Player Matchup

Neith
Neith
 
Neith
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DaledoTheErect
Janus
Level 152
God Stats
3W - 1L
1,621 SR
Queue Stats
366W - 330L
1,480 Elo+
Party 2
Chronos
Chronos
RNGesus786
Chronos
Level 68
God Stats
2W - 0L
1,683 SR
Queue Stats
325W - 297L
1,480 Elo+
Party 2
Vulcan
Vulcan
aSaggyWaffle
Vulcan
Level 128
God Stats
8W - 4L
1,675 SR
Queue Stats
155W - 164L
1,510 Elo+
Solo
Merlin
Merlin
Åimilee
Merlin
Level 160
God Stats
7W - 3L
1,547 SR
Queue Stats
716W - 720L
1,506 Elo+
Solo
Team Averages
Level 136
1,605 SR
1,495 Elo+

VS

Team Averages
Level 126
1,589 SR
1,536 Elo+
Anhur
Anhur
Astraeis
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,573 Elo+
Solo
Jormungandr
Jormungandr
FurryAnimal
Jormungandr
Level 119
God Stats
4W - 2L
1,847 SR
Queue Stats
315W - 182L
1,547 Elo+
Solo
Chaac
Chaac
SuperestNova
Chaac
Level 148
God Stats
2W - 1L
1,582 SR
Queue Stats
75W - 78L
1,509 Elo+
Party 1
Vamana
Vamana
VinceSmashall
Vamana
Level 117
God Stats
0W - 2L
1,301 SR
Queue Stats
46W - 40L
1,512 Elo+
Party 1
Izanami
Izanami
inertia4408
Izanami
Level 124
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 30L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 1
6,118
1,020
4,392
4,683
1,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 1
6,577
1,096
3,145
1,951
792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos
RNGesus786
Chronos
9
0 / 3 / 1
5,296
883
887
4,177
1,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
12
0 / 0 / 3
6,120
1,020
5,098
1,954
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Åimilee
Merlin
5
0 / 1 / 0
4,692
782
289
907
234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Astraeis
Anhur
5
0 / 0 / 0
4,608
768
0
0
0
Jormungandr
FurryAnimal
Jormungandr
11
3 / 1 / 1
6,017
1,003
6,489
5,076
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 3
5,752
959
2,744
2,728
1,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
0 / 1 / 3
5,516
919
1,001
5,548
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
inertia4408
Izanami
11
1 / 1 / 2
6,177
1,030
2,364
3,065
917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
4
4
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
1
1.5
L
Anhur
Astraeis
Anhur
0
0
0
0
W
3
0
1
3.5
L
Jormungandr
FurryAnimal
Jormungandr
3
1
1
3.5
W
Chronos
RNGesus786
Chronos
0
3
1
0.17
L
0
1
3
1.5
L
0
1
3
1.5
W
Vulcan
0
0
3
1.5
L
Izanami
inertia4408
Izanami
1
1
2
2
W
Merlin
Åimilee
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,811
Damage
12,598
13,672
Taken
16,417
4,805
Mitigated
8,678
5,229
Healing
5,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,392
719
578
1,178
4,683
1,699
0
1,390
3,055
0
14,018
L
Anhur
Astraeis
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
3,145
207
608
399
1,951
792
0
625
1,198
9,801
474
L
Jormungandr
FurryAnimal
Jormungandr
6,489
897
829
1,651
5,076
3,189
0
2,965
1,851
11,985
0
W
Chronos
RNGesus786
Chronos
887
200
224
264
4,177
1,477
0
1,860
2,077
2,646
95
L
2,744
0
0
218
2,728
1,246
0
1,043
1,615
0
8,917
L
1,001
240
443
1,655
5,548
3,326
0
3,172
2,144
0
4,006
W
Vulcan
5,098
144
400
1,380
1,954
603
0
1,085
683
13,888
0
L
Izanami
inertia4408
Izanami
2,364
1,930
0
964
3,065
917
0
1,319
1,698
0
17,426
W
Merlin
Åimilee
Merlin
289
0
198
0
907
234
0
681
170
983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,803
Gold Earned
28,070
65
Minions Killed
63
0
Camps Cleared
0
532,311
Distance Traveled
478,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,118
1,020
22
4
0
126,384
0
L
Anhur
4,608
768
0
0
0
0
0
W
Janus
6,577
1,096
14
2
0
135,144
0
L
Jormungandr
6,017
1,003
17
3
0
125,636
0
W
Chronos
5,296
883
7
1
0
126,377
0
L
Chaac
5,752
959
10
2
0
135,351
0
L
Vamana
5,516
919
5
1
0
109,820
0
W
Vulcan
6,120
1,020
20
3
0
114,956
0
L
Izanami
6,177
1,030
31
5
0
107,277
0
W
Merlin
4,692
782
2
0
0
29,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role