Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Templius
Hou Yi
Bronze III
Level 66
God Stats
2W - 2L
1,601 SR
Queue Stats
2W - 5L
1,559 MMR
Party 1
Nu Wa
Nu Wa
Gold II
TheBrutalGod1
Nu Wa
Gold II
Level 201
God Stats
36W - 27L
1,580 SR
Queue Stats
149W - 144L
1,583 MMR
Solo
Athena
Athena
Bronze III
Yuehna
Athena
Bronze III
Level 89
God Stats
1W - 4L
1,553 SR
Queue Stats
2W - 5L
1,559 MMR
Party 1
Mulan
Mulan
Gold IV
spiroush
Mulan
Gold IV
Level 124
God Stats
1W - 2L
1,697 SR
Queue Stats
49W - 52L
1,554 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,586 SR
1,551 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 102
1,632 SR
1,550 MMR
Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum III
DasM2
Maui
Platinum III
Level 114
God Stats
8W - 1L
1,759 SR
Queue Stats
166W - 157L
1,620 MMR
Solo
Anubis
Anubis
Gold I
ThatSeaHorseMan
Anubis
Gold I
Level 66
God Stats
1W - 0L
1,547 SR
Queue Stats
63W - 59L
1,542 MMR
Solo
Izanami
Izanami
Gold II
YoRHa27
Izanami
Gold II
Level 110
God Stats
11W - 14L
1,519 SR
Queue Stats
292W - 304L
1,540 MMR
Solo
Bellona
Bellona
Gold III
jamiebrown2006
Bellona
Gold III
Level 122
God Stats
3W - 1L
1,834 SR
Queue Stats
126W - 127L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
1 / 4 / 2
7,336
489
3,522
10,577
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Templius
Hou Yi
13
2 / 5 / 1
7,614
508
8,446
11,206
2,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 3
7,586
506
7,876
5,764
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Yuehna
Athena
10
0 / 3 / 2
6,503
434
3,237
11,484
6,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
spiroush
Mulan
13
5 / 4 / 1
8,224
548
9,324
15,901
8,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AwilixKing ArthurAo KuangSkadi

VS

Bans
KuzenboApolloZeusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
11 / 0 / 3
9,937
662
8,752
9,074
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
DasM2
Maui
14
0 / 0 / 8
8,618
575
3,944
8,833
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 0 / 5
9,440
629
8,439
9,462
4,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
YoRHa27
Izanami
14
3 / 3 / 3
8,420
561
9,246
12,131
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 6 / 2
8,413
561
6,987
13,418
14,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
20
20
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
2
0.5
W
Serqet
 
Serqet
11
0
3
12.5
W
Maui
DasM2
Maui
0
0
8
4
L
Hou Yi
Templius
Hou Yi
2
5
1
0.5
W
5
0
5
7.5
L
1
4
3
0.63
W
Izanami
YoRHa27
Izanami
3
3
3
1.5
L
Athena
Yuehna
Athena
0
3
2
0.33
W
1
6
2
0.33
L
Mulan
spiroush
Mulan
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,405
Damage
37,368
54,932
Taken
52,918
22,331
Mitigated
34,874
21,149
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,522
882
0
9,554
10,577
3,148
0
834
9,598
0
52,274
W
Serqet
 
Serqet
8,752
1,414
0
1,188
9,074
3,968
0
1,723
7,095
0
72,938
W
Maui
DasM2
Maui
3,944
735
0
2,130
8,833
7,111
0
2,122
6,455
28,399
3,439
L
Hou Yi
Templius
Hou Yi
8,446
4,236
0
1,983
11,206
2,562
960
2,465
8,741
0
49,015
W
8,439
408
0
6,581
9,462
4,635
31
3,792
5,185
67,643
0
L
7,876
1,953
70
746
5,764
1,139
24
3,599
2,165
48,666
0
W
Izanami
YoRHa27
Izanami
9,246
5,841
0
4,380
12,131
4,356
705
1,503
10,536
0
75,699
L
Athena
Yuehna
Athena
3,237
526
1,858
2,410
11,484
6,607
0
3,925
7,559
11,742
214
W
6,987
1,883
0
1,864
13,418
14,804
0
885
12,333
0
48,359
L
Mulan
spiroush
Mulan
9,324
1,658
0
4,528
15,901
8,875
0
1,098
13,563
0
56,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,263
Gold Earned
44,828
367
Minions Killed
461
0
Camps Cleared
0
1,502,495
Distance Traveled
1,500,449
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,336
489
103
7
0
355,924
0
W
Serqet
9,937
662
120
8
0
367,477
0
W
Maui
8,618
575
26
2
0
306,315
3
L
Hou Yi
7,614
508
90
6
0
278,468
0
W
Anubis
9,440
629
123
8
0
293,057
6
L
Nu Wa
7,586
506
90
6
0
280,207
3
W
Izanami
8,420
561
118
8
0
271,596
0
L
Athena
6,503
434
10
1
0
329,755
6
W
Bellona
8,413
561
74
5
0
262,004
0
L
Mulan
8,224
548
74
5
0
258,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role