Player Matchup

Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
 
Fafnir
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
OhNoYouDidnt98
Medusa
Silver III
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 67L
1,332 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Sev7nthSword
Gilgamesh
Gold II
Level 315
God Stats
30W - 35L
1,573 SR
Queue Stats
508W - 494L
1,430 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 181
1,515 SR
1,452 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,445 SR
1,294 MMR
Zhong Kui
Zhong Kui
Gold IV
Escotico
Zhong Kui
Gold IV
Level 87
God Stats
34W - 36L
1,598 SR
Queue Stats
48W - 56L
1,532 MMR
Solo
Cernunnos
Cernunnos
Silver II
NumYummy0108
Cernunnos
Silver II
Level 85
God Stats
10W - 19L
1,502 SR
Queue Stats
63W - 74L
1,354 MMR
Solo
Serqet
Serqet
Gold III
RapsLinger99
Serqet
Gold III
Level 143
God Stats
0W - 3L
1,108 SR
Queue Stats
317W - 334L
1,447 MMR
Solo
Osiris
Osiris
Bronze IV
huckleberryw2921
Osiris
Bronze IV
Level 90
God Stats
0W - 2L
1,708 SR
Queue Stats
2W - 7L
1,305 MMR
Solo
Nemesis
Nemesis
Silver III
oscariias
Nemesis
Silver III
Level 109
God Stats
0W - 2L
1,312 SR
Queue Stats
44W - 66L
833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
3 / 0 / 3
6,775
678
4,930
4,774
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
 
Hun Batz
10
2 / 0 / 4
5,657
566
2,973
6,465
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
 
Fafnir
8
1 / 2 / 4
5,082
508
3,065
7,544
4,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
1 / 2 / 1
5,476
548
5,046
5,062
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Sev7nthSword
Gilgamesh
12
5 / 0 / 1
7,209
721
5,834
7,328
3,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
LokiNu WaArachne

VS

Bans
ThorHachimanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Escotico
Zhong Kui
11
0 / 2 / 0
5,874
587
2,529
6,482
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
NumYummy0108
Cernunnos
9
2 / 1 / 1
5,404
540
4,712
6,311
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
9
2 / 1 / 1
5,328
533
1,531
7,434
3,709
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 5 / 0
4,839
484
2,581
7,035
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
oscariias
Nemesis
8
0 / 3 / 1
4,548
455
3,674
6,356
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
0
3
4.5
W
Hun Batz
 
Hun Batz
2
0
4
4
W
Fafnir
 
Fafnir
1
2
4
1.5
L
Zhong Kui
Escotico
Zhong Kui
0
2
0
0
L
Cernunnos
NumYummy0108
Cernunnos
2
1
1
2.5
W
1
2
1
0.75
L
Serqet
2
1
1
2.5
W
Gilgamesh
Sev7nthSword
Gilgamesh
5
0
1
5.5
L
0
5
0
0
L
Nemesis
oscariias
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,848
Damage
15,027
31,173
Taken
33,618
13,436
Mitigated
16,788
9,306
Healing
8,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,930
503
0
1,968
4,774
1,438
0
1,435
3,339
52,540
837
W
Hun Batz
 
Hun Batz
2,973
877
0
3,539
6,465
1,721
0
786
5,679
0
37,022
W
Fafnir
 
Fafnir
3,065
575
0
1,682
7,544
4,883
0
0
7,245
15,286
0
L
Zhong Kui
Escotico
Zhong Kui
2,529
346
0
2,641
6,482
4,095
0
2,056
4,390
42,629
12,023
L
Cernunnos
NumYummy0108
Cernunnos
4,712
2,144
0
1,711
6,311
1,584
0
1,416
4,677
0
34,714
W
5,046
1,324
0
379
5,062
1,465
0
0
4,987
0
40,124
L
Serqet
1,531
443
0
2,105
7,434
3,709
0
2,452
4,754
0
13,392
W
Gilgamesh
Sev7nthSword
Gilgamesh
5,834
2,071
0
1,738
7,328
3,929
0
0
7,328
0
43,647
L
2,581
1,212
0
928
7,035
5,448
0
0
7,035
0
23,227
L
Nemesis
oscariias
Nemesis
3,674
1,266
0
939
6,356
1,952
0
1,446
4,873
0
25,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,199
Gold Earned
25,993
354
Minions Killed
270
0
Camps Cleared
0
1,048,892
Distance Traveled
1,047,503
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,775
678
110
11
0
212,756
4
W
Hun Batz
5,657
566
65
7
0
236,280
2
W
Fafnir
5,082
508
20
2
0
186,551
0
L
Zhong Kui
5,874
587
95
10
0
189,847
1
L
Cernunnos
5,404
540
53
5
0
203,532
2
W
Medusa
5,476
548
67
7
0
188,673
0
L
Serqet
5,328
533
30
3
0
224,512
0
W
Gilgamesh
7,209
721
92
9
0
224,632
0
L
Osiris
4,839
484
48
5
0
204,132
1
L
Nemesis
4,548
455
44
4
0
225,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role