Player Matchup

Cthulhu
Cthulhu
ChosenOne241002
Cthulhu
Level 107
God Stats
24W - 19L
1,619 SR
Queue Stats
188W - 202L
1,491 Elo+
Party 1
Skadi
Skadi
EduPatriots
Skadi
Level 137
God Stats
5W - 5L
1,690 SR
Queue Stats
112W - 138L
1,482 Elo+
Party 1
Ymir
Ymir
Ivan0132
Ymir
Level 120
God Stats
31W - 34L
1,485 SR
Queue Stats
240W - 256L
1,487 Elo+
Party 1
Nemesis
Nemesis
TheFRANXD01
Nemesis
Level 121
God Stats
13W - 7L
1,753 SR
Queue Stats
121W - 145L
1,482 Elo+
Party 1
Ra
Ra
ZombieBeatle13
Ra
Level 120
God Stats
6W - 8L
1,418 SR
Queue Stats
190W - 196L
1,483 Elo+
Party 1
Team Averages
Level 121
1,593 SR
1,485 Elo+

VS

Team Averages
Level 110
1,537 SR
1,533 Elo+
Chaac
Chaac
NRA
Chaac
Level 160
God Stats
5W - 5L
1,711 SR
Queue Stats
140W - 131L
1,469 Elo+
Party 2
Zeus
Zeus
Questx05
Zeus
Level 60
God Stats
120W - 121L
1,580 SR
Queue Stats
121W - 124L
1,550 Elo+
Solo
Vulcan
Vulcan
Renn
Vulcan
Level 152
God Stats
0W - 1L
1,620 SR
Queue Stats
46W - 39L
1,544 Elo+
Party 2
Anhur
Anhur
SupportJew
Anhur
Level 20
God Stats
0W - 2L
1,300 SR
Queue Stats
4W - 4L
1,591 Elo+
Party 2
Ares
Ares
XBD
Ares
Level 159
God Stats
0W - 2L
1,476 SR
Queue Stats
61W - 65L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
10,091
631
12,622
14,104
9,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 0 / 2
9,835
615
8,069
8,045
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
14
3 / 2 / 8
7,834
490
5,257
10,107
6,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
TheFRANXD01
Nemesis
15
1 / 1 / 10
8,125
508
5,815
11,633
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
5 / 2 / 3
9,208
576
7,464
11,366
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NRA
Chaac
15
1 / 3 / 1
9,103
569
9,838
16,641
12,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
14
1 / 0 / 0
7,972
498
4,892
5,023
2,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Renn
Vulcan
14
3 / 2 / 0
8,369
523
10,610
6,278
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
0 / 8 / 3
6,369
398
5,735
13,105
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
XBD
Ares
12
2 / 5 / 2
7,311
457
6,766
14,610
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
18
Kills
7
7
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
W
5
0
2
6
W
Ymir
3
2
8
3.5
L
Chaac
NRA
Chaac
1
3
1
0.5
L
Zeus
1
0
0
1
L
Vulcan
Renn
Vulcan
3
2
0
1.5
L
Anhur
0
8
3
0.19
W
Nemesis
TheFRANXD01
Nemesis
1
1
10
6
L
Ares
XBD
Ares
2
5
2
0.6
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,227
Damage
37,841
55,255
Taken
55,657
26,165
Mitigated
26,234
22,175
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,622
1,047
56
6,237
14,104
9,033
0
1,988
12,116
68,930
1,159
W
8,069
2,727
0
1,911
8,045
2,526
248
4,003
4,042
0
78,655
W
Ymir
5,257
831
0
659
10,107
6,071
0
4,532
5,575
29,653
0
L
Chaac
NRA
Chaac
9,838
903
0
6,138
16,641
12,091
0
9,807
5,834
0
81,810
L
Zeus
4,892
464
0
2,650
5,023
2,042
138
621
4,282
65,102
0
L
Vulcan
Renn
Vulcan
10,610
196
0
750
6,278
1,958
409
2,655
3,275
57,633
2,469
L
Anhur
5,735
2,511
0
2,047
13,105
4,171
471
4,896
7,704
0
26,870
W
Nemesis
TheFRANXD01
Nemesis
5,815
2,218
0
5,329
11,633
4,531
160
3,642
7,991
0
54,361
L
Ares
XBD
Ares
6,766
114
0
4,648
14,610
5,972
0
4,773
9,375
48,297
985
W
7,464
461
2,323
5,660
11,366
4,004
361
7,517
3,849
77,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,093
Gold Earned
39,124
585
Minions Killed
501
0
Camps Cleared
0
1,728,475
Distance Traveled
1,500,823
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,091
631
156
10
0
347,859
2
W
Skadi
9,835
615
148
9
0
314,819
0
W
Ymir
7,834
490
45
3
0
335,169
7
L
Chaac
9,103
569
144
9
0
318,689
0
L
Zeus
7,972
498
133
8
0
273,360
7
L
Vulcan
8,369
523
112
7
0
321,109
0
L
Anhur
6,369
398
30
2
0
265,376
1
W
Nemesis
8,125
508
83
5
0
381,934
2
L
Ares
7,311
457
82
5
0
322,289
0
W
Ra
9,208
576
153
10
0
348,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role