Player Matchup

Mulan
Mulan
HazePapiii
Mulan
Level 144
God Stats
19W - 9L
1,666 SR
Queue Stats
137W - 138L
1,472 Elo+
Party 1
Charybdis
Charybdis
JAFP
Charybdis
Level 169
God Stats
15W - 13L
1,569 SR
Queue Stats
89W - 77L
1,525 Elo+
Solo
Rama
Rama
NTVibes
Rama
Level 25
God Stats
4W - 8L
1,497 SR
Queue Stats
42W - 64L
1,410 Elo+
Party 1
Da Ji
Da Ji
Rickgeta
Da Ji
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 77L
1,438 Elo+
Party 1
Ymir
Ymir
TheyNeedHelp
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 67L
1,448 Elo+
Party 1
Team Averages
Level 78
1,546 SR
1,458 Elo+

VS

Team Averages
Level 110
1,482 SR
1,508 Elo+
Anhur
Anhur
 
Anhur
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
FaSe King
Ravana
Level 106
God Stats
13W - 16L
1,551 SR
Queue Stats
81W - 81L
1,470 Elo+
Party 2
Nu Wa
Nu Wa
GabeUtSecs69
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,480 Elo+
Party 2
Odin
Odin
Αxlebane
Odin
Level 155
God Stats
1W - 6L
1,359 SR
Queue Stats
196W - 194L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
4 / 1 / 0
7,004
700
4,563
5,478
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
JAFP
Charybdis
9
0 / 2 / 0
5,682
568
5,507
7,540
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
NTVibes
Rama
10
3 / 1 / 5
6,194
619
4,000
3,000
757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Rickgeta
Da Ji
11
2 / 0 / 4
6,012
601
3,603
7,720
2,822
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 6
5,151
515
4,025
7,596
4,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 3
5,159
516
4,340
9,007
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
 
Danzaburou
8
0 / 4 / 2
4,885
489
3,387
7,438
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
FaSe King
Ravana
12
4 / 1 / 1
6,127
613
5,509
5,415
2,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 5 / 1
4,516
452
4,403
5,242
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
7
1 / 1 / 0
4,672
467
1,146
3,803
1,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
6
6
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
3
1.5
L
Danzaburou
 
Danzaburou
0
4
2
0.25
L
Ravana
FaSe King
Ravana
4
1
1
4.5
L
1
5
1
0.3
W
Mulan
4
1
0
4
W
Charybdis
JAFP
Charybdis
0
2
0
0
W
Rama
NTVibes
Rama
3
1
5
5.5
W
Da Ji
Rickgeta
Da Ji
2
0
4
4
W
2
2
6
2.5
L
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,698
Damage
18,785
31,334
Taken
30,905
11,252
Mitigated
9,488
10,184
Healing
11,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,340
2,565
0
5,316
9,007
2,496
0
221
8,749
0
31,502
L
Danzaburou
 
Danzaburou
3,387
1,704
0
2,539
7,438
1,928
0
493
6,853
0
28,466
L
Ravana
FaSe King
Ravana
5,509
1,305
0
2,246
5,415
2,430
0
292
5,027
0
42,447
L
4,403
1,006
112
757
5,242
1,144
0
2,111
2,996
14,567
0
W
Mulan
4,563
586
0
2,498
5,478
2,077
0
730
4,583
0
47,832
W
Charybdis
JAFP
Charybdis
5,507
2,011
0
2,649
7,540
1,316
208
92
7,310
0
42,128
W
Rama
NTVibes
Rama
4,000
2,485
0
1,356
3,000
757
0
776
2,196
0
35,682
W
Da Ji
Rickgeta
Da Ji
3,603
749
0
1,919
7,720
2,822
0
346
7,264
0
43,892
W
4,025
762
0
1,762
7,596
4,280
0
2,664
4,862
10,025
1,694
L
Odin
1,146
325
0
809
3,803
1,490
0
0
3,803
842
15,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
25,359
320
Minions Killed
219
0
Camps Cleared
0
1,019,313
Distance Traveled
893,173
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,159
516
43
4
0
185,304
5
L
Danzaburou
4,885
489
38
4
0
184,763
3
L
Ravana
6,127
613
75
8
0
226,473
3
L
Nu Wa
4,516
452
27
3
0
170,370
4
W
Mulan
7,004
700
88
9
0
193,672
0
W
Charybdis
5,682
568
74
7
0
195,961
0
W
Rama
6,194
619
72
7
0
217,373
2
W
Da Ji
6,012
601
75
8
0
226,627
2
W
Ymir
5,151
515
11
1
0
185,680
3
L
Odin
4,672
467
36
4
0
126,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role