah Puch
Ah Puch
godisdiaomao
Ah Puch
Level 50
God Stats
5W - 6L
1,832 SR
Queue Stats
171W - 175L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 0 / 0
4,310
616
787
3,856
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Graiskye
Cthulhu
6
0 / 0 / 2
4,169
596
777
3,309
1,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Xbalanque
LedZepp420SS
Xbalanque
7
3 / 1 / 0
4,453
636
3,224
4,273
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 1
4,590
656
2,438
4,833
1,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 2 / 0
4,312
616
1,615
4,203
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
2 / 1 / 1
4,382
626
2,135
5,360
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
BoVacGod
Bacchus
1
0 / 0 / 0
2,799
400
0
0
0
Surtr
9
1 / 1 / 1
4,961
709
3,128
6,209
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jing Wei
ProblemPlay
Jing Wei
9
0 / 2 / 0
4,251
607
1,738
5,002
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
godisdiaomao
Ah Puch
9
1 / 0 / 0
4,587
655
3,019
2,087
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
4
4
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
0
0
L
Achilles
 
Achilles
2
1
1
2.5
L
Bacchus
BoVacGod
Bacchus
0
0
0
0
L
Surtr
1
1
1
1.5
W
Cthulhu
Graiskye
Cthulhu
0
0
2
1
W
Xbalanque
LedZepp420SS
Xbalanque
3
1
0
3
W
0
1
1
0.5
L
Jing Wei
ProblemPlay
Jing Wei
0
2
0
0
W
1
2
0
0.5
L
Ah Puch
godisdiaomao
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,841
Damage
10,020
20,474
Taken
18,658
6,537
Mitigated
5,500
10,128
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
787
311
0
2,402
3,856
1,055
0
2,181
1,675
0
23,880
L
Achilles
 
Achilles
2,135
436
0
2,564
5,360
1,689
0
643
4,717
0
22,018
L
Bacchus
BoVacGod
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
3,128
1,180
0
2,667
6,209
1,868
0
2,960
2,890
382
24,069
W
Cthulhu
Graiskye
Cthulhu
777
64
0
1,150
3,309
1,403
264
0
3,309
13,632
236
W
Xbalanque
LedZepp420SS
Xbalanque
3,224
1,109
0
1,593
4,273
962
0
0
4,273
0
23,769
W
2,438
873
0
2,809
4,833
1,456
0
100
4,733
25,098
3,170
L
Jing Wei
ProblemPlay
Jing Wei
1,738
1,580
0
989
5,002
1,453
0
337
4,665
0
25,727
W
1,615
94
0
2,174
4,203
1,661
0
838
3,365
26,741
0
L
Ah Puch
godisdiaomao
Ah Puch
3,019
0
0
663
2,087
490
0
455
1,632
27,896
592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,834
Gold Earned
20,980
245
Minions Killed
182
0
Camps Cleared
0
671,322
Distance Traveled
581,150
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,310
616
66
9
0
137,061
0
L
Achilles
4,382
626
40
6
0
167,657
2
L
Bacchus
2,799
400
0
0
0
0
0
L
Surtr
4,961
709
43
6
0
128,349
0
W
Cthulhu
4,169
596
12
2
0
132,368
3
W
Xbalanque
4,453
636
46
7
0
131,186
0
W
Sol
4,590
656
64
9
0
126,285
0
L
Jing Wei
4,251
607
47
7
0
149,549
0
W
Anubis
4,312
616
57
8
0
144,422
0
L
Ah Puch
4,587
655
52
7
0
135,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role