Player Matchup

Merlin
Merlin
AkkeyHalley
Merlin
Level 64
God Stats
5W - 12L
1,512 SR
Queue Stats
82W - 86L
1,523 Elo+
Solo
Set
Set
ElectricDeew
Set
Level 143
God Stats
2W - 3L
1,313 SR
Queue Stats
81W - 103L
1,432 Elo+
Party 1
Maui
Maui
FTDAJ
Maui
Level 123
God Stats
34W - 44L
1,494 SR
Queue Stats
98W - 141L
1,436 Elo+
Party 1
Rama
Rama
SettlingShark39
Rama
Level 82
God Stats
0W - 1L
1,552 SR
Queue Stats
21W - 52L
1,314 Elo+
Party 1
Nu Wa
Nu Wa
Step SlS2242
Nu Wa
Level 107
God Stats
1W - 4L
1,360 SR
Queue Stats
166W - 187L
1,442 Elo+
Party 1
Team Averages
Level 104
1,446 SR
1,429 Elo+

VS

Team Averages
Level 137
1,489 SR
1,489 Elo+
Baron Samedi
Baron Samedi
Big1Germ
Baron Samedi
Level 135
God Stats
5W - 2L
1,684 SR
Queue Stats
279W - 266L
1,505 Elo+
Party 2
Thanatos
Thanatos
Eskilerkill
Thanatos
Level 138
God Stats
3W - 2L
1,394 SR
Queue Stats
145W - 139L
1,527 Elo+
Solo
Amaterasu
Amaterasu
MemeLordMcGee97
Amaterasu
Level 146
God Stats
2W - 3L
1,373 SR
Queue Stats
327W - 334L
1,460 Elo+
Solo
Kumbhakarna
Kumbhakarna
Precise5
Kumbhakarna
Level 127
God Stats
2W - 4L
1,422 SR
Queue Stats
257W - 239L
1,479 Elo+
Solo
Bellona
Bellona
SajeWukong
Bellona
Level 140
God Stats
9W - 7L
1,572 SR
Queue Stats
188W - 196L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 1
4,930
493
3,500
3,579
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
5,192
519
1,094
6,699
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Maui
FTDAJ
Maui
9
1 / 3 / 1
5,281
528
3,140
7,420
3,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 1
5,039
504
2,718
4,952
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 1
5,512
551
6,094
6,949
1,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Big1Germ
Baron Samedi
11
3 / 1 / 4
6,071
607
4,404
4,787
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Eskilerkill
Thanatos
11
5 / 0 / 4
6,085
609
5,033
7,857
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
MemeLordMcGee97
Amaterasu
11
2 / 1 / 2
6,180
618
3,313
9,616
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
Precise5
Kumbhakarna
10
1 / 1 / 8
5,981
598
3,623
8,034
3,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
SajeWukong
Bellona
11
2 / 0 / 2
5,989
599
3,276
5,978
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
1
0.25
W
Baron Samedi
Big1Germ
Baron Samedi
3
1
4
5
L
0
2
0
0
W
Thanatos
Eskilerkill
Thanatos
5
0
4
7
L
Maui
FTDAJ
Maui
1
3
1
0.5
W
Amaterasu
MemeLordMcGee97
Amaterasu
2
1
2
3
W
Kumbhakarna
Precise5
Kumbhakarna
1
1
8
5
W
Bellona
SajeWukong
Bellona
2
0
2
3
L
1
3
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,546
Damage
19,649
29,599
Taken
36,272
10,409
Mitigated
17,538
7,242
Healing
21,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,500
76
0
760
3,579
965
0
1,307
2,190
29,058
0
W
Baron Samedi
Big1Germ
Baron Samedi
4,404
438
482
1,918
4,787
2,139
0
1,949
2,838
33,103
0
L
1,094
294
0
1,302
6,699
2,928
0
1,759
4,806
0
45,742
W
Thanatos
Eskilerkill
Thanatos
5,033
1,057
0
8,553
7,857
2,563
0
1,915
5,942
0
30,608
L
Maui
FTDAJ
Maui
3,140
630
0
1,275
7,420
3,737
0
2,435
4,866
20,483
907
W
Amaterasu
MemeLordMcGee97
Amaterasu
3,313
568
0
4,720
9,616
6,075
8
5,426
4,190
0
37,138
W
Kumbhakarna
Precise5
Kumbhakarna
3,623
253
0
2,652
8,034
3,948
0
2,308
5,726
17,244
1,903
W
Bellona
SajeWukong
Bellona
3,276
1,475
0
3,106
5,978
2,813
0
914
5,064
0
41,722
L
2,718
1,902
0
937
4,952
1,280
0
1,071
3,881
0
19,179
L
6,094
2,011
0
2,968
6,949
1,499
0
1,002
5,571
34,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,954
Gold Earned
30,306
305
Minions Killed
315
0
Camps Cleared
0
907,812
Distance Traveled
1,038,421
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,930
493
60
6
0
176,362
2
W
Baron Samedi
6,071
607
86
9
0
190,693
1
L
Set
5,192
519
93
9
0
214,608
0
W
Thanatos
6,085
609
51
5
0
217,788
0
L
Maui
5,281
528
33
3
0
192,257
4
W
Amaterasu
6,180
618
67
7
0
199,098
1
W
Kumbhakarna
5,981
598
20
2
0
213,733
2
W
Bellona
5,989
599
91
9
0
217,109
2
L
Rama
5,039
504
54
5
0
153,481
0
L
Nu Wa
5,512
551
65
7
0
171,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role