Player Matchup

Sylvanus
Sylvanus
BoSquared71
Sylvanus
Level 43
God Stats
7W - 8L
1,173 SR
Queue Stats
24W - 42L
1,309 Elo+
Party 1
Ishtar
Ishtar
Jacach_
Ishtar
Level 62
God Stats
1W - 2L
1,259 SR
Queue Stats
217W - 244L
1,431 Elo+
Solo
Erlang Shen
Erlang Shen
Needcof33
Erlang Shen
Level 69
God Stats
0W - 1L
1,529 SR
Queue Stats
116W - 124L
1,432 Elo+
Solo
Vulcan
Vulcan
connerskiski
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,517 Elo+
Solo
Hun Batz
Hun Batz
toad stuff3378
Hun Batz
Level 69
God Stats
1W - 7L
1,372 SR
Queue Stats
14W - 24L
1,417 Elo+
Party 1
Team Averages
Level 62
1,367 SR
1,421 Elo+

VS

Team Averages
Level 104
1,549 SR
1,478 Elo+
Yu Huang
Yu Huang
AyoooDre_
Yu Huang
Level 90
God Stats
6W - 4L
1,599 SR
Queue Stats
212W - 188L
1,495 Elo+
Solo
Ishtar
Ishtar
M8ML
Ishtar
Level 67
God Stats
4W - 0L
1,584 SR
Queue Stats
94W - 82L
1,507 Elo+
Solo
Tyr
Tyr
Mr Aweeka 206
Tyr
Level 124
God Stats
6W - 5L
1,495 SR
Queue Stats
67W - 64L
1,486 Elo+
Solo
Arachne
Arachne
SheluzJD
Arachne
Level 124
God Stats
1W - 0L
1,535 SR
Queue Stats
60W - 70L
1,424 Elo+
Party 2
Artio
Artio
TrellTheGoat631
Artio
Level 113
God Stats
2W - 0L
1,533 SR
Queue Stats
118W - 102L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BoSquared71
Sylvanus
14
3 / 3 / 2
8,166
480
8,723
18,042
14,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
Jacach_
Ishtar
13
2 / 6 / 2
8,047
473
11,670
15,765
5,085
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Needcof33
Erlang Shen
13
0 / 5 / 1
7,442
438
5,326
18,835
18,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Vulcan
13
1 / 5 / 1
8,266
486
6,276
10,504
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
15
3 / 6 / 3
8,918
525
6,486
15,877
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AyoooDre_
Yu Huang
16
5 / 3 / 2
10,437
614
8,706
8,720
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
M8ML
Ishtar
14
4 / 3 / 7
9,054
533
11,434
10,783
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
7 / 0 / 1
11,025
649
13,945
13,629
15,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
SheluzJD
Arachne
15
9 / 2 / 4
9,867
580
11,918
18,036
7,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 2 / 8
7,529
443
7,749
18,341
15,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
9
Kills
25
25
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AyoooDre_
Yu Huang
5
3
2
2
L
Sylvanus
BoSquared71
Sylvanus
3
3
2
1.33
L
Ishtar
Jacach_
Ishtar
2
6
2
0.5
W
Ishtar
M8ML
Ishtar
4
3
7
2.5
W
7
0
1
7.5
L
Erlang Shen
Needcof33
Erlang Shen
0
5
1
0.1
W
Arachne
SheluzJD
Arachne
9
2
4
5.5
W
0
2
8
2
L
Vulcan
1
5
1
0.3
L
Hun Batz
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,481
Damage
53,752
79,023
Taken
69,509
45,832
Mitigated
45,023
18,907
Healing
26,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AyoooDre_
Yu Huang
8,706
396
0
1,446
8,720
3,229
512
3,153
5,567
65,756
1,199
L
Sylvanus
BoSquared71
Sylvanus
8,723
3,747
1,324
4,036
18,042
14,048
0
4,619
13,423
40,478
12,945
L
Ishtar
Jacach_
Ishtar
11,670
5,862
0
3,480
15,765
5,085
0
3,616
12,109
0
52,055
W
Ishtar
M8ML
Ishtar
11,434
7,803
0
4,947
10,783
3,445
712
2,647
8,136
0
61,022
W
13,945
2,931
0
6,173
13,629
15,147
215
1,302
12,327
0
83,565
L
Erlang Shen
Needcof33
Erlang Shen
5,326
3,198
0
3,625
18,835
18,238
0
1,726
16,974
0
36,595
W
Arachne
SheluzJD
Arachne
11,918
8,247
0
6,669
18,036
7,775
108
2,971
15,065
0
70,257
W
7,749
864
416
6,508
18,341
15,427
0
4,007
14,334
35,531
0
L
Vulcan
6,276
276
0
1,510
10,504
2,756
80
4,793
5,235
52,619
651
L
Hun Batz
6,486
2,245
0
4,932
15,877
5,705
0
1,912
13,847
300
67,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,839
Gold Earned
47,912
400
Minions Killed
508
0
Camps Cleared
0
1,511,953
Distance Traveled
1,698,565
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,437
614
147
9
0
312,479
2
L
Sylvanus
8,166
480
65
4
0
260,151
2
L
Ishtar
8,047
473
76
4
0
298,148
0
W
Ishtar
9,054
533
100
6
0
316,999
0
W
Tyr
11,025
649
138
8
0
326,738
0
L
Erlang Shen
7,442
438
60
4
0
295,915
0
W
Arachne
9,867
580
85
5
0
402,626
3
W
Artio
7,529
443
38
2
0
339,723
3
L
Vulcan
8,266
486
97
6
0
319,739
0
L
Hun Batz
8,918
525
102
6
0
338,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role