Player Matchup

Baba Yaga
Baba Yaga
Gold II
DrMeowMD
Baba Yaga
Gold II
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 148L
1,544 MMR
Solo
Chaac
Chaac
Silver II
a3zz1
Chaac
Silver II
Level 144
God Stats
9W - 16L
1,684 SR
Queue Stats
11W - 33L
1,512 MMR
Solo
Hercules
Hercules
Gold III
cStine999
Hercules
Gold III
Level 162
God Stats
27W - 23L
1,554 SR
Queue Stats
520W - 539L
1,507 MMR
Solo
Jing Wei
Jing Wei
Bronze III
dogtag575
Jing Wei
Bronze III
Level 88
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
xHELLHOUND2000x
Ymir
Gold IV
Level 163
God Stats
8W - 9L
1,693 SR
Queue Stats
182W - 183L
1,503 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,548 SR
1,513 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,486 SR
1,509 MMR
Izanami
Izanami
Bronze III
Captain Doogs
Izanami
Bronze III
Level 106
God Stats
3W - 6L
1,339 SR
Queue Stats
5W - 7L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
CleanPoem4777
Sylvanus
Silver II
Level 149
God Stats
1W - 1L
1,143 SR
Queue Stats
9W - 12L
1,427 MMR
Party 1
Ravana
Ravana
Bronze III
Daddy-Jay99
Ravana
Bronze III
Level 158
God Stats
1W - 0L
1,762 SR
Queue Stats
11W - 10L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Kilo-D1-
Achilles
Gold IV
Level 134
God Stats
3W - 3L
1,567 SR
Queue Stats
105W - 101L
1,579 MMR
Solo
Ra
Ra
Gold III
S1LV3RWLF
Ra
Gold III
Level 129
God Stats
4W - 3L
1,618 SR
Queue Stats
179W - 183L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DrMeowMD
Baba Yaga
15
3 / 1 / 2
8,826
519
15,429
7,932
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
a3zz1
Chaac
13
0 / 4 / 2
7,533
443
5,243
16,155
11,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mace

Mace

+10
Physical Power

Hercules
cStine999
Hercules
13
0 / 6 / 3
7,363
433
4,830
13,967
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
dogtag575
Jing Wei
15
2 / 4 / 1
8,528
502
4,402
10,574
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 2
7,322
431
3,391
17,246
13,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CabrakanAgniChernobogThor

VS

Bans
ShivaThanatosBake KujiraAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
1 / 1 / 0
10,373
610
2,822
7,339
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Sylvanus
CleanPoem4777
Sylvanus
16
3 / 1 / 10
9,146
538
10,628
14,765
16,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ravana
17
10 / 1 / 4
10,423
613
11,393
10,647
5,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
Kilo-D1-
Achilles
16
4 / 0 / 7
10,164
598
13,716
17,523
16,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 3 / 8
10,202
600
13,255
10,215
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
21
21
Deaths
6
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
1
1
0
1
W
Sylvanus
CleanPoem4777
Sylvanus
3
1
10
8
W
Ravana
10
1
4
12
L
Baba Yaga
DrMeowMD
Baba Yaga
3
1
2
4
W
Achilles
Kilo-D1-
Achilles
4
0
7
7.5
W
3
3
8
2.33
L
Chaac
a3zz1
Chaac
0
4
2
0.25
L
Hercules
cStine999
Hercules
0
6
3
0.25
L
Jing Wei
dogtag575
Jing Wei
2
4
1
0.63
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,295
Damage
51,814
65,874
Taken
60,489
36,784
Mitigated
44,673
14,695
Healing
19,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
2,822
1,718
0
2,020
7,339
2,758
5,259
328
7,011
0
82,681
W
Sylvanus
CleanPoem4777
Sylvanus
10,628
3,528
1,892
5,105
14,765
16,181
1,242
5,078
9,687
35,018
14,972
W
Ravana
11,393
3,573
0
2,179
10,647
5,311
749
4,248
6,399
0
81,226
L
Baba Yaga
DrMeowMD
Baba Yaga
15,429
436
0
1,978
7,932
2,561
0
4,177
3,215
65,819
1,247
W
Achilles
Kilo-D1-
Achilles
13,716
2,148
0
5,312
17,523
16,152
336
3,660
13,863
279
71,743
W
13,255
744
818
1,963
10,215
4,271
1,079
6,063
4,152
82,566
12
L
Chaac
a3zz1
Chaac
5,243
826
0
6,443
16,155
11,776
0
2,086
13,969
0
35,515
L
Hercules
cStine999
Hercules
4,830
1,403
0
1,505
13,967
6,131
0
4,851
8,805
0
60,829
L
Jing Wei
dogtag575
Jing Wei
4,402
3,392
0
3,065
10,574
2,715
0
3,066
7,432
0
47,174
L
3,391
180
0
1,704
17,246
13,601
0
7,393
9,442
15,751
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,572
Gold Earned
50,308
411
Minions Killed
568
0
Camps Cleared
0
1,683,143
Distance Traveled
1,705,748
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,373
610
156
9
0
330,111
0
W
Sylvanus
9,146
538
65
4
0
283,014
4
W
Ravana
10,423
613
112
7
0
386,580
4
L
Baba Yaga
8,826
519
128
8
0
358,533
8
W
Achilles
10,164
598
96
6
0
337,569
1
W
Ra
10,202
600
139
8
0
368,474
3
L
Chaac
7,533
443
62
4
0
333,441
0
L
Hercules
7,363
433
97
6
0
352,991
0
L
Jing Wei
8,528
502
97
6
0
346,208
0
L
Ymir
7,322
431
27
2
0
291,970
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role