Player Matchup

Cthulhu
Cthulhu
BEDEEKIN64
Cthulhu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,403 Elo+
Party 2
Xbalanque
Xbalanque
Coslinger
Xbalanque
Level 75
God Stats
3W - 0L
1,609 SR
Queue Stats
116W - 92L
1,488 Elo+
Party 2
Vamana
Vamana
Skyedo
Vamana
Level 129
God Stats
2W - 1L
1,541 SR
Queue Stats
210W - 193L
1,487 Elo+
Solo
Lancelot
Lancelot
bluefiveone
Lancelot
Level 156
God Stats
67W - 61L
1,487 SR
Queue Stats
543W - 564L
1,486 Elo+
Solo
Sol
Sol
hoontey
Sol
Level 89
God Stats
1W - 0L
1,255 SR
Queue Stats
74W - 78L
1,477 Elo+
Party 2
Team Averages
Level 91
1,479 SR
1,468 Elo+

VS

Team Averages
Level 77
1,596 SR
1,515 Elo+
Camazotz
Camazotz
BigSacLilPeen
Camazotz
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,509 Elo+
Solo
Maui
Maui
LovelySticks
Maui
Level 107
God Stats
4W - 6L
1,501 SR
Queue Stats
100W - 77L
1,544 Elo+
Party 1
Ullr
Ullr
RisenAngel80
Ullr
Level 119
God Stats
8W - 3L
1,756 SR
Queue Stats
141W - 133L
1,541 Elo+
Party 1
Pele
Pele
temp-244782995
Pele
Level 38
God Stats
8W - 7L
1,637 SR
Queue Stats
51W - 59L
1,460 Elo+
Party 1
Janus
Janus
youhaveschool
Janus
Level 87
God Stats
4W - 4L
1,586 SR
Queue Stats
125W - 109L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BEDEEKIN64
Cthulhu
10
0 / 2 / 1
5,605
561
4,808
9,013
6,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Coslinger
Xbalanque
9
1 / 2 / 3
5,354
535
7,155
7,843
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vamana
Skyedo
Vamana
13
4 / 1 / 1
7,654
765
5,936
6,633
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Lancelot
bluefiveone
Lancelot
11
2 / 2 / 2
5,742
574
3,269
7,196
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
11
3 / 2 / 2
6,786
679
4,746
5,934
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BigSacLilPeen
Camazotz
7
0 / 3 / 0
4,690
469
2,038
6,647
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 5
5,897
590
4,604
9,301
6,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 2 / 2
5,534
553
5,893
8,102
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 1
5,375
538
3,636
6,233
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
3 / 3 / 0
6,382
638
5,201
5,625
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
8
9
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BEDEEKIN64
Cthulhu
0
2
1
0.25
L
Camazotz
BigSacLilPeen
Camazotz
0
3
0
0
W
Xbalanque
Coslinger
Xbalanque
1
2
3
1.25
L
0
1
5
2.5
L
3
2
2
2
W
Vamana
Skyedo
Vamana
4
1
1
4.5
W
Lancelot
bluefiveone
Lancelot
2
2
2
1.5
W
Sol
3
2
2
2
L
2
1
1
2.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,914
Damage
21,372
36,619
Taken
35,908
17,997
Mitigated
15,065
14,658
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BEDEEKIN64
Cthulhu
4,808
897
105
2,193
9,013
6,345
0
1,954
7,059
30,376
645
L
Camazotz
BigSacLilPeen
Camazotz
2,038
366
0
2,745
6,647
1,475
0
118
6,134
0
21,525
W
Xbalanque
Coslinger
Xbalanque
7,155
3,416
0
3,427
7,843
2,447
0
1,644
6,199
0
34,264
L
4,604
1,082
0
2,322
9,301
6,488
0
3,129
6,129
14,815
914
L
5,893
1,893
0
2,774
8,102
2,919
0
1,631
6,471
0
37,803
W
Vamana
Skyedo
Vamana
5,936
2,132
0
2,756
6,633
5,117
0
912
5,635
582
51,106
W
Lancelot
bluefiveone
Lancelot
3,269
623
0
3,328
7,196
2,692
0
1,616
5,486
0
37,572
W
Sol
4,746
2,104
0
2,849
5,934
1,396
0
2,596
3,128
40,401
4,216
L
3,636
881
0
1,836
6,233
2,302
0
1,985
4,248
0
30,447
L
5,201
335
0
1,033
5,625
1,881
0
2,848
2,734
42,864
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,141
Gold Earned
27,878
356
Minions Killed
272
0
Camps Cleared
0
1,094,207
Distance Traveled
1,012,388
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,605
561
43
4
0
215,013
1
L
Camazotz
4,690
469
41
4
0
114,647
0
W
Xbalanque
5,354
535
62
6
0
189,418
2
L
Maui
5,897
590
24
2
0
213,044
1
L
Ullr
5,534
553
65
7
0
195,790
0
W
Vamana
7,654
765
96
10
0
218,392
0
W
Lancelot
5,742
574
66
7
0
269,199
0
W
Sol
6,786
679
89
9
0
202,185
0
L
Pele
5,375
538
61
6
0
269,465
0
L
Janus
6,382
638
81
8
0
219,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role