Player Matchup

Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Callisto115
Zhong Kui
Level 190
God Stats
17W - 10L
1,689 SR
Queue Stats
367W - 403L
1,497 Elo+
Party 2
Discordia
Discordia
CollaredLiLi
Discordia
Level 63
God Stats
3W - 3L
1,461 SR
Queue Stats
209W - 217L
1,494 Elo+
Party 2
Yemoja
Yemoja
WoastProdigy
Yemoja
Level 136
God Stats
1W - 2L
1,577 SR
Queue Stats
108W - 91L
1,519 Elo+
Solo
Cabrakan
Cabrakan
afarakistan
Cabrakan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,438 Elo+
Solo
Team Averages
Level 127
1,545 SR
1,490 Elo+

VS

Team Averages
Level 126
1,499 SR
1,469 Elo+
Cabrakan
Cabrakan
CanuckChum
Cabrakan
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 85L
1,393 Elo+
Solo
Raijin
Raijin
PrJr25
Raijin
Level 177
God Stats
12W - 12L
1,417 SR
Queue Stats
1,239W - 1,310L
1,513 Elo+
Solo
Skadi
Skadi
YnF Meatwad
Skadi
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 166L
1,476 Elo+
Party 1
Sol
Sol
kent43
Sol
Level 130
God Stats
4W - 2L
1,544 SR
Queue Stats
305W - 318L
1,506 Elo+
Solo
Yemoja
Yemoja
oOShiftyOneOo
Yemoja
Level 129
God Stats
6W - 8L
1,533 SR
Queue Stats
277W - 299L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 1 / 2
8,211
684
4,944
6,233
2,259
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Zhong Kui
Callisto115
Zhong Kui
14
2 / 4 / 3
7,755
646
10,027
11,013
8,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
CollaredLiLi
Discordia
15
0 / 3 / 5
7,980
665
12,970
13,006
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
0 / 1 / 6
7,931
661
3,727
10,538
6,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cabrakan
afarakistan
Cabrakan
10
0 / 3 / 4
6,921
577
2,715
9,444
12,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CanuckChum
Cabrakan
13
0 / 4 / 8
8,952
746
3,325
16,873
21,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
PrJr25
Raijin
15
1 / 1 / 7
9,182
765
11,147
10,648
6,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 1 / 4
10,439
870
16,190
13,169
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
kent43
Sol
17
3 / 0 / 6
10,225
852
15,854
8,874
3,831
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
1 / 0 / 8
8,897
741
995
5,184
2,547
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
6
Kills
12
12
Deaths
6
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
1
2
5
L
Zhong Kui
Callisto115
Zhong Kui
2
4
3
0.88
W
Cabrakan
CanuckChum
Cabrakan
0
4
8
1
L
Discordia
CollaredLiLi
Discordia
0
3
5
0.83
W
Raijin
PrJr25
Raijin
1
1
7
4.5
L
Yemoja
0
1
6
3
W
7
1
4
9
L
Cabrakan
afarakistan
Cabrakan
0
3
4
0.67
W
Sol
kent43
Sol
3
0
6
6
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,383
Damage
47,511
50,234
Taken
54,748
34,343
Mitigated
40,233
24,912
Healing
32,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,944
2,235
0
796
6,233
2,259
0
4,940
1,293
0
14,619
L
Zhong Kui
Callisto115
Zhong Kui
10,027
1,411
477
1,893
11,013
8,274
0
7,416
3,597
18,863
0
W
Cabrakan
CanuckChum
Cabrakan
3,325
286
294
2,485
16,873
21,744
292
4,682
12,191
8,663
0
L
Discordia
CollaredLiLi
Discordia
12,970
223
1,474
2,306
13,006
4,338
0
7,980
5,026
38,195
0
W
Raijin
PrJr25
Raijin
11,147
909
40
1,158
10,648
6,289
1,828
3,724
6,924
26,260
354
L
Yemoja
3,727
190
12,027
3,982
10,538
6,657
0
6,526
4,012
9,254
0
W
16,190
5,628
1,163
544
13,169
5,822
1,329
10,000
3,169
0
40,935
L
Cabrakan
afarakistan
Cabrakan
2,715
408
217
1,740
9,444
12,815
0
3,876
5,568
2,390
480
W
Sol
kent43
Sol
15,854
2,287
353
1,514
8,874
3,831
2,844
5,962
2,912
34,085
1,053
W
995
326
22,455
2,296
5,184
2,547
568
4,591
593
3,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
47,695
110
Minions Killed
143
0
Camps Cleared
0
808,409
Distance Traveled
1,027,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,211
684
26
2
0
174,043
0
L
Zhong Kui
7,755
646
16
1
0
152,251
0
W
Cabrakan
8,952
746
15
1
0
176,255
0
L
Discordia
7,980
665
61
5
0
205,618
0
W
Raijin
9,182
765
32
3
0
197,864
0
L
Yemoja
7,931
661
7
1
0
193,873
0
W
Skadi
10,439
870
45
4
0
223,921
0
L
Cabrakan
6,921
577
0
0
0
82,624
0
W
Sol
10,225
852
45
4
0
240,451
0
W
Yemoja
8,897
741
6
1
0
188,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role