Player Matchup

Bacchus
Bacchus
Cl4uz
Bacchus
Level 108
God Stats
1W - 2L
1,478 SR
Queue Stats
7W - 16L
1,424 Elo+
Solo
Neith
Neith
MVP Shotzz
Neith
Level 77
God Stats
4W - 4L
1,500 SR
Queue Stats
51W - 50L
1,384 Elo+
Party 1
Eset
Eset
thtlldodnkay
Eset
Level 29
God Stats
10W - 9L
1,500 SR
Queue Stats
92W - 88L
1,449 Elo+
Party 1
Team Averages
Level 71
1,493 SR
1,419 Elo+

VS

Team Averages
Level 67
1,410 SR
1,384 Elo+
Bakasura
Bakasura
Hint of Lyme
Bakasura
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Solo
Raijin
Raijin
ICE_BLANCO124
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 59L
1,472 Elo+
Solo
Neith
Neith
Livvvvvvv_18
Neith
Level 32
God Stats
111W - 102L
1,230 SR
Queue Stats
205W - 219L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cl4uz
Bacchus
18
2 / 1 / 11
11,842
789
8,652
17,612
20,495
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
20
11 / 0 / 3
13,794
920
24,578
15,111
6,071
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
1 / 1 / 8
11,488
766
7,736
7,150
2,921
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hint of Lyme
Bakasura
15
1 / 6 / 0
10,029
669
6,775
15,522
13,638
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 4 / 1
11,127
742
11,398
15,994
6,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 4 / 0
10,262
684
8,753
15,986
8,089
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
2
2
Deaths
14
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cl4uz
Bacchus
2
1
11
7.5
L
Bakasura
Hint of Lyme
Bakasura
1
6
0
0.17
L
0
4
1
0.13
L
1
4
0
0.25
W
Neith
11
0
3
12.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,966
Damage
26,926
39,873
Taken
47,502
29,487
Mitigated
28,034
11,955
Healing
5,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cl4uz
Bacchus
8,652
792
0
1,480
17,612
20,495
64
3,908
13,020
26,275
509
L
Bakasura
Hint of Lyme
Bakasura
6,775
3,916
0
2,106
15,522
13,638
455
5,278
10,163
0
14,259
L
11,398
1,226
0
700
15,994
6,307
0
5,839
10,066
47,356
894
L
8,753
4,446
0
2,300
15,986
8,089
175
5,109
10,776
0
29,263
W
Neith
24,578
10,545
0
8,882
15,111
6,071
1,024
4,678
9,943
0
82,629
W
7,736
233
40
1,553
7,150
2,921
219
2,701
4,426
38,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,124
Gold Earned
31,418
189
Minions Killed
153
0
Camps Cleared
0
815,842
Distance Traveled
779,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,842
789
34
2
0
287,150
0
L
Bakasura
10,029
669
32
2
0
270,966
0
L
Raijin
11,127
742
86
6
0
239,201
0
L
Neith
10,262
684
35
2
0
268,942
0
W
Neith
13,794
920
94
6
0
268,492
0
W
Eset
11,488
766
61
4
0
260,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role