Player Matchup

Geb
Geb
Gold II
AWeeeeLilGuy
Geb
Gold II
Level 102
God Stats
0W - 2L
1,592 SR
Queue Stats
58W - 53L
1,514 MMR
Solo
Raijin
Raijin
Gold II
EUS3BIO
Raijin
Gold II
Level 144
God Stats
3W - 3L
1,573 SR
Queue Stats
98W - 100L
1,639 MMR
Solo
Bakasura
Bakasura
Platinum V
OrtegaxD23
Bakasura
Platinum V
Level 156
God Stats
0W - 3L
1,228 SR
Queue Stats
68W - 70L
1,564 MMR
Solo
Charybdis
Charybdis
Gold III
Sparzly
Charybdis
Gold III
Level 122
God Stats
0W - 1L
1,277 SR
Queue Stats
31W - 28L
1,490 MMR
Solo
Chaac
Chaac
Gold III
StinkingHalo69
Chaac
Gold III
Level 127
God Stats
24W - 24L
1,562 SR
Queue Stats
107W - 110L
1,606 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,446 SR
1,563 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,593 SR
1,563 MMR
Chang'e
Chang'e
Gold IV
KingMo1342
Chang'e
Gold IV
Level 122
God Stats
56W - 76L
1,480 SR
Queue Stats
150W - 160L
1,553 MMR
Solo
Ne Zha
Ne Zha
Gold II
ThiccJohn
Ne Zha
Gold II
Level 145
God Stats
2W - 0L
1,736 SR
Queue Stats
86W - 79L
1,533 MMR
Solo
Mulan
Mulan
Silver I
Useless_God-
Mulan
Silver I
Level 156
God Stats
4W - 3L
1,556 SR
Queue Stats
12W - 13L
1,547 MMR
Party 1
Medusa
Medusa
Gold II
WolfofKonflict
Medusa
Gold II
Level 80
God Stats
13W - 8L
1,603 SR
Queue Stats
34W - 31L
1,658 MMR
Solo
Athena
Athena
Gold III
tin_tinX
Athena
Gold III
Level 166
God Stats
23W - 19L
1,590 SR
Queue Stats
373W - 370L
1,526 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,829
455
4,474
8,964
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
EUS3BIO
Raijin
13
3 / 3 / 1
7,426
495
5,110
7,961
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
OrtegaxD23
Bakasura
13
1 / 3 / 3
6,894
460
7,149
13,421
5,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Sparzly
Charybdis
13
1 / 3 / 2
7,102
473
5,351
9,465
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
7,715
514
9,467
14,193
11,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
SkadiBake KujiraLancelotVamanaThanatos

VS

Bans
CthulhuJormungandrAgniThorKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KingMo1342
Chang'e
14
7 / 0 / 1
8,396
560
8,423
6,530
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
ThiccJohn
Ne Zha
13
0 / 5 / 1
6,983
466
5,261
14,551
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 3
8,037
536
10,445
14,828
11,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 4
8,211
547
9,889
8,049
2,702
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
tin_tinX
Athena
12
2 / 0 / 3
7,668
511
3,079
9,126
8,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
11
11
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Raijin
EUS3BIO
Raijin
3
3
1
1.17
W
Chang'e
KingMo1342
Chang'e
7
0
1
7.5
L
Bakasura
OrtegaxD23
Bakasura
1
3
3
0.83
L
Charybdis
Sparzly
Charybdis
1
3
2
0.67
L
2
2
1
1.25
W
Ne Zha
ThiccJohn
Ne Zha
0
5
1
0.1
W
0
2
3
0.75
W
2
1
4
4
W
Athena
tin_tinX
Athena
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,551
Damage
37,097
54,004
Taken
53,084
28,844
Mitigated
30,710
19,780
Healing
21,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,474
327
0
3,341
8,964
6,310
0
2,265
6,575
25,080
0
L
Raijin
EUS3BIO
Raijin
5,110
395
0
612
7,961
2,497
0
3,951
3,648
51,351
555
W
Chang'e
KingMo1342
Chang'e
8,423
553
1,892
2,746
6,530
2,177
0
3,360
2,949
55,384
0
L
Bakasura
OrtegaxD23
Bakasura
7,149
4,434
0
4,552
13,421
5,301
0
2,685
10,558
0
46,246
L
Charybdis
Sparzly
Charybdis
5,351
2,375
0
3,183
9,465
3,097
0
1,236
8,165
0
51,925
L
9,467
1,925
0
8,092
14,193
11,639
0
627
13,484
0
58,296
W
Ne Zha
ThiccJohn
Ne Zha
5,261
1,419
0
4,290
14,551
4,933
16
1,933
12,172
0
72,057
W
10,445
971
0
5,279
14,828
11,903
0
184
13,359
155
56,865
W
9,889
3,751
0
2,705
8,049
2,702
513
1,498
6,341
0
72,277
W
Athena
tin_tinX
Athena
3,079
1,202
480
3,719
9,126
8,995
0
3,221
5,435
17,605
1,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,966
Gold Earned
39,295
446
Minions Killed
459
0
Camps Cleared
0
1,453,885
Distance Traveled
1,579,894
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,829
455
28
2
0
300,945
2
L
Raijin
7,426
495
117
8
0
256,923
5
W
Chang'e
8,396
560
107
7
0
304,627
4
L
Bakasura
6,894
460
98
7
0
331,024
0
L
Charybdis
7,102
473
110
7
0
302,428
4
L
Chaac
7,715
514
93
6
0
262,565
0
W
Ne Zha
6,983
466
96
6
0
336,485
0
W
Mulan
8,037
536
97
6
0
298,034
0
W
Medusa
8,211
547
118
8
0
323,974
2
W
Athena
7,668
511
41
3
0
316,774
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role