Player Matchup

Nike
Nike
Gold III
 
Nike
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold I
PolarBearMatti
Achilles
Gold I
Level 136
God Stats
16W - 8L
1,648 SR
Queue Stats
75W - 67L
1,674 MMR
Party 3
Ymir
Ymir
Gold II
Squuez
Ymir
Gold II
Level 124
God Stats
11W - 14L
1,521 SR
Queue Stats
855W - 859L
1,551 MMR
Solo
Scylla
Scylla
Gold IV
WING3L
Scylla
Gold IV
Level 149
God Stats
6W - 3L
1,675 SR
Queue Stats
40W - 36L
1,477 MMR
Party 3
Medusa
Medusa
Gold III
ƒlacon
Medusa
Gold III
Level 145
God Stats
9W - 8L
1,418 SR
Queue Stats
57W - 53L
1,548 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,553 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,499 SR
1,533 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
DarknessVic
Bacchus
Gold V
Level 127
God Stats
13W - 10L
1,455 SR
Queue Stats
25W - 28L
1,360 MMR
Party 2
Susano
Susano
Gold III
IamUrStep
Susano
Gold III
Level 145
God Stats
3W - 4L
1,528 SR
Queue Stats
147W - 155L
1,520 MMR
Party 1
Chang'e
Chang'e
Gold II
PommesPanzer-227
Chang'e
Gold II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 200L
1,585 MMR
Solo
Artemis
Artemis
Gold I
lamUrStepBro
Artemis
Gold I
Level 129
God Stats
15W - 18L
1,511 SR
Queue Stats
126W - 118L
1,698 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 0 / 0
4,336
723
1,047
3,104
1,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles
6
0 / 1 / 1
3,736
623
727
4,378
2,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
Squuez
Ymir
7
0 / 0 / 1
3,882
647
1,303
3,145
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
WING3L
Scylla
9
1 / 0 / 0
4,512
752
719
1,602
362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
ƒlacon
Medusa
7
4 / 1 / 0
4,306
718
4,199
2,684
634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Hou YiFreyaCthulhuBakasura

VS

Bans
AresThorAo KuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
5
0 / 0 / 0
3,103
517
468
2,192
924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
DarknessVic
Bacchus
6
0 / 1 / 2
3,711
619
1,823
3,854
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
IamUrStep
Susano
7
1 / 2 / 0
3,616
603
1,209
4,737
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 1 / 0
3,817
636
0
2,677
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
lamUrStepBro
Artemis
7
1 / 1 / 1
3,705
618
1,577
3,070
701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
5
Kills
2
2
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
0
0
L
Chaac
 
Chaac
0
0
0
0
L
Bacchus
DarknessVic
Bacchus
0
1
2
1
L
Susano
IamUrStep
Susano
1
2
0
0.5
W
Achilles
0
1
1
0.5
L
0
1
0
0
W
Ymir
Squuez
Ymir
0
0
1
0.5
W
Scylla
WING3L
Scylla
1
0
0
1
L
Artemis
lamUrStepBro
Artemis
1
1
1
1.5
W
Medusa
ƒlacon
Medusa
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,995
Damage
5,077
14,913
Taken
16,530
6,142
Mitigated
5,529
4,979
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
1,047
189
0
1,182
3,104
1,175
0
0
3,104
0
27,740
L
Chaac
 
Chaac
468
156
0
1,520
2,192
924
0
519
1,528
0
7,346
L
Bacchus
DarknessVic
Bacchus
1,823
268
0
1,261
3,854
2,171
0
0
3,854
8,609
0
L
Susano
IamUrStep
Susano
1,209
327
0
1,765
4,737
1,119
0
591
4,070
0
14,769
W
Achilles
727
156
0
1,966
4,378
2,651
0
802
3,576
0
10,603
L
0
0
40
1,468
2,677
614
0
458
2,145
22,517
0
W
Ymir
Squuez
Ymir
1,303
480
0
690
3,145
1,320
0
0
3,145
18,524
0
W
Scylla
WING3L
Scylla
719
43
0
449
1,602
362
0
0
1,602
27,550
0
L
Artemis
lamUrStepBro
Artemis
1,577
682
0
1,052
3,070
701
0
340
2,730
0
17,179
W
Medusa
ƒlacon
Medusa
4,199
1,962
0
692
2,684
634
0
1,021
1,663
0
19,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,772
Gold Earned
17,952
212
Minions Killed
150
0
Camps Cleared
0
627,899
Distance Traveled
584,920
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,336
723
55
9
0
130,422
0
L
Chaac
3,103
517
17
3
0
88,962
0
L
Bacchus
3,711
619
14
2
0
131,137
0
L
Susano
3,616
603
40
7
0
146,734
0
W
Achilles
3,736
623
17
3
0
127,529
0
L
Chang'e
3,817
636
44
7
0
104,948
0
W
Ymir
3,882
647
38
6
0
130,919
0
W
Scylla
4,512
752
63
11
0
116,864
2
L
Artemis
3,705
618
35
6
0
113,139
0
W
Medusa
4,306
718
39
7
0
122,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role