Player Matchup

Agni
Agni
I23-cry
Agni
Level 147
God Stats
51W - 50L
1,492 SR
Queue Stats
698W - 643L
1,525 Elo+
Solo
Fenrir
Fenrir
Live4Dior
Fenrir
Level 128
God Stats
0W - 2L
1,314 SR
Queue Stats
44W - 53L
1,394 Elo+
Party 1
Cerberus
Cerberus
Precise5
Cerberus
Level 127
God Stats
1W - 6L
1,308 SR
Queue Stats
257W - 239L
1,488 Elo+
Solo
Anhur
Anhur
playboiiwallyy
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,407 Elo+
Party 1
Neith
Neith
saiizaii
Neith
Level 156
God Stats
1W - 2L
1,578 SR
Queue Stats
96W - 74L
1,483 Elo+
Party 1
Team Averages
Level 129
1,439 SR
1,459 Elo+

VS

Team Averages
Level 152
1,566 SR
1,494 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Big1Germ
Baron Samedi
Level 135
God Stats
5W - 2L
1,723 SR
Queue Stats
279W - 266L
1,513 Elo+
Party 2
Agni
Agni
Brimstone19709
Agni
Level 153
God Stats
28W - 26L
1,531 SR
Queue Stats
523W - 523L
1,505 Elo+
Party 3
Ares
Ares
IShockeyI
Ares
Level 204
God Stats
32W - 30L
1,475 SR
Queue Stats
364W - 355L
1,469 Elo+
Party 3
Bellona
Bellona
SajeWukong
Bellona
Level 140
God Stats
9W - 7L
1,602 SR
Queue Stats
188W - 195L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
I23-cry
Agni
12
0 / 4 / 2
6,361
578
3,348
5,382
1,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Live4Dior
Fenrir
10
1 / 4 / 0
5,808
528
1,042
9,063
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Precise5
Cerberus
10
3 / 2 / 1
6,544
595
6,294
13,251
6,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 3 / 1
4,903
446
2,072
6,358
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
saiizaii
Neith
10
1 / 4 / 1
6,193
563
2,903
7,792
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 1 / 4
6,167
561
6,683
8,100
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Big1Germ
Baron Samedi
12
4 / 1 / 4
6,524
593
4,268
5,193
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
5 / 1 / 2
7,412
674
6,354
5,188
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
3 / 2 / 2
6,362
578
6,696
8,593
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
SajeWukong
Bellona
12
1 / 1 / 5
6,457
587
4,162
6,880
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
17
17
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
4
6
W
Baron Samedi
Big1Germ
Baron Samedi
4
1
4
6
W
5
1
2
6
L
Agni
I23-cry
Agni
0
4
2
0.25
W
Ares
3
2
2
2
L
Fenrir
Live4Dior
Fenrir
1
4
0
0.25
L
Cerberus
Precise5
Cerberus
3
2
1
1.75
W
Bellona
SajeWukong
Bellona
1
1
5
3.5
L
1
3
1
0.5
L
Neith
saiizaii
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,659
Damage
28,163
41,846
Taken
33,954
16,925
Mitigated
14,437
13,276
Healing
13,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,683
1,764
0
3,839
8,100
2,552
0
2,285
5,815
0
40,985
W
Baron Samedi
Big1Germ
Baron Samedi
4,268
526
437
1,531
5,193
2,026
0
2,317
2,876
37,917
0
W
6,354
500
0
1,892
5,188
1,446
164
0
5,051
41,384
0
L
Agni
I23-cry
Agni
3,348
148
0
1,436
5,382
1,562
0
2,274
2,924
46,585
0
W
Ares
6,696
459
0
1,506
8,593
5,026
0
3,876
4,717
27,962
0
L
Fenrir
Live4Dior
Fenrir
1,042
122
0
1,705
9,063
4,616
0
4,334
4,181
0
19,977
L
Cerberus
Precise5
Cerberus
6,294
309
0
5,325
13,251
6,923
0
5,804
7,312
24,181
0
W
Bellona
SajeWukong
Bellona
4,162
1,553
0
4,100
6,880
3,387
0
1,405
5,475
0
46,043
L
2,072
767
0
1,957
6,358
1,529
0
1,543
4,815
0
21,659
L
Neith
saiizaii
Neith
2,903
1,155
0
2,853
7,792
2,295
0
2,200
5,296
0
45,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,809
Gold Earned
32,922
277
Minions Killed
351
0
Camps Cleared
0
1,012,010
Distance Traveled
1,180,405
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,167
561
68
6
0
262,196
0
W
Baron Samedi
6,524
593
81
7
0
224,833
2
W
Agni
7,412
674
81
7
0
238,650
4
L
Agni
6,361
578
64
6
0
228,959
4
W
Ares
6,362
578
40
4
0
229,388
2
L
Fenrir
5,808
528
51
5
0
186,207
0
L
Cerberus
6,544
595
45
4
0
234,515
3
W
Bellona
6,457
587
81
7
0
225,338
0
L
Anhur
4,903
446
29
3
0
151,519
1
L
Neith
6,193
563
88
8
0
210,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role