Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BattousaiJNS
Achilles
Level 120
God Stats
6W - 14L
1,256 SR
Queue Stats
102W - 109L
1,460 Elo+
Solo
Martichoras
Martichoras
CardiacGolem
Martichoras
Level 145
God Stats
1W - 0L
1,253 SR
Queue Stats
19W - 16L
1,455 Elo+
Party 1
Olorun
Olorun
Lapidork
Olorun
Level 8
God Stats
3W - 1L
1,485 SR
Queue Stats
17W - 15L
1,361 Elo+
Party 1
Guan Yu
Guan Yu
SlaadM
Guan Yu
Level 141
God Stats
11W - 13L
1,540 SR
Queue Stats
799W - 778L
1,501 Elo+
Solo
Team Averages
Level 130
1,407 SR
1,456 Elo+

VS

Team Averages
Level 135
1,630 SR
1,529 Elo+
Anhur
Anhur
AiNeptune
Anhur
Level 156
God Stats
5W - 7L
1,478 SR
Queue Stats
246W - 233L
1,549 Elo+
Party 2
Ix Chel
Ix Chel
Luciax
Ix Chel
Level 85
God Stats
1W - 2L
1,532 SR
Queue Stats
177W - 155L
1,579 Elo+
Solo
Hades
Hades
Original_Dmoney
Hades
Level 137
God Stats
45W - 21L
1,746 SR
Queue Stats
205W - 215L
1,492 Elo+
Solo
Awilix
Awilix
mojuji
Awilix
Level 153
God Stats
6W - 2L
1,732 SR
Queue Stats
260W - 239L
1,550 Elo+
Party 2
Tyr
Tyr
xXMaCLxD
Tyr
Level 144
God Stats
6W - 5L
1,660 SR
Queue Stats
377W - 355L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
4 / 1 / 8
8,567
612
6,188
12,080
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Achilles
BattousaiJNS
Achilles
13
2 / 0 / 5
8,130
581
5,587
10,803
9,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
CardiacGolem
Martichoras
15
5 / 1 / 4
9,056
647
8,748
9,499
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Olorun
Lapidork
Olorun
13
0 / 2 / 0
7,663
547
5,992
6,625
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
SlaadM
Guan Yu
16
6 / 0 / 5
10,020
716
8,555
10,508
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AiNeptune
Anhur
12
2 / 2 / 1
7,000
500
2,710
10,319
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
Luciax
Ix Chel
13
2 / 5 / 0
7,327
523
9,581
9,275
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 0
6,794
485
3,704
11,200
3,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
mojuji
Awilix
10
0 / 4 / 3
6,153
440
3,367
9,752
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 2
6,197
443
4,572
10,863
9,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
4
4
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
1
8
8
L
Anhur
AiNeptune
Anhur
2
2
1
1.25
W
Achilles
BattousaiJNS
Achilles
2
0
5
4.5
W
Martichoras
CardiacGolem
Martichoras
5
1
4
7
W
Olorun
Lapidork
Olorun
0
2
0
0
L
Ix Chel
Luciax
Ix Chel
2
5
0
0.4
L
0
5
0
0
W
Guan Yu
SlaadM
Guan Yu
6
0
5
8.5
L
Awilix
mojuji
Awilix
0
4
3
0.38
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,070
Damage
23,934
49,515
Taken
51,409
26,403
Mitigated
21,948
21,741
Healing
21,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,188
1,096
0
4,400
12,080
4,173
1,228
3,506
8,382
63,869
1,227
L
Anhur
AiNeptune
Anhur
2,710
1,620
0
5,066
10,319
3,042
0
2,393
7,926
0
50,533
W
Achilles
BattousaiJNS
Achilles
5,587
1,018
0
4,885
10,803
9,418
0
1,120
9,645
0
23,529
W
Martichoras
CardiacGolem
Martichoras
8,748
2,870
0
3,177
9,499
3,087
1,455
4,624
4,516
0
59,670
W
Olorun
Lapidork
Olorun
5,992
2,606
110
3,211
6,625
2,457
0
731
5,852
65,649
1,554
L
Ix Chel
Luciax
Ix Chel
9,581
511
190
2,266
9,275
3,253
0
2,122
7,153
53,806
0
L
3,704
675
0
5,387
11,200
3,433
0
879
10,321
48,105
0
W
Guan Yu
SlaadM
Guan Yu
8,555
1,295
705
5,253
10,508
7,268
0
3,077
7,289
0
61,628
L
Awilix
mojuji
Awilix
3,367
976
0
3,091
9,752
3,063
0
3,887
5,865
0
38,095
L
4,572
276
0
5,674
10,863
9,157
0
2,502
8,361
0
37,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,436
Gold Earned
33,471
455
Minions Killed
455
0
Camps Cleared
0
1,437,445
Distance Traveled
1,345,530
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,567
612
98
7
0
311,444
1
L
Anhur
7,000
500
112
8
0
227,929
1
W
Achilles
8,130
581
38
3
0
290,977
2
W
Martichoras
9,056
647
98
7
0
281,550
0
W
Olorun
7,663
547
113
8
0
246,071
5
L
Ix Chel
7,327
523
121
9
0
271,323
0
L
Hades
6,794
485
93
7
0
243,646
2
W
Guan Yu
10,020
716
108
8
0
307,403
4
L
Awilix
6,153
440
63
5
0
332,149
0
L
Tyr
6,197
443
66
5
0
270,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role